666 lines
16 KiB
JavaScript
666 lines
16 KiB
JavaScript
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/** @license React v0.20.2
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* scheduler-unstable_mock.development.js
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*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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'use strict';
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if (process.env.NODE_ENV !== "production") {
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(function() {
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'use strict';
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var enableSchedulerDebugging = false;
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var enableProfiling = false;
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var currentTime = 0;
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var scheduledCallback = null;
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var scheduledTimeout = null;
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var timeoutTime = -1;
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var yieldedValues = null;
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var expectedNumberOfYields = -1;
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var didStop = false;
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var isFlushing = false;
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var needsPaint = false;
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var shouldYieldForPaint = false;
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function requestHostCallback(callback) {
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scheduledCallback = callback;
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}
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function requestHostTimeout(callback, ms) {
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scheduledTimeout = callback;
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timeoutTime = currentTime + ms;
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}
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function cancelHostTimeout() {
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scheduledTimeout = null;
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timeoutTime = -1;
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}
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function shouldYieldToHost() {
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if (expectedNumberOfYields !== -1 && yieldedValues !== null && yieldedValues.length >= expectedNumberOfYields || shouldYieldForPaint && needsPaint) {
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// We yielded at least as many values as expected. Stop flushing.
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didStop = true;
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return true;
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}
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return false;
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}
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function getCurrentTime() {
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return currentTime;
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}
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function forceFrameRate() {// No-op
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}
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function unstable_flushNumberOfYields(count) {
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if (isFlushing) {
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throw new Error('Already flushing work.');
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}
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if (scheduledCallback !== null) {
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var cb = scheduledCallback;
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expectedNumberOfYields = count;
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isFlushing = true;
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try {
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var hasMoreWork = true;
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do {
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hasMoreWork = cb(true, currentTime);
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} while (hasMoreWork && !didStop);
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if (!hasMoreWork) {
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scheduledCallback = null;
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}
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} finally {
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expectedNumberOfYields = -1;
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didStop = false;
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isFlushing = false;
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}
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}
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}
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function unstable_flushUntilNextPaint() {
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if (isFlushing) {
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throw new Error('Already flushing work.');
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}
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if (scheduledCallback !== null) {
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var cb = scheduledCallback;
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shouldYieldForPaint = true;
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needsPaint = false;
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isFlushing = true;
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try {
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var hasMoreWork = true;
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do {
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hasMoreWork = cb(true, currentTime);
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} while (hasMoreWork && !didStop);
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if (!hasMoreWork) {
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scheduledCallback = null;
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}
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} finally {
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shouldYieldForPaint = false;
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didStop = false;
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isFlushing = false;
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}
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}
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}
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function unstable_flushExpired() {
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if (isFlushing) {
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throw new Error('Already flushing work.');
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}
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if (scheduledCallback !== null) {
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isFlushing = true;
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try {
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var hasMoreWork = scheduledCallback(false, currentTime);
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if (!hasMoreWork) {
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scheduledCallback = null;
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}
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} finally {
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isFlushing = false;
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}
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}
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}
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function unstable_flushAllWithoutAsserting() {
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// Returns false if no work was flushed.
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if (isFlushing) {
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throw new Error('Already flushing work.');
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}
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if (scheduledCallback !== null) {
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var cb = scheduledCallback;
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isFlushing = true;
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try {
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var hasMoreWork = true;
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do {
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hasMoreWork = cb(true, currentTime);
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} while (hasMoreWork);
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if (!hasMoreWork) {
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scheduledCallback = null;
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}
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return true;
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} finally {
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isFlushing = false;
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}
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} else {
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return false;
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}
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}
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function unstable_clearYields() {
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if (yieldedValues === null) {
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return [];
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}
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var values = yieldedValues;
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yieldedValues = null;
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return values;
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}
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function unstable_flushAll() {
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if (yieldedValues !== null) {
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throw new Error('Log is not empty. Assert on the log of yielded values before ' + 'flushing additional work.');
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}
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unstable_flushAllWithoutAsserting();
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if (yieldedValues !== null) {
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throw new Error('While flushing work, something yielded a value. Use an ' + 'assertion helper to assert on the log of yielded values, e.g. ' + 'expect(Scheduler).toFlushAndYield([...])');
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}
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}
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function unstable_yieldValue(value) {
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// eslint-disable-next-line react-internal/no-production-logging
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if (console.log.name === 'disabledLog') {
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// If console.log has been patched, we assume we're in render
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// replaying and we ignore any values yielding in the second pass.
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return;
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}
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if (yieldedValues === null) {
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yieldedValues = [value];
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} else {
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yieldedValues.push(value);
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}
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}
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function unstable_advanceTime(ms) {
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// eslint-disable-next-line react-internal/no-production-logging
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if (console.log.name === 'disabledLog') {
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// If console.log has been patched, we assume we're in render
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// replaying and we ignore any time advancing in the second pass.
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return;
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}
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currentTime += ms;
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if (scheduledTimeout !== null && timeoutTime <= currentTime) {
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scheduledTimeout(currentTime);
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timeoutTime = -1;
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scheduledTimeout = null;
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}
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}
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function requestPaint() {
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needsPaint = true;
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}
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function push(heap, node) {
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var index = heap.length;
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heap.push(node);
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siftUp(heap, node, index);
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}
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function peek(heap) {
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var first = heap[0];
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return first === undefined ? null : first;
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}
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function pop(heap) {
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var first = heap[0];
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if (first !== undefined) {
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var last = heap.pop();
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if (last !== first) {
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heap[0] = last;
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siftDown(heap, last, 0);
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}
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return first;
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} else {
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return null;
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}
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}
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function siftUp(heap, node, i) {
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var index = i;
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while (true) {
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var parentIndex = index - 1 >>> 1;
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var parent = heap[parentIndex];
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if (parent !== undefined && compare(parent, node) > 0) {
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// The parent is larger. Swap positions.
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heap[parentIndex] = node;
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heap[index] = parent;
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index = parentIndex;
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} else {
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// The parent is smaller. Exit.
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return;
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}
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}
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}
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function siftDown(heap, node, i) {
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var index = i;
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var length = heap.length;
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while (index < length) {
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var leftIndex = (index + 1) * 2 - 1;
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var left = heap[leftIndex];
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var rightIndex = leftIndex + 1;
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var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those.
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if (left !== undefined && compare(left, node) < 0) {
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if (right !== undefined && compare(right, left) < 0) {
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heap[index] = right;
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heap[rightIndex] = node;
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index = rightIndex;
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} else {
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heap[index] = left;
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heap[leftIndex] = node;
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index = leftIndex;
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}
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} else if (right !== undefined && compare(right, node) < 0) {
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heap[index] = right;
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heap[rightIndex] = node;
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index = rightIndex;
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} else {
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// Neither child is smaller. Exit.
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return;
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}
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}
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}
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function compare(a, b) {
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// Compare sort index first, then task id.
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var diff = a.sortIndex - b.sortIndex;
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return diff !== 0 ? diff : a.id - b.id;
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}
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// TODO: Use symbols?
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var ImmediatePriority = 1;
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var UserBlockingPriority = 2;
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var NormalPriority = 3;
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var LowPriority = 4;
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var IdlePriority = 5;
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function markTaskErrored(task, ms) {
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}
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/* eslint-disable no-var */
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// Math.pow(2, 30) - 1
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// 0b111111111111111111111111111111
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var maxSigned31BitInt = 1073741823; // Times out immediately
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var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out
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var USER_BLOCKING_PRIORITY_TIMEOUT = 250;
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var NORMAL_PRIORITY_TIMEOUT = 5000;
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var LOW_PRIORITY_TIMEOUT = 10000; // Never times out
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var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap
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var taskQueue = [];
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var timerQueue = []; // Incrementing id counter. Used to maintain insertion order.
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var taskIdCounter = 1; // Pausing the scheduler is useful for debugging.
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var currentTask = null;
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var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrancy.
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var isPerformingWork = false;
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var isHostCallbackScheduled = false;
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var isHostTimeoutScheduled = false;
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function advanceTimers(currentTime) {
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// Check for tasks that are no longer delayed and add them to the queue.
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var timer = peek(timerQueue);
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while (timer !== null) {
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if (timer.callback === null) {
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// Timer was cancelled.
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pop(timerQueue);
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} else if (timer.startTime <= currentTime) {
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// Timer fired. Transfer to the task queue.
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pop(timerQueue);
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timer.sortIndex = timer.expirationTime;
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push(taskQueue, timer);
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} else {
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// Remaining timers are pending.
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return;
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}
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timer = peek(timerQueue);
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}
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}
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function handleTimeout(currentTime) {
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isHostTimeoutScheduled = false;
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advanceTimers(currentTime);
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if (!isHostCallbackScheduled) {
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if (peek(taskQueue) !== null) {
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isHostCallbackScheduled = true;
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requestHostCallback(flushWork);
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} else {
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var firstTimer = peek(timerQueue);
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if (firstTimer !== null) {
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requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
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}
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}
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}
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}
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function flushWork(hasTimeRemaining, initialTime) {
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isHostCallbackScheduled = false;
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if (isHostTimeoutScheduled) {
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// We scheduled a timeout but it's no longer needed. Cancel it.
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isHostTimeoutScheduled = false;
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cancelHostTimeout();
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}
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isPerformingWork = true;
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var previousPriorityLevel = currentPriorityLevel;
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try {
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if (enableProfiling) {
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try {
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return workLoop(hasTimeRemaining, initialTime);
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} catch (error) {
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if (currentTask !== null) {
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var currentTime = getCurrentTime();
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markTaskErrored(currentTask, currentTime);
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currentTask.isQueued = false;
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}
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throw error;
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}
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} else {
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// No catch in prod code path.
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return workLoop(hasTimeRemaining, initialTime);
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}
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} finally {
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currentTask = null;
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currentPriorityLevel = previousPriorityLevel;
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isPerformingWork = false;
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}
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}
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function workLoop(hasTimeRemaining, initialTime) {
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var currentTime = initialTime;
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advanceTimers(currentTime);
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currentTask = peek(taskQueue);
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while (currentTask !== null && !(enableSchedulerDebugging )) {
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if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) {
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// This currentTask hasn't expired, and we've reached the deadline.
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break;
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}
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var callback = currentTask.callback;
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if (typeof callback === 'function') {
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currentTask.callback = null;
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currentPriorityLevel = currentTask.priorityLevel;
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var didUserCallbackTimeout = currentTask.expirationTime <= currentTime;
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var continuationCallback = callback(didUserCallbackTimeout);
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currentTime = getCurrentTime();
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if (typeof continuationCallback === 'function') {
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currentTask.callback = continuationCallback;
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} else {
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if (currentTask === peek(taskQueue)) {
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pop(taskQueue);
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}
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}
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advanceTimers(currentTime);
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} else {
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pop(taskQueue);
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}
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currentTask = peek(taskQueue);
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} // Return whether there's additional work
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if (currentTask !== null) {
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return true;
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} else {
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var firstTimer = peek(timerQueue);
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if (firstTimer !== null) {
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requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime);
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}
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return false;
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}
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}
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function unstable_runWithPriority(priorityLevel, eventHandler) {
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switch (priorityLevel) {
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case ImmediatePriority:
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case UserBlockingPriority:
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case NormalPriority:
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case LowPriority:
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case IdlePriority:
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break;
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default:
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priorityLevel = NormalPriority;
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}
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var previousPriorityLevel = currentPriorityLevel;
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currentPriorityLevel = priorityLevel;
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try {
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return eventHandler();
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} finally {
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currentPriorityLevel = previousPriorityLevel;
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}
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}
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function unstable_next(eventHandler) {
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var priorityLevel;
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switch (currentPriorityLevel) {
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case ImmediatePriority:
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case UserBlockingPriority:
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case NormalPriority:
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// Shift down to normal priority
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priorityLevel = NormalPriority;
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break;
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default:
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// Anything lower than normal priority should remain at the current level.
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priorityLevel = currentPriorityLevel;
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break;
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}
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var previousPriorityLevel = currentPriorityLevel;
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||
|
currentPriorityLevel = priorityLevel;
|
||
|
|
||
|
try {
|
||
|
return eventHandler();
|
||
|
} finally {
|
||
|
currentPriorityLevel = previousPriorityLevel;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_wrapCallback(callback) {
|
||
|
var parentPriorityLevel = currentPriorityLevel;
|
||
|
return function () {
|
||
|
// This is a fork of runWithPriority, inlined for performance.
|
||
|
var previousPriorityLevel = currentPriorityLevel;
|
||
|
currentPriorityLevel = parentPriorityLevel;
|
||
|
|
||
|
try {
|
||
|
return callback.apply(this, arguments);
|
||
|
} finally {
|
||
|
currentPriorityLevel = previousPriorityLevel;
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
function unstable_scheduleCallback(priorityLevel, callback, options) {
|
||
|
var currentTime = getCurrentTime();
|
||
|
var startTime;
|
||
|
|
||
|
if (typeof options === 'object' && options !== null) {
|
||
|
var delay = options.delay;
|
||
|
|
||
|
if (typeof delay === 'number' && delay > 0) {
|
||
|
startTime = currentTime + delay;
|
||
|
} else {
|
||
|
startTime = currentTime;
|
||
|
}
|
||
|
} else {
|
||
|
startTime = currentTime;
|
||
|
}
|
||
|
|
||
|
var timeout;
|
||
|
|
||
|
switch (priorityLevel) {
|
||
|
case ImmediatePriority:
|
||
|
timeout = IMMEDIATE_PRIORITY_TIMEOUT;
|
||
|
break;
|
||
|
|
||
|
case UserBlockingPriority:
|
||
|
timeout = USER_BLOCKING_PRIORITY_TIMEOUT;
|
||
|
break;
|
||
|
|
||
|
case IdlePriority:
|
||
|
timeout = IDLE_PRIORITY_TIMEOUT;
|
||
|
break;
|
||
|
|
||
|
case LowPriority:
|
||
|
timeout = LOW_PRIORITY_TIMEOUT;
|
||
|
break;
|
||
|
|
||
|
case NormalPriority:
|
||
|
default:
|
||
|
timeout = NORMAL_PRIORITY_TIMEOUT;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
var expirationTime = startTime + timeout;
|
||
|
var newTask = {
|
||
|
id: taskIdCounter++,
|
||
|
callback: callback,
|
||
|
priorityLevel: priorityLevel,
|
||
|
startTime: startTime,
|
||
|
expirationTime: expirationTime,
|
||
|
sortIndex: -1
|
||
|
};
|
||
|
|
||
|
if (startTime > currentTime) {
|
||
|
// This is a delayed task.
|
||
|
newTask.sortIndex = startTime;
|
||
|
push(timerQueue, newTask);
|
||
|
|
||
|
if (peek(taskQueue) === null && newTask === peek(timerQueue)) {
|
||
|
// All tasks are delayed, and this is the task with the earliest delay.
|
||
|
if (isHostTimeoutScheduled) {
|
||
|
// Cancel an existing timeout.
|
||
|
cancelHostTimeout();
|
||
|
} else {
|
||
|
isHostTimeoutScheduled = true;
|
||
|
} // Schedule a timeout.
|
||
|
|
||
|
|
||
|
requestHostTimeout(handleTimeout, startTime - currentTime);
|
||
|
}
|
||
|
} else {
|
||
|
newTask.sortIndex = expirationTime;
|
||
|
push(taskQueue, newTask);
|
||
|
// wait until the next time we yield.
|
||
|
|
||
|
|
||
|
if (!isHostCallbackScheduled && !isPerformingWork) {
|
||
|
isHostCallbackScheduled = true;
|
||
|
requestHostCallback(flushWork);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return newTask;
|
||
|
}
|
||
|
|
||
|
function unstable_pauseExecution() {
|
||
|
}
|
||
|
|
||
|
function unstable_continueExecution() {
|
||
|
|
||
|
if (!isHostCallbackScheduled && !isPerformingWork) {
|
||
|
isHostCallbackScheduled = true;
|
||
|
requestHostCallback(flushWork);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
function unstable_getFirstCallbackNode() {
|
||
|
return peek(taskQueue);
|
||
|
}
|
||
|
|
||
|
function unstable_cancelCallback(task) {
|
||
|
// remove from the queue because you can't remove arbitrary nodes from an
|
||
|
// array based heap, only the first one.)
|
||
|
|
||
|
|
||
|
task.callback = null;
|
||
|
}
|
||
|
|
||
|
function unstable_getCurrentPriorityLevel() {
|
||
|
return currentPriorityLevel;
|
||
|
}
|
||
|
|
||
|
var unstable_requestPaint = requestPaint;
|
||
|
var unstable_Profiling = null;
|
||
|
|
||
|
exports.unstable_IdlePriority = IdlePriority;
|
||
|
exports.unstable_ImmediatePriority = ImmediatePriority;
|
||
|
exports.unstable_LowPriority = LowPriority;
|
||
|
exports.unstable_NormalPriority = NormalPriority;
|
||
|
exports.unstable_Profiling = unstable_Profiling;
|
||
|
exports.unstable_UserBlockingPriority = UserBlockingPriority;
|
||
|
exports.unstable_advanceTime = unstable_advanceTime;
|
||
|
exports.unstable_cancelCallback = unstable_cancelCallback;
|
||
|
exports.unstable_clearYields = unstable_clearYields;
|
||
|
exports.unstable_continueExecution = unstable_continueExecution;
|
||
|
exports.unstable_flushAll = unstable_flushAll;
|
||
|
exports.unstable_flushAllWithoutAsserting = unstable_flushAllWithoutAsserting;
|
||
|
exports.unstable_flushExpired = unstable_flushExpired;
|
||
|
exports.unstable_flushNumberOfYields = unstable_flushNumberOfYields;
|
||
|
exports.unstable_flushUntilNextPaint = unstable_flushUntilNextPaint;
|
||
|
exports.unstable_forceFrameRate = forceFrameRate;
|
||
|
exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel;
|
||
|
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
|
||
|
exports.unstable_next = unstable_next;
|
||
|
exports.unstable_now = getCurrentTime;
|
||
|
exports.unstable_pauseExecution = unstable_pauseExecution;
|
||
|
exports.unstable_requestPaint = unstable_requestPaint;
|
||
|
exports.unstable_runWithPriority = unstable_runWithPriority;
|
||
|
exports.unstable_scheduleCallback = unstable_scheduleCallback;
|
||
|
exports.unstable_shouldYield = shouldYieldToHost;
|
||
|
exports.unstable_wrapCallback = unstable_wrapCallback;
|
||
|
exports.unstable_yieldValue = unstable_yieldValue;
|
||
|
})();
|
||
|
}
|