"world.road.connected.message":"{0} is now connected to your capital!",
"world.tech.new.title":"New Tech!",
"world.tech.new.message":"You have discovered the secret of {0}",
"world.reward.levelup":"{0} level up!",
"world.reward.building":"You can now construct {0}! This epic monument will bring wealth and glory to the nearest city.",
"world.reward.building.title":"{0} was completed",
"world.meet.tribe":"You meet {0}",
"world.task.new":"You got a new Task!",
"tribes.nature":"Nature",
"tribes.xin-xi":"Xin-xi",
"tribes.xin-xi.info":"They start their journey in the dense mountains, surrounded by beautiful cherry blossom.\n\n{0} starts the game with the '{1}' tech.",
"tribes.imperius":"Imperius",
"tribes.imperius.info":"Huge mountains and green valleys. The {0} climate is perfect for growing fruit. \n\n{0} starts the game with the '{1}' tech.",
"tribes.bardur":"Bardur",
"tribes.bardur.info":"Surviving the harsh eternal winter of the {0} woods is not an easy task, but {0} seems to thrive here.\n\n{0} starts the game with the '{1}' tech.",
"tribes.oumaji":"Oumaji",
"tribes.oumaji.info":"The seemingly endless, sun blessed desert is the home of the {0} tribe.\n\n{0} starts the game with the '{1}' tech.",
"tribes.kickoo":"Kickoo",
"tribes.kickoo.info":"White sandy beaches with coconut palms. Abundance of fruit and fish. Welcome to the home of the {0}. \n\n{0} starts the game with the '{1}' tech.",
"tribes.hoodrick":"Hoodrick",
"tribes.hoodrick.info":"The yellow autumn leaves of the {0} woods are perfect hideouts for its peculiar mushroom stuffing inhabitants. \n\n{0} starts the game with the '{1}' tech.",
"tribes.luxidoor":"Luxidoor",
"tribes.luxidoor.info":"The {0} love expensive things, jewels, rare spices and exclusive ornaments. That is also why they are the most expensive tribe in Polytopia!\n\nTheir citizens lead very comfortable lives, draped in the finest purple silk. But will they survive outside the walls of their beloved capital? \n\n{0} starts the game with a huge walled capital.",
"tribes.vengir":"Vengir",
"tribes.vengir.info":"Frowned upon by the other tribes and pushed into the unpleasant wastelands. Will they tolerate this injustice or rise to fight back? \n\n{0} start the game with the '{1}' tech and a powerful Swordman.",
"tribes.zebasi":"Zebasi",
"tribes.zebasi.info":"{0} thrive on the warm savannah, cultivating the rich soil to provide food for their mighty population. \n\n{0} starts the game with the '{1}' tech.",
"tribes.zebasi.news":"All profits from the Zebasi tribe is invested in solar energy projects.",
"tribes.aimo":"Ai-Mo",
"tribes.aimo.info":"The tranquil and wise {0} tribe inhabits the harshest, windiest and highest mountain range of the square, where they have found inner peace by meditating in the eternal evening light. \n\n{0} starts the game with the '{1}' tech.",
"tribes.aquarion":"Aquarion",
"tribes.aquarion.info":"From the deep oceans a long lost civilization appears! Their extreme isolation has given them special aquatic abilities that are unknown to the other more human tribes.\n\n{0} have a slightly different tech tree and have access to the unique amphibious turtle units that no other tribe can train.",
"tribes.quetzali":"Quetzali",
"tribes.quetzali.info":"The {0} tribe worship the bird gods of the red soil and live in harmony with the natural symmetry of their cubistic jungles. They are commonly seen riding huge flightless birds. \n\n{0} starts the game with the '{1}' tech.",
"tribes.elyrion":"∑∫ỹriȱŋ",
"tribes.elyrion.info":"The mysterious {0} defend their woodland homes with colorful magic and the ferocity of fire-breathing dragons! \n\nThey regard Nature as a holy spirit and cannot hunt animals or chop down trees, instead they start the game with the unique Enchantment tech that can turn regular animals into powerful monsters.",
"tribes.yadakk":"Yădakk",
"tribes.yadakk.info":"The {0} started out as a nomadic tribe in the beautiful harsh Khalee plains. Now they are the traders of the square, connecting their empire with impressive trade routes. \n\n{0} starts the game with the '{1}' tech.",
"tribes.polaris":"Polaris",
"tribes.polaris.info":"The {0} have lain trapped in the far reaches of the freezing tundra for eons, but were blessed by the unknowable Gaami with the power to expand their unnatural icy terrain farther than the weather permits. \n\nWith the might of sleds and Mamoos, the mystical {0} are determined to entomb the Square in ice and transform the land into a frigid paradise. \n\n{0} starts the game with the ability to freeze surrounding terrain using Moonies.",
"building.capital.owner":"{0} is the {1} capital",
"building.capital.owner.former":"{0} is the former capital of the {1} empire, currently occupied by {2} forces",
"building.city.owner":"{0} is a city in the {1} empire",
"building.village.owner":"This is a village that doesn't belong to any tribe",
"building.ability.attract":"attracts a wild animal to a nearby forest tile every 3 turns",
"building.produce":"produces {0} each turn",
"building.produce.multiply.polaris":" ({0} for every {1} frozen tiles in the world)",
"building.produce.multiply2.polaris":"Produces {0} for every {1} frozen tiles in the world",
"building.produce.multiply":" ({0} for each nearby {1})",
"building.produce.multiply2":"produces {0} for each nearby {1} each turn",
"building.produce.multiply3":"produces {0} for each nearby {1}",
"building.produce.reward.named":"produces {0} for {1}",
"building.produce.reward":"produces {0}",
"building.reward.tech":"gives you a {0}",
"building.reward.instant":"instantly gives you {0}",
"building.transform":"transforms a {0} into a {1}",
"building.transform2":"transforms a {0} into a {1} with {2} ",
"building.resource":"adds a {0} at the selected tile",
"building.value":"is worth {0} points of score",
"building.ability.embark":"Units that move here will turn into boats that can move on water.",
"building.ability.route":"It creates trade routes through {0} to any other {1} within a 5 tiles radius.",
"building.ability.route.and":" and ",
"building.ability.road":"Build roads to connect cities with the capital. Connected cities get 1 population as a reward. Roads also give a movement bonus for all units.",
"building.ability.ruin":"A ruin from an ancient civilization, it can contain valuable things! Go there with a unit to examine it.",
"building.ability.patina":"{0} grows over time, so try to build them as early as possible.",
"building.ability.limited":"You can only build one {0} per city.",
"building.ability.unique":"{0} can only be built once.",
"building.restriction.near":"Must be built next to a {0}.",
"building.restriction.on":"Must be on a tile with {0}.",
"actionbox.unit.toomany.info":"This city can't support any more units. Upgrade the city to get more space for units.",
"actionbox.building.doit":"DO IT",
"actionbox.building.requiredtech":"You need to research {0} to do this, tap the 'Tech Tree' button.",
"actionbox.building.techtree":"TECH TREE",
"actionbox.insufficientfunds":"You don't have enough stars to buy this. Tap 'next turn' to get more stars.",
"actionbox.confirm":"Confirm {0}",
"actionbox.confirm.info":"Are you sure you want to do this?",
"actionbox.confirm.button":"YES",
"tooltip.tile.road":"Build a road to connect this city to your capital.",
"tooltip.tile.choose_unit":"Choose a unit to produce.",
"tooltip.tile.limit":"This city cannot support any more units.",
"tooltip.tile.capture.enemy":"Your city is being captured by the enemy!",
"tooltip.tile.capture":"This city is being captured.",
"tooltip.tile.capture.tip":"Move a unit here to capture this city!",
"tooltip.tile.produces":"Produces {0} each turn.",
"tooltip.tile.level.polaris":"Freeze {0} more tiles to reach the next level",
"tooltip.tile.level.next":"Next level in {0} turns",
"tooltip.tile.level.max":"Has reached maximum level",
"tooltip.tile.sailing":"Move a unit here to start sailing!",
"tooltip.tile.monuments":"Monuments gives your empire extra score!",
"tooltip.tile.ruin":"Move a unit here and examine these ancient ruins.",
"tooltip.tile.blocked":"This resource is blocked by an enemy unit",
"tooltip.tile.extract.upgrade":"Extract this resource to upgrade your city",
"tooltip.tile.extract.convert":"This resource can be transformed into a unit",
"tooltip.tile.extract.stars":"Extract this resource to earn stars instantly",
"tooltip.tile.extract.research":"You need to research {0} to extract this resource",
"tooltip.tile.outside":"This resource is outside of your empire",
"tooltip.tile.research":"You need to research {0} to be able to move here",
"tooltip.tile.explore":"Explore this area to see what it holds!",
"tooltip.unit.city.capture":"Tap 'Capture' to add this city to your empire",
"tooltip.unit.city.capture.next":"This city will be ready to capture next turn",
"tooltip.unit.city.capture.flying":"Flying units cannot capture cities",
"tooltip.unit.actions.none":"No actions left. Press 'Next Turn' to move this unit again.",
"tooltip.unit.actions.move":"Click a blue mark to move.",
"tooltip.unit.actions.attack":"Click a red mark to attack!",
"tooltip.unit.enemy":"This is the enemy!",
"tooltip.unit.enemy.territory":"This enemy is in your territory!",
"tooltip.unit.enemy.city":"This enemy is capturing your city!",
"tooltip.unit.grow.now":"Will grow to {0} at the end of this turn!",
"tooltip.unit.grow.later":"Will grow to {0} in {1} turns.",
"tooltip.unit.decay.now":"This unit will dissolve at the end of this turn.",
"tooltip.unit.decay.later":"This unit will dissolve in {0} turns.",
"tooltip.ability.disband":"Remove any of your own units and get half of its cost in return.",
"tooltip.ability.destroy":"Remove any building within your borders, great for reconstructing your empire.",
"tooltip.ability.literacy":"Reduce the price of all technologies by 20%.",
"tooltip.ability.glide":"All non skating units get an extra move when moving on ice.",
"tooltip.ability.dash":"This unit can attack after moving if there is an enemy in range.",
"tooltip.ability.convert":"This unit can convert an enemy to your own tribe by attacking it.",
"tooltip.ability.escape":"This unit can move again after attacking.",
"tooltip.ability.persist":"This unit can keep attacking as long as it completely kills its victims.",
"tooltip.ability.swim":"This unit is amphibious and can move on both land and water.",
"tooltip.ability.carry":"This unit is carrying another unit inside.",
"tooltip.ability.heal":"This unit can heal surrounding units.",
"tooltip.ability.navigate":"This unit can move in any terrain even if you do not have the tech needed to move there.",
"tooltip.ability.fly":"This unit can fly over any terrain with no movement penalties or bonuses.",
"tooltip.ability.splash":"This unit causes splash damage to nearby units when attacking.",
"tooltip.ability.grow":"This unit will eventually grow and become something else.",
"tooltip.ability.sneak":"This unit can move past enemy units without stopping.",
"tooltip.ability.scout":"This unit has double vision range.",
"tooltip.ability.freeze":"This unit freezes its enemies when attacking them so they cannot move.",
"tooltip.ability.freeze_area":"This unit can freeze the surrounding tiles including any enemy units.",
"tooltip.ability.freeze_auto":"This unit freezes any surrounding tiles and units when moving.",
"tooltip.ability.skate":"This unit gets double movement on ice tiles but on land their movement is limited to 1 tile and all other abilities are disabled.",
"tooltip.ability.fortify":"This unit gets a defence bonus when defending in its own cities, double bonus with a city wall.",
"buttons.ok":"OK",
"buttons.exit":"EXIT",
"buttons.save":"SAVE",
"buttons.back":"BACK",
"gameinfo.id":"id: {0}",
"gameinfo.lastmove":"Last move: {0} ago",
"gameinfo.updated":"updated: {0} ago",
"gameinfo.turn":"Turn: {0}",
"gameinfo.serverversion":"Server version: {0}",
"gameinfo.gameover":"This game is over, open it to view the final result",
"gameinfo.yourturn":"It is your turn to {0}",
"gameinfo.opponentsturn":"Waiting for {0} to {1}",
"gameinfo.start":"start the game",
"gameinfo.picktribe":"pick tribe",
"gameinfo.play":"play",
"gamesaverbinary.unable.to.save":"I was unable to save the game, make sure you have sufficient storage on your device",
"gamesaverbinary.unable.to.save.title":"Could not save :(",
"wcontroller.capital.lost.description":"Your capital has been captured by the {0} hordes! All your trade connections are cancelled until you regain control of your capital",
"wcontroller.capital.lost.title":"Bad news!",
"wcontroller.capital.captured.description":"You have captured the {0} capital! All their trade connections are cancelled until they regain control of their capital",
"wcontroller.not.your.turn":"Sorry, it's not your turn yet!",
"technology.intro":"This tech will enable the following:",
"technology.build":"{0} makes it possible to build {1}",
"technology.movement":"Movement",
"technology.movement.info":"enables movement in {0}",
"technology.defence":"Defence Bonus",
"technology.defence.info":"gives your unit extra strength when defending in {0}",
"technology.task":"{0} activates the {1} task",
"technology.ability":"ability",
"technology.ability.info":"{1} gives you the ability to {1}",
"technology.names.basic":"basic",
"technology.names.riding":"Riding",
"technology.names.freespirit":"Free Spirit",
"technology.names.chivalry":"Chivalry",
"technology.names.roads":"Roads",
"technology.names.trade":"Trade",
"technology.names.organization":"Organization",
"technology.names.shields":"Shields",
"technology.names.farming":"Farming",
"technology.names.construction":"Construction",
"technology.names.fishing":"Fishing",
"technology.names.whaling":"Whaling",
"technology.names.aquatism":"Aquatism",
"technology.names.sailing":"Sailing",
"technology.names.navigation":"Navigation",
"technology.names.hunting":"Hunting",
"technology.names.forestry":"Forestry",
"technology.names.mathematics":"Mathematics",
"technology.names.archery":"Archery",
"technology.names.spiritualism":"Spiritualism",
"technology.names.climbing":"Climbing",
"technology.names.meditation":"Meditation",
"technology.names.philosophy":"Philosophy",
"technology.names.mining":"Mining",
"technology.names.smithery":"Smithery",
"technology.names.freediving":"Free Diving",
"technology.names.spearing":"Spearing",
"technology.names.forestmagic":"Forest Magic",
"technology.names.watermagic":"Water Magic",
"technology.names.frostwork":"Frostwork",
"technology.names.polarwarfare":"Polar Warfare",
"technology.names.polarism":"Polarism",
"techview.info":"Tech costs increase for each city in your empire.",
"techview.info.literacy":"Literacy reduce the price of all technologies by 20%!",
"techview.locked":"(locked)",
"techview.locked.info":"You must research {0} before you can learn {1}.",
"techview.completed":"(completed)",
"techview.completed.info":"You have already researched this technology.",
"techview.expensive.info":"You don't have enough stars to buy this. Tap 'next turn' to get more stars.",
"techview.research":"RESEARCH",
"action.info.attack":"make an attack with this unit. Select the unit and tap any of the RED targets if you want to attack",
"action.info.recover":"Recover",
"action.info.healothers":"Heal Others",
"action.info.train":"train a unit in this city. Units can be used to explore the world and to attack enemies and defend your cities",
"action.info.move":"move this unit. Select the unit and tap any of the BLUE targets",
"action.info.capture":"capture",
"action.info.capture2":"capture this city. Cities generate stars every turn that you can use to develop your empire",
"action.info.destroy":"destroy",
"action.info.disband":"Disband {0}",
"action.info.remove":"Remove",
"action.info.cityreward":"City Reward",
"action.info.reward":"Reward",
"action.info.trip":"Trip",
"action.info.meet":"Meet",
"action.info.promote":"Promote",
"action.info.examine":"Examine",
"action.info.endturn":"end this turn to get more resources and unit moves. Press the 'Next Turn' button",
"action.info.stay":"Stay",
"action.info.healarea":"healArea",
"action.info.freezearea":"Freeze Area",
"action.info.breakice":"Break Ice",
"action.info.do":"do {0} here",
"action.info.build":"build a {0} here",
"action.info.reward.population":"That will increase the population of the nearest city. When the population becomes big enough the city will level up and produce more resources",
"action.info.reward.resources":"That will give you an instant reward of {0} resources",
"endscreen.nextstar.percent":"{0}% needed for next star",
"endscreen.nextstar":"{0} needed for next star",
"endscreen.topresult":"New top result!",
"endscreen.topresult.title":"Great!",
"endscreen.personal":"New personal all time high!",
"endscreen.personal.title":"Amazing!",
"endscreen.showhiscore":"SHOW HISCORE",
"endscreen.winner":"{0} win!",
"endscreen.victory":"VICTORY",
"endscreen.gameover":"GAME OVER",
"highscore.title":"HIGH SCORE",
"highscore.today":"Today",
"highscore.thisweek":"This Week",
"highscore.alltime":"All Time",
"highscore.alltribes":"All Tribes",
"highscore.hiscore":"hiscore",
"highscore.loading":"Loading..",
"highscore.notavailable":"High Score not available.",
"multiplayer.passplay":"Pass & Play",
"multiplayer.passplay.info":"Challenge your friends in a multiplayer match on the same device. Just pass it on to the next player when your turn is done.",
"multiplayer.activegames":"Active Games",
"multiplayer.finishedgames":"Finished Games",
"multiplayer.creategame":"Create game",
"multiplayer.clipboard":"Gamedata added to clipboard",
"multiplayer.clipboard.title":"Voilà!",
"gamestats.gamemode":"Game mode: {0}",
"gamestats.bonus":"Difficulty bonus: {0}",
"gamestats.speed":"Speed skills",
"gamestats.speed.info":"{0}/{1} turns",
"gamestats.battle":"Battle skills",
"gamestats.battle.info":"{0} won, {1} lost",
"gamestatus.tribes":"Tribes destroyed",
"gamestatus.difficulty":"Difficulty rating",
"gamestatus.capitals":"Capitals Owned",
"gamestatus.scores":"Scores",
"gamestatus.ruled":"Ruled by {0}",
"gamestatus.ruled.you":"Ruled by you",
"gamestatus.unknown.tribe":"Unknown tribe",
"gamestatus.unknown.ruler":"Unknown ruler",
"gamestatus.score":"score: {0} points",
"gamestatus.city":"{0} city",
"gamestatus.cities":"{0} cities",
"gamestatus.destroyed":"destroyed",
"gamestatus.tasks":"Tasks {0}/{1}",
"gamestatus.tasks.complete":"Complete!",
"settings.title":"SETTINGS",
"settings.volume":"Audio volume {0}",
"settings.soundeffects":"Sound Effects",
"settings.ambience":"Ambience",
"settings.tribemusic":"Tribe Music",
"settings.suggestions":"Suggestions",
"settings.info":"Info on Build",
"settings.confirm":"Confirm turn",
"settings.saveexit":"EXIT TO MENU",
"settings.on":"ON",
"settings.off":"OFF",
"settings.language":"Language",
"settings.restartlanguage":"Please restart Polytopia to fully switch language",
"settings.language.load.title":"Custom language (BETA)",
"settings.language.load.info":"Load a Polytopia language file from a remote server using https. This is an experimental feature, not for the faint hearted.",
"throne.clipboard":"Player ID added to clipboard",
"throne.clipboard.title":"Voilà!",
"throne.alias":"Alias",
"throne.played":"Games Played",
"throne.topscore":"Top Score",
"throne.toprating":"Top Rating",
"throne.resetwarning":"Are you sure you want to reset all your saved scores and ratings? This can not be undone.",
"throne.resetwarning.title":"Reset Scores",
"throne.reset.complete":"Scores are now reset",
"throne.google.achievements":"ACHIEVEMENTS",
"throne.google.signedin":"You are signed in using Google Play",
"throne.google.out":"SIGN OUT",
"throne.google.info":"(!)You need to sign in with Google Play to save your game data and high scores.",
"throne.google.in":"SIGN IN",
"consent.approval.title":"Welcome to Polytopia!",
"consent.approval.info":"To improve Polytopia with usage statistics and to store your high scores and settings we need your approval to access to some personal data.\nYou can read more about what data we collect in our <u><a href='{0}'>privacy policy</a></u>.\n(You can revoke your approval at any time in the 'Throne Room')",
"consent.approve":"APPROVE",
"consent.deny":"DENY",
"consent.enabled":"Personal Data Enabled",
"consent.enabled.info":"You currently allow Polytopia to access some personal data to improve service and store your high scores etc. For more info, read our <u><a href='{0}'>privacy policy</a></u>.",
"consent.disabled":"Personal Data Disabled",
"consent.disabled.info":"To save personal data like high scores and usage statistics we need you approval. For more info, read our <u><a href='{0}'>privacy policy</a></u>.",
"consent.revoke":"revoke consent",
"onlineview.title":"MULTIPLAYER",
"onlineview.loadingservice":"Loading Service",
"onlineview.yourturn":"Your Turn",
"onlineview.theirturn":"Their Turn",
"onlineview.reloading":"Reloading..",
"onlineview.reloading.release":"Release to reload...",
"onlineview.newgame":"New Game",
"onlineview.friends":"Friends",
"onlineview.profile":"Profile",
"onlineview.passplay":"Pass & Play",
"onlineview.refresh":"Refresh",
"onlineview.profile.available":"Profile is only available when connected to the server.",
"onlineview.friendlist.available":"Friend List is only available when connected to the server.",
"onlineview.servicedisabled":"The multiplayer server is temporarily disabled, please try again later. Also make sure that you are using the latest version of the Battle of Polytopia.",
"onlineview.loaderror":"Could not connect to the multiplayer server. Check your internet connection and try again.",
"onlineview.uptodate":"All games are up to date",
"onlineview.intro.fix":"Hi {0}! \n\nTo play online multiplayer there are a few things you need to fix:",
"onlineview.intro.update":"Online multiplayer is not available, please update Polytopia to the latest version",
"onlineview.gameinvitations":"Game Invitations",
"onlineview.nogames.intro":"Hi {0}!",
"onlineview.nogames.start":"Let's get some online games going with your friends. Tap 'New game' to start one.",
"onlineview.nogames.first":"The first thing you need is to connect with some other humans who play Polytopia. Tap 'Friends' to add them.",
"onlineview.or":"or",
"onlineview.passplay.start":"Start a local Pass & Play game by tapping 'New Game'",
"onlineview.login.ios":"Log in to {0}",
"onlineview.login.ios.info":"Using {0} ensures that you have a unique and persistent Player ID that will keep your data safe across devices.",
"onlineview.notifications.info":"We use notifications to communicate the status of your ongoing multiplayer games.",
"onlineview.purchase":"Purchase one Tribe",
"onlineview.purchase.info":"Running an online multiplayer service costs real money and we rely solely on the kind support from players like you.",
"onlineview.completed":"completed",
"onlineview.required":"required",
"onlineview.check":"check",
"onlineview.fixit":"FIX IT",
"onlineview.clipboard":"Game ID added to clipboard: {0}",
"onlineview.clipboard.title":"Voilà!",
"onlineview.game.join":"JOIN GAME",
"onlineview.game.start":"START GAME",
"onlineview.game.open":"OPEN",
"onlineview.game.size":"Map Size",
"onlineview.game.moreinfo":"More info",
"onlineview.game.gameinfo":"Game Info",
"onlineview.game.you":"You",
"onlineview.game.resign":"RESIGN",
"onlineview.game.decline":"DECLINE",
"onlineview.game.delete":"DELETE",
"onlineview.game.resign.title":"Resign",
"onlineview.game.resign.info":"Are you sure you want to leave this game permanently?",
"onlineview.game.old.title":"Old file version",
"onlineview.game.old.info":"This game was created with an outdated version of the game. It can unfortunately not be loaded :( My suggestion is that you delete it and start a new one. Sorry for the inconvenience.",
"onlineview.game.player.left":"{0} has left the game {1} and has been replaced by a bot.",
"onlineview.game.player.kicked":"You have been removed from game {0}",
"onlineview.game.player.invited":"You are invited to a new game, {0}",
"firebaseservice.status.connecting":"Connecting to the Polytopia server...",
"firebaseservice.status.loading":"Loading game data...",
"firebaseservice.status.loading.count":"Loading game data, {0} left",
"firebaseservice.status.loading.player":"Loading player data...",
"firebaseservice.important.deleted":"{0} has deleted you from multiplayer game {1}",
"firebaseservice.error":"There was an error saving the game. Please try again.",
"firebaseservice.invite":"You are invited to a new game, {0}",
"firebaseservice.removed":"You have been removed from game {0}",
"friendlist.title":"FRIEND LIST",
"friendlist.new.caps":"ADD FRIEND",
"friendlist.new.title":"Add a new friend",
"friendlist.new.info":"Enter the player ID of your friend. (they can find it on this Friend page on their device)",
"friendlist.new.button":"ADD",
"friendlist.new.input":"Player ID:",
"friendlist.new.myself.title":"Me, myself & I",
"friendlist.new.myself.info":"Seems like you tried to add yourself as a friend. That might sound like a nice thing to do but it would add an existential layer to the game that we cannot handle at the moment. Please submit a player ID of someone else.",
"friendlist.new.empty.title":"Emptiness",
"friendlist.new.empty.info":"The player ID you entered was completely empty! You should not try to make friends with the void, it is a very lonely path.",
"friendlist.new.exists.title":"Duplicate Player",
"friendlist.new.exists.info":"You are already friends with {0}",
"friendlist.new.looking.title":"Loading Player",
"friendlist.new.looking.info":"Looking for player {0}",
"friendlist.friendshipstate.none":"You're not friends with this player. Maybe you would like to be?",
"friendlist.friendshipstate.isyou":"This is you.",
"friendlist.friendshipstate.accepted":"Friend request accepted. You are both friends.",
"friendlist.friendshipstate.sentrequest":"Friend request sent. Waiting for response.",
"friendlist.friendshipstate.receivedrequest":"{0} has sent you a friend request. If you accept it possible for you to invite each other to multiplayer games.",