/** @license React v0.20.2 * scheduler-unstable_mock.development.js * * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ 'use strict'; if (process.env.NODE_ENV !== "production") { (function() { 'use strict'; var enableSchedulerDebugging = false; var enableProfiling = false; var currentTime = 0; var scheduledCallback = null; var scheduledTimeout = null; var timeoutTime = -1; var yieldedValues = null; var expectedNumberOfYields = -1; var didStop = false; var isFlushing = false; var needsPaint = false; var shouldYieldForPaint = false; function requestHostCallback(callback) { scheduledCallback = callback; } function requestHostTimeout(callback, ms) { scheduledTimeout = callback; timeoutTime = currentTime + ms; } function cancelHostTimeout() { scheduledTimeout = null; timeoutTime = -1; } function shouldYieldToHost() { if (expectedNumberOfYields !== -1 && yieldedValues !== null && yieldedValues.length >= expectedNumberOfYields || shouldYieldForPaint && needsPaint) { // We yielded at least as many values as expected. Stop flushing. didStop = true; return true; } return false; } function getCurrentTime() { return currentTime; } function forceFrameRate() {// No-op } function unstable_flushNumberOfYields(count) { if (isFlushing) { throw new Error('Already flushing work.'); } if (scheduledCallback !== null) { var cb = scheduledCallback; expectedNumberOfYields = count; isFlushing = true; try { var hasMoreWork = true; do { hasMoreWork = cb(true, currentTime); } while (hasMoreWork && !didStop); if (!hasMoreWork) { scheduledCallback = null; } } finally { expectedNumberOfYields = -1; didStop = false; isFlushing = false; } } } function unstable_flushUntilNextPaint() { if (isFlushing) { throw new Error('Already flushing work.'); } if (scheduledCallback !== null) { var cb = scheduledCallback; shouldYieldForPaint = true; needsPaint = false; isFlushing = true; try { var hasMoreWork = true; do { hasMoreWork = cb(true, currentTime); } while (hasMoreWork && !didStop); if (!hasMoreWork) { scheduledCallback = null; } } finally { shouldYieldForPaint = false; didStop = false; isFlushing = false; } } } function unstable_flushExpired() { if (isFlushing) { throw new Error('Already flushing work.'); } if (scheduledCallback !== null) { isFlushing = true; try { var hasMoreWork = scheduledCallback(false, currentTime); if (!hasMoreWork) { scheduledCallback = null; } } finally { isFlushing = false; } } } function unstable_flushAllWithoutAsserting() { // Returns false if no work was flushed. if (isFlushing) { throw new Error('Already flushing work.'); } if (scheduledCallback !== null) { var cb = scheduledCallback; isFlushing = true; try { var hasMoreWork = true; do { hasMoreWork = cb(true, currentTime); } while (hasMoreWork); if (!hasMoreWork) { scheduledCallback = null; } return true; } finally { isFlushing = false; } } else { return false; } } function unstable_clearYields() { if (yieldedValues === null) { return []; } var values = yieldedValues; yieldedValues = null; return values; } function unstable_flushAll() { if (yieldedValues !== null) { throw new Error('Log is not empty. Assert on the log of yielded values before ' + 'flushing additional work.'); } unstable_flushAllWithoutAsserting(); if (yieldedValues !== null) { throw new Error('While flushing work, something yielded a value. Use an ' + 'assertion helper to assert on the log of yielded values, e.g. ' + 'expect(Scheduler).toFlushAndYield([...])'); } } function unstable_yieldValue(value) { // eslint-disable-next-line react-internal/no-production-logging if (console.log.name === 'disabledLog') { // If console.log has been patched, we assume we're in render // replaying and we ignore any values yielding in the second pass. return; } if (yieldedValues === null) { yieldedValues = [value]; } else { yieldedValues.push(value); } } function unstable_advanceTime(ms) { // eslint-disable-next-line react-internal/no-production-logging if (console.log.name === 'disabledLog') { // If console.log has been patched, we assume we're in render // replaying and we ignore any time advancing in the second pass. return; } currentTime += ms; if (scheduledTimeout !== null && timeoutTime <= currentTime) { scheduledTimeout(currentTime); timeoutTime = -1; scheduledTimeout = null; } } function requestPaint() { needsPaint = true; } function push(heap, node) { var index = heap.length; heap.push(node); siftUp(heap, node, index); } function peek(heap) { var first = heap[0]; return first === undefined ? null : first; } function pop(heap) { var first = heap[0]; if (first !== undefined) { var last = heap.pop(); if (last !== first) { heap[0] = last; siftDown(heap, last, 0); } return first; } else { return null; } } function siftUp(heap, node, i) { var index = i; while (true) { var parentIndex = index - 1 >>> 1; var parent = heap[parentIndex]; if (parent !== undefined && compare(parent, node) > 0) { // The parent is larger. Swap positions. heap[parentIndex] = node; heap[index] = parent; index = parentIndex; } else { // The parent is smaller. Exit. return; } } } function siftDown(heap, node, i) { var index = i; var length = heap.length; while (index < length) { var leftIndex = (index + 1) * 2 - 1; var left = heap[leftIndex]; var rightIndex = leftIndex + 1; var right = heap[rightIndex]; // If the left or right node is smaller, swap with the smaller of those. if (left !== undefined && compare(left, node) < 0) { if (right !== undefined && compare(right, left) < 0) { heap[index] = right; heap[rightIndex] = node; index = rightIndex; } else { heap[index] = left; heap[leftIndex] = node; index = leftIndex; } } else if (right !== undefined && compare(right, node) < 0) { heap[index] = right; heap[rightIndex] = node; index = rightIndex; } else { // Neither child is smaller. Exit. return; } } } function compare(a, b) { // Compare sort index first, then task id. var diff = a.sortIndex - b.sortIndex; return diff !== 0 ? diff : a.id - b.id; } // TODO: Use symbols? var ImmediatePriority = 1; var UserBlockingPriority = 2; var NormalPriority = 3; var LowPriority = 4; var IdlePriority = 5; function markTaskErrored(task, ms) { } /* eslint-disable no-var */ // Math.pow(2, 30) - 1 // 0b111111111111111111111111111111 var maxSigned31BitInt = 1073741823; // Times out immediately var IMMEDIATE_PRIORITY_TIMEOUT = -1; // Eventually times out var USER_BLOCKING_PRIORITY_TIMEOUT = 250; var NORMAL_PRIORITY_TIMEOUT = 5000; var LOW_PRIORITY_TIMEOUT = 10000; // Never times out var IDLE_PRIORITY_TIMEOUT = maxSigned31BitInt; // Tasks are stored on a min heap var taskQueue = []; var timerQueue = []; // Incrementing id counter. Used to maintain insertion order. var taskIdCounter = 1; // Pausing the scheduler is useful for debugging. var currentTask = null; var currentPriorityLevel = NormalPriority; // This is set while performing work, to prevent re-entrancy. var isPerformingWork = false; var isHostCallbackScheduled = false; var isHostTimeoutScheduled = false; function advanceTimers(currentTime) { // Check for tasks that are no longer delayed and add them to the queue. var timer = peek(timerQueue); while (timer !== null) { if (timer.callback === null) { // Timer was cancelled. pop(timerQueue); } else if (timer.startTime <= currentTime) { // Timer fired. Transfer to the task queue. pop(timerQueue); timer.sortIndex = timer.expirationTime; push(taskQueue, timer); } else { // Remaining timers are pending. return; } timer = peek(timerQueue); } } function handleTimeout(currentTime) { isHostTimeoutScheduled = false; advanceTimers(currentTime); if (!isHostCallbackScheduled) { if (peek(taskQueue) !== null) { isHostCallbackScheduled = true; requestHostCallback(flushWork); } else { var firstTimer = peek(timerQueue); if (firstTimer !== null) { requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); } } } } function flushWork(hasTimeRemaining, initialTime) { isHostCallbackScheduled = false; if (isHostTimeoutScheduled) { // We scheduled a timeout but it's no longer needed. Cancel it. isHostTimeoutScheduled = false; cancelHostTimeout(); } isPerformingWork = true; var previousPriorityLevel = currentPriorityLevel; try { if (enableProfiling) { try { return workLoop(hasTimeRemaining, initialTime); } catch (error) { if (currentTask !== null) { var currentTime = getCurrentTime(); markTaskErrored(currentTask, currentTime); currentTask.isQueued = false; } throw error; } } else { // No catch in prod code path. return workLoop(hasTimeRemaining, initialTime); } } finally { currentTask = null; currentPriorityLevel = previousPriorityLevel; isPerformingWork = false; } } function workLoop(hasTimeRemaining, initialTime) { var currentTime = initialTime; advanceTimers(currentTime); currentTask = peek(taskQueue); while (currentTask !== null && !(enableSchedulerDebugging )) { if (currentTask.expirationTime > currentTime && (!hasTimeRemaining || shouldYieldToHost())) { // This currentTask hasn't expired, and we've reached the deadline. break; } var callback = currentTask.callback; if (typeof callback === 'function') { currentTask.callback = null; currentPriorityLevel = currentTask.priorityLevel; var didUserCallbackTimeout = currentTask.expirationTime <= currentTime; var continuationCallback = callback(didUserCallbackTimeout); currentTime = getCurrentTime(); if (typeof continuationCallback === 'function') { currentTask.callback = continuationCallback; } else { if (currentTask === peek(taskQueue)) { pop(taskQueue); } } advanceTimers(currentTime); } else { pop(taskQueue); } currentTask = peek(taskQueue); } // Return whether there's additional work if (currentTask !== null) { return true; } else { var firstTimer = peek(timerQueue); if (firstTimer !== null) { requestHostTimeout(handleTimeout, firstTimer.startTime - currentTime); } return false; } } function unstable_runWithPriority(priorityLevel, eventHandler) { switch (priorityLevel) { case ImmediatePriority: case UserBlockingPriority: case NormalPriority: case LowPriority: case IdlePriority: break; default: priorityLevel = NormalPriority; } var previousPriorityLevel = currentPriorityLevel; currentPriorityLevel = priorityLevel; try { return eventHandler(); } finally { currentPriorityLevel = previousPriorityLevel; } } function unstable_next(eventHandler) { var priorityLevel; switch (currentPriorityLevel) { case ImmediatePriority: case UserBlockingPriority: case NormalPriority: // Shift down to normal priority priorityLevel = NormalPriority; break; default: // Anything lower than normal priority should remain at the current level. priorityLevel = currentPriorityLevel; break; } var previousPriorityLevel = currentPriorityLevel; currentPriorityLevel = priorityLevel; try { return eventHandler(); } finally { currentPriorityLevel = previousPriorityLevel; } } function unstable_wrapCallback(callback) { var parentPriorityLevel = currentPriorityLevel; return function () { // This is a fork of runWithPriority, inlined for performance. var previousPriorityLevel = currentPriorityLevel; currentPriorityLevel = parentPriorityLevel; try { return callback.apply(this, arguments); } finally { currentPriorityLevel = previousPriorityLevel; } }; } function unstable_scheduleCallback(priorityLevel, callback, options) { var currentTime = getCurrentTime(); var startTime; if (typeof options === 'object' && options !== null) { var delay = options.delay; if (typeof delay === 'number' && delay > 0) { startTime = currentTime + delay; } else { startTime = currentTime; } } else { startTime = currentTime; } var timeout; switch (priorityLevel) { case ImmediatePriority: timeout = IMMEDIATE_PRIORITY_TIMEOUT; break; case UserBlockingPriority: timeout = USER_BLOCKING_PRIORITY_TIMEOUT; break; case IdlePriority: timeout = IDLE_PRIORITY_TIMEOUT; break; case LowPriority: timeout = LOW_PRIORITY_TIMEOUT; break; case NormalPriority: default: timeout = NORMAL_PRIORITY_TIMEOUT; break; } var expirationTime = startTime + timeout; var newTask = { id: taskIdCounter++, callback: callback, priorityLevel: priorityLevel, startTime: startTime, expirationTime: expirationTime, sortIndex: -1 }; if (startTime > currentTime) { // This is a delayed task. newTask.sortIndex = startTime; push(timerQueue, newTask); if (peek(taskQueue) === null && newTask === peek(timerQueue)) { // All tasks are delayed, and this is the task with the earliest delay. if (isHostTimeoutScheduled) { // Cancel an existing timeout. cancelHostTimeout(); } else { isHostTimeoutScheduled = true; } // Schedule a timeout. requestHostTimeout(handleTimeout, startTime - currentTime); } } else { newTask.sortIndex = expirationTime; push(taskQueue, newTask); // wait until the next time we yield. if (!isHostCallbackScheduled && !isPerformingWork) { isHostCallbackScheduled = true; requestHostCallback(flushWork); } } return newTask; } function unstable_pauseExecution() { } function unstable_continueExecution() { if (!isHostCallbackScheduled && !isPerformingWork) { isHostCallbackScheduled = true; requestHostCallback(flushWork); } } function unstable_getFirstCallbackNode() { return peek(taskQueue); } function unstable_cancelCallback(task) { // remove from the queue because you can't remove arbitrary nodes from an // array based heap, only the first one.) task.callback = null; } function unstable_getCurrentPriorityLevel() { return currentPriorityLevel; } var unstable_requestPaint = requestPaint; var unstable_Profiling = null; exports.unstable_IdlePriority = IdlePriority; exports.unstable_ImmediatePriority = ImmediatePriority; exports.unstable_LowPriority = LowPriority; exports.unstable_NormalPriority = NormalPriority; exports.unstable_Profiling = unstable_Profiling; exports.unstable_UserBlockingPriority = UserBlockingPriority; exports.unstable_advanceTime = unstable_advanceTime; exports.unstable_cancelCallback = unstable_cancelCallback; exports.unstable_clearYields = unstable_clearYields; exports.unstable_continueExecution = unstable_continueExecution; exports.unstable_flushAll = unstable_flushAll; exports.unstable_flushAllWithoutAsserting = unstable_flushAllWithoutAsserting; exports.unstable_flushExpired = unstable_flushExpired; exports.unstable_flushNumberOfYields = unstable_flushNumberOfYields; exports.unstable_flushUntilNextPaint = unstable_flushUntilNextPaint; exports.unstable_forceFrameRate = forceFrameRate; exports.unstable_getCurrentPriorityLevel = unstable_getCurrentPriorityLevel; exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode; exports.unstable_next = unstable_next; exports.unstable_now = getCurrentTime; exports.unstable_pauseExecution = unstable_pauseExecution; exports.unstable_requestPaint = unstable_requestPaint; exports.unstable_runWithPriority = unstable_runWithPriority; exports.unstable_scheduleCallback = unstable_scheduleCallback; exports.unstable_shouldYield = shouldYieldToHost; exports.unstable_wrapCallback = unstable_wrapCallback; exports.unstable_yieldValue = unstable_yieldValue; })(); }