clear "Music: Before Human Campaign - Umbral: offered"
clear "Music: Finished Human Campaign - Umbral: offered"
event "kestrel testing music"
on enter "Umbral"
dialog `The music you are hearing seems familiar, like it was in some kind of dream of yours. Perhaps it was in another escape velocity? Nah, that was not another escape velocity.`
fail
mission "Music: Kestrel Testing Patch"
invisible
landing
to offer
has "Kestrel Testing: active"
not "Music: Kestrel Testing: offered"
on offer
set "Music: Kestrel Testing: offered"
clear "Music: Before Human Campaign - Umbral: offered"
clear "Music: Finished Human Campaign - Umbral: offered"
event "kestrel testing music"
to complete
never
on enter "Umbral"
dialog `The music you are hearing seems familiar, like it was in some kind of dream of yours. Perhaps it was in another escape velocity? Nah, that was not another escape velocity.`
fail
mission "Music: Before Human Campaign - Umbral"
invisible
landing
to offer
has "event: war begins"
not "Kestrel Testing: active"
not "chosen sides"
to accept
has "event: war begins: declined"
on accept
event "umbral before human campaign"
fail
mission "Music: Started Human Campaign - Umbral"
invisible
landing
source "Longjump"
to offer
has "Rescue Katya 2: done"
not "Kestrel Testing: active"
not "main plot completed"
to accept
has "event: joined the free worlds"
on accept
event "umbral during human campaign"
fail
mission "Music: Started Human Campaign - Umbral Reset"
invisible
landing
to offer
has "Rescue Katya 2: done"
not "main plot completed"
has "Kestrel Testing: offered"
to accept
or
has "Kestrel Testing: done"
has "Kestrel Testing: failed"
on accept
event "umbral during human campaign"
fail
mission "Music: Finished Human Campaign - Umbral"
invisible
landing
# Main Plot Plus extends checkmate, but this won’t accept until the campaign fully finishes anyways, so it will just block some missions from offering until the campaign is finished, which is what should happen anyways
to offer
or
has "FW Syndicate Extremists 1B: done"
has "FWC Pug 6: done"
to accept
has "main plot completed"
not "Kestrel Testing: active"
on accept
event "umbral finished human campaign"
fail
mission "Music: Finished Human Campaign - Umbral Patch"
invisible
landing
to offer
has "main plot completed"
not "Kestrel Testing: offered"
not "Music: Finished Human Campaign - Umbral: offered"
on offer
set "Music: Finished Human Campaign - Umbral: offered"