540 lines
19 KiB
TypeScript
540 lines
19 KiB
TypeScript
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import {
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Button,
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ButtonGroup,
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createStyles,
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Grid,
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IconButton,
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makeStyles,
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Paper,
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Slider,
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Theme,
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Typography,
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} from '@material-ui/core';
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import { green, orange } from '@material-ui/core/colors';
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import { Add, ArrowBack, Delete, Link, Person, Search, Timer, TimerOff } from '@material-ui/icons';
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import { ok as assertTrue } from 'assert';
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import isArray from 'lodash/isArray';
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import range from 'lodash/range';
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import { DropzoneDialog } from 'material-ui-dropzone';
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import * as React from 'react';
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import { isDefined } from '../common';
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import { Board } from '../components/board';
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import { ClipboardButton } from '../components/clipboard';
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import { useServerTime } from '../hooks/useServerTime';
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import { State, StatePlayer, StateTimer, WordPack } from '../protocol';
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import { teamSpecs } from '../teams';
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export interface Sender {
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reveal: (row: number, col: number) => void;
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newGame: () => void;
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endTurn: () => void;
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changeNickname: (nickname: string) => void;
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changeRole: (spymaster: boolean) => void;
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changeTeam: (team: number) => void;
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randomizeTeams: () => void;
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changePack: (num: number, enable: boolean) => void;
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changeTurnMode: (timed: boolean) => void;
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changeTurnTime: (seconds: number) => void;
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addPacks: (packs: { name: string; words: string[] }[]) => void;
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removePack: (num: number) => void;
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}
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export interface GameViewProps {
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roomID: string;
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leave: () => void;
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send: Sender;
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state: State;
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pState: StatePlayer;
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pTeam: number;
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}
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const useCenterStyles = makeStyles((_theme: Theme) =>
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createStyles({
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blink: {
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animation: '$blinker 0.5s cubic-bezier(.5, 0, 1, 1) infinite alternate',
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},
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'@keyframes blinker': {
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to: {
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opacity: 0,
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},
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},
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})
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);
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const CenterText = ({ winner, timer, turn }: State) => {
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const classes = useCenterStyles();
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const [countdown, setCountdown] = React.useState<number | undefined>();
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const { now } = useServerTime();
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React.useEffect(() => {
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const updateCountdown = () => {
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if (isDefined(winner)) {
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setCountdown(undefined);
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return;
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}
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if (!isDefined(timer)) {
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if (countdown !== undefined) {
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setCountdown(undefined);
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}
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return;
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}
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const deadline = timer.turnEnd;
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const diff = deadline.getTime() - now();
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const between = Math.floor(diff / 1000);
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if (between < 0) {
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if (countdown === 0) {
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return;
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}
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setCountdown(0);
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} else {
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setCountdown(between);
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}
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};
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updateCountdown();
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const interval = window.setInterval(() => {
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updateCountdown();
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}, 200);
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return () => window.clearInterval(interval);
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}, [countdown, setCountdown, winner, timer, now]);
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const centerText = React.useMemo(() => {
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const text = isDefined(winner) ? `${teamSpecs[winner].name} wins!` : `${teamSpecs[turn].name}'s turn`;
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if (!isDefined(countdown) || isDefined(winner)) {
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return text;
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}
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return `${text} [${countdown}s]`;
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}, [winner, turn, countdown]);
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return (
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<h1
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style={{ color: teamSpecs[winner ?? turn].hue[600] }}
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className={isDefined(countdown) && countdown < 10 ? classes.blink : undefined}
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>
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{centerText}
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</h1>
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);
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};
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const Header = ({ send, state, pState, pTeam }: GameViewProps) => {
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const myTurn = state.turn === pTeam;
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return (
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<Grid container direction="row" justify="space-between" alignItems="center" spacing={2}>
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<Grid item xs style={{ textAlign: 'left' }}>
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<h1>
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{state.wordsLeft.map((n, team) => {
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return (
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<span key={team}>
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{team !== 0 ? <span> - </span> : null}
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<span
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style={{
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color: teamSpecs[team].hue[600],
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fontWeight: state.turn === team ? 'bold' : undefined,
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}}
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>
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{n}
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</span>
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</span>
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);
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})}
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</h1>
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</Grid>
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<Grid item xs style={{ textAlign: 'center' }}>
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<CenterText {...state} />
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</Grid>
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<Grid item xs style={{ textAlign: 'right' }}>
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<Button
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type="button"
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variant="outlined"
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onClick={() => myTurn && !pState.spymaster && send.endTurn()}
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disabled={!myTurn || pState.spymaster || isDefined(state.winner)}
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>
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End turn
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</Button>
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</Grid>
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</Grid>
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);
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};
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const sliderMarks = range(30, 301, 30).map((v) => ({ value: v }));
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interface TimerSliderProps {
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id: string;
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timer: StateTimer;
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onCommit: (value: number) => void;
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}
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const TimerSlider = ({ timer, onCommit, id }: TimerSliderProps) => {
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// Keep around the original value when this component is created.
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// This prevents React from complaining about the defaultValue
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// changing when the overall state changes.
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const defaultValue = React.useRef(timer.turnTime);
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const [value, setValue] = React.useState(timer.turnTime);
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const valueStr = React.useMemo(() => {
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switch (value) {
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case 30:
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return '30 seconds';
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case 60:
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return '60 seconds';
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default:
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if (value % 60 === 0) {
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return `${value / 60} minutes`;
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}
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return `${(value / 60).toFixed(1)} minutes`;
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}
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}, [value]);
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return (
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<>
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<Typography id={id} gutterBottom>
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Timer: {valueStr}
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</Typography>
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<Slider
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style={{ color: orange[500] }}
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aria-labelledby={id}
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marks={sliderMarks}
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defaultValue={defaultValue.current}
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step={null}
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min={sliderMarks[0].value}
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max={sliderMarks[sliderMarks.length - 1].value}
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onChange={(_e, v) => {
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assertTrue(!isArray(v));
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if (v !== value) {
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setValue(v);
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}
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}}
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onChangeCommitted={(_e, v) => {
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assertTrue(!isArray(v));
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onCommit(v);
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}}
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/>
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</>
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);
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};
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const useSidebarStyles = makeStyles((_theme: Theme) =>
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createStyles({
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dropzone: {
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backgroundColor: 'initial',
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},
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previewGrid: {
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width: '100%',
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},
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})
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);
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const Sidebar = ({ send, state, pState, pTeam }: GameViewProps) => {
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const classes = useSidebarStyles();
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const teams = state.teams;
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const lists = state.lists;
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const wordCount = React.useMemo(
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() =>
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lists.reduce((curr, l) => {
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if (l.enabled) {
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return curr + l.count;
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}
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return curr;
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}, 0),
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[lists]
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);
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const [uploadOpen, setUploadOpen] = React.useState(false);
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return (
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<>
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<h2>Teams</h2>
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<Paper style={{ padding: '0.5rem' }}>
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<div
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style={{
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display: 'grid',
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gridGap: '0.5rem',
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gridTemplateColumns: `repeat(${teams.length}, 1fr)`,
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}}
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>
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{teams.map((team, i) => (
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<React.Fragment key={i}>
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<Button
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type="button"
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variant="contained"
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size="small"
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style={{
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gridRow: 1,
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gridColumn: i + 1,
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width: '100%',
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color: 'white',
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backgroundColor: teamSpecs[i].hue[600],
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}}
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disabled={pTeam === i}
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onClick={() => send.changeTeam(i)}
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>
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Join {teamSpecs[i].name}
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</Button>
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{team.map((member, j) => (
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<span
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key={`member-${j}`}
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style={{
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gridRow: j + 2,
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gridColumn: i + 1,
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color: teamSpecs[i].hue[500],
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fontStyle: member.playerID === pState.playerID ? 'italic' : undefined,
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}}
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>
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{member.spymaster ? `[${member.nickname}]` : member.nickname}
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</span>
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))}
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</React.Fragment>
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))}
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</div>
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<Button
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type="button"
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variant="outlined"
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size="small"
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style={{ width: '100%', marginTop: '0.5rem' }}
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onClick={send.randomizeTeams}
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>
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Randomize teams
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</Button>
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</Paper>
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<h2>Packs</h2>
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<p style={{ fontStyle: 'italic' }}>{wordCount} words in the selected packs.</p>
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<div style={{ display: 'grid', gridGap: '0.5rem' }}>
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{lists.map((pack, i) => (
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<div key={i} style={{ gridRow: i + 1 }}>
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<Button
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type="button"
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variant={pack.enabled ? 'contained' : 'outlined'}
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size="small"
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style={{ width: pack.custom && !pack.enabled ? '90%' : '100%' }}
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onClick={() => send.changePack(i, !pack.enabled)}
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>
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{pack.custom ? `Custom: ${pack.name}` : pack.name}
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</Button>
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{pack.custom && !pack.enabled ? (
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<IconButton size="small" style={{ width: '10%' }} onClick={() => send.removePack(i)}>
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<Delete />
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</IconButton>
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) : null}
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</div>
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))}
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{lists.length >= 10 ? null : (
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<>
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<Button
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type="button"
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size="small"
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startIcon={<Add />}
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style={{ width: '100%', gridRow: lists.length + 2 }}
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onClick={() => setUploadOpen(true)}
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>
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Upload packs
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</Button>
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<DropzoneDialog
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acceptedFiles={['.txt']}
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cancelButtonText={'cancel'}
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submitButtonText={'submit'}
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dropzoneClass={classes.dropzone}
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dropzoneText={'Text files, one word per line. Click or drag to upload.'}
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previewGridClasses={{ container: classes.previewGrid }}
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previewText={'Files:'}
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maxFileSize={1000000}
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open={uploadOpen}
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onClose={() => setUploadOpen(false)}
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onSave={async (files) => {
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setUploadOpen(false);
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const packs: WordPack[] = [];
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for (let i = 0; i < files.length; i++) {
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const file = files[i];
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const name = file.name.substring(0, file.name.lastIndexOf('.')) || file.name;
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const text = (await file.text()).trim();
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packs.push({ name, words: text.split('\n') });
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}
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send.addPacks(packs);
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}}
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/>
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</>
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)}
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</div>
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{!isDefined(state.timer) ? null : (
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<div style={{ textAlign: 'left', marginTop: '1rem' }}>
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<TimerSlider id="timer-slider" timer={state.timer} onCommit={send.changeTurnTime} />
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</div>
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)}
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</>
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);
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};
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const Board2 = ({ send, state, pState, pTeam }: GameViewProps) => {
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const myTurn = state.turn === pTeam;
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return (
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<Board
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words={state.board}
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onClick={(row, col) => myTurn && !pState.spymaster && send.reveal(row, col)}
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spymaster={pState.spymaster}
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myTurn={myTurn}
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winner={isDefined(state.winner)}
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/>
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);
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};
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const Footer = ({ send, state, pState }: GameViewProps) => {
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const end = isDefined(state.winner);
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return (
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<Grid container direction="row" justify="space-between" alignItems="flex-start" spacing={2}>
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<Grid item xs style={{ textAlign: 'left' }}>
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<ButtonGroup
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variant="outlined"
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style={{ marginBottom: '0.5rem', marginRight: '0.5rem', display: 'inline' }}
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>
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<Button
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type="button"
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variant={pState.spymaster ? undefined : 'contained'}
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onClick={() => send.changeRole(false)}
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startIcon={<Search />}
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disabled={end}
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>
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Guesser
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</Button>
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<Button
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type="button"
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variant={pState.spymaster ? 'contained' : undefined}
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onClick={() => send.changeRole(true)}
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startIcon={<Person />}
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disabled={end}
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>
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Spymaster
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</Button>
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</ButtonGroup>
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<ButtonGroup
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variant="outlined"
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style={{ marginBottom: '0.5rem', marginRight: '0.5rem', display: 'inline' }}
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>
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<Button
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type="button"
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variant={isDefined(state.timer) ? undefined : 'contained'}
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onClick={() => send.changeTurnMode(false)}
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>
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<TimerOff />
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</Button>
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<Button
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type="button"
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variant={isDefined(state.timer) ? 'contained' : undefined}
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onClick={() => send.changeTurnMode(true)}
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>
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<Timer />
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</Button>
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</ButtonGroup>
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</Grid>
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<Grid item xs style={{ textAlign: 'right' }}>
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<Button
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type="button"
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variant={end ? 'contained' : 'outlined'}
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color={end ? undefined : 'secondary'}
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style={end ? { color: 'white', backgroundColor: green[500] } : undefined}
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onClick={send.newGame}
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>
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New game
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</Button>
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</Grid>
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</Grid>
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);
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};
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const useStyles = makeStyles((theme: Theme) =>
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createStyles({
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root: {
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height: '100vh',
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display: 'flex',
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},
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||
|
wrapper: {
|
||
|
width: '100%',
|
||
|
textAlign: 'center',
|
||
|
paddingLeft: theme.spacing(2),
|
||
|
paddingRight: theme.spacing(2),
|
||
|
// Emulate the MUI Container component.
|
||
|
maxWidth: `1560px`, // TODO: Surely this shouldn't be hardcoded.
|
||
|
margin: 'auto',
|
||
|
// marginRight: 'auto',
|
||
|
display: 'grid',
|
||
|
gridGap: theme.spacing(2),
|
||
|
gridTemplateAreas: '"header" "board" "footer" "sidebar"',
|
||
|
[theme.breakpoints.down('lg')]: {
|
||
|
paddingTop: theme.spacing(5),
|
||
|
},
|
||
|
[theme.breakpoints.up('lg')]: {
|
||
|
gridTemplateColumns: '1fr 4fr 1fr',
|
||
|
gridTemplateRows: '1fr auto 1fr',
|
||
|
gridTemplateAreas: '". header ." "sidebar board ." ". footer ."',
|
||
|
},
|
||
|
},
|
||
|
header: {
|
||
|
gridArea: 'header',
|
||
|
},
|
||
|
board: {
|
||
|
gridArea: 'board',
|
||
|
},
|
||
|
footer: {
|
||
|
gridArea: 'footer',
|
||
|
},
|
||
|
sidebar: {
|
||
|
gridArea: 'sidebar',
|
||
|
},
|
||
|
})
|
||
|
);
|
||
|
|
||
|
export const GameView = (props: GameViewProps) => {
|
||
|
const classes = useStyles();
|
||
|
|
||
|
return (
|
||
|
<div className={classes.root}>
|
||
|
<div
|
||
|
style={{
|
||
|
position: 'absolute',
|
||
|
top: 0,
|
||
|
left: 0,
|
||
|
margin: '0.5rem',
|
||
|
}}
|
||
|
>
|
||
|
<Button type="button" onClick={props.leave} startIcon={<ArrowBack />} style={{ marginRight: '0.5rem' }}>
|
||
|
Leave
|
||
|
</Button>
|
||
|
<ClipboardButton
|
||
|
buttonText="Copy Room URL"
|
||
|
toCopy={`${window.location.origin}/?roomID=${props.roomID}`}
|
||
|
icon={<Link />}
|
||
|
/>
|
||
|
</div>
|
||
|
<div className={classes.wrapper}>
|
||
|
<div className={classes.header}>
|
||
|
<Header {...props} />
|
||
|
</div>
|
||
|
<div className={classes.board}>
|
||
|
<Board2 {...props} />
|
||
|
</div>
|
||
|
<div className={classes.footer}>
|
||
|
<Footer {...props} />
|
||
|
</div>
|
||
|
<div className={classes.sidebar}>
|
||
|
<Sidebar {...props} />
|
||
|
</div>
|
||
|
</div>
|
||
|
</div>
|
||
|
);
|
||
|
};
|