codies/frontend/src/pages/gameView.tsx

540 lines
19 KiB
TypeScript

import {
Button,
ButtonGroup,
createStyles,
Grid,
IconButton,
makeStyles,
Paper,
Slider,
Theme,
Typography,
} from '@material-ui/core';
import { green, orange } from '@material-ui/core/colors';
import { Add, ArrowBack, Delete, Link, Person, Search, Timer, TimerOff } from '@material-ui/icons';
import { ok as assertTrue } from 'assert';
import isArray from 'lodash/isArray';
import range from 'lodash/range';
import { DropzoneDialog } from 'material-ui-dropzone';
import * as React from 'react';
import { isDefined } from '../common';
import { Board } from '../components/board';
import { ClipboardButton } from '../components/clipboard';
import { useServerTime } from '../hooks/useServerTime';
import { State, StatePlayer, StateTimer, WordPack } from '../protocol';
import { teamSpecs } from '../teams';
export interface Sender {
reveal: (row: number, col: number) => void;
newGame: () => void;
endTurn: () => void;
changeNickname: (nickname: string) => void;
changeRole: (spymaster: boolean) => void;
changeTeam: (team: number) => void;
randomizeTeams: () => void;
changePack: (num: number, enable: boolean) => void;
changeTurnMode: (timed: boolean) => void;
changeTurnTime: (seconds: number) => void;
addPacks: (packs: { name: string; words: string[] }[]) => void;
removePack: (num: number) => void;
}
export interface GameViewProps {
roomID: string;
leave: () => void;
send: Sender;
state: State;
pState: StatePlayer;
pTeam: number;
}
const useCenterStyles = makeStyles((_theme: Theme) =>
createStyles({
blink: {
animation: '$blinker 0.5s cubic-bezier(.5, 0, 1, 1) infinite alternate',
},
'@keyframes blinker': {
to: {
opacity: 0,
},
},
})
);
const CenterText = ({ winner, timer, turn }: State) => {
const classes = useCenterStyles();
const [countdown, setCountdown] = React.useState<number | undefined>();
const { now } = useServerTime();
React.useEffect(() => {
const updateCountdown = () => {
if (isDefined(winner)) {
setCountdown(undefined);
return;
}
if (!isDefined(timer)) {
if (countdown !== undefined) {
setCountdown(undefined);
}
return;
}
const deadline = timer.turnEnd;
const diff = deadline.getTime() - now();
const between = Math.floor(diff / 1000);
if (between < 0) {
if (countdown === 0) {
return;
}
setCountdown(0);
} else {
setCountdown(between);
}
};
updateCountdown();
const interval = window.setInterval(() => {
updateCountdown();
}, 200);
return () => window.clearInterval(interval);
}, [countdown, setCountdown, winner, timer, now]);
const centerText = React.useMemo(() => {
const text = isDefined(winner) ? `${teamSpecs[winner].name} wins!` : `${teamSpecs[turn].name}'s turn`;
if (!isDefined(countdown) || isDefined(winner)) {
return text;
}
return `${text} [${countdown}s]`;
}, [winner, turn, countdown]);
return (
<h1
style={{ color: teamSpecs[winner ?? turn].hue[600] }}
className={isDefined(countdown) && countdown < 10 ? classes.blink : undefined}
>
{centerText}
</h1>
);
};
const Header = ({ send, state, pState, pTeam }: GameViewProps) => {
const myTurn = state.turn === pTeam;
return (
<Grid container direction="row" justify="space-between" alignItems="center" spacing={2}>
<Grid item xs style={{ textAlign: 'left' }}>
<h1>
{state.wordsLeft.map((n, team) => {
return (
<span key={team}>
{team !== 0 ? <span> - </span> : null}
<span
style={{
color: teamSpecs[team].hue[600],
fontWeight: state.turn === team ? 'bold' : undefined,
}}
>
{n}
</span>
</span>
);
})}
</h1>
</Grid>
<Grid item xs style={{ textAlign: 'center' }}>
<CenterText {...state} />
</Grid>
<Grid item xs style={{ textAlign: 'right' }}>
<Button
type="button"
variant="outlined"
onClick={() => myTurn && !pState.spymaster && send.endTurn()}
disabled={!myTurn || pState.spymaster || isDefined(state.winner)}
>
End turn
</Button>
</Grid>
</Grid>
);
};
const sliderMarks = range(30, 301, 30).map((v) => ({ value: v }));
interface TimerSliderProps {
id: string;
timer: StateTimer;
onCommit: (value: number) => void;
}
const TimerSlider = ({ timer, onCommit, id }: TimerSliderProps) => {
// Keep around the original value when this component is created.
// This prevents React from complaining about the defaultValue
// changing when the overall state changes.
const defaultValue = React.useRef(timer.turnTime);
const [value, setValue] = React.useState(timer.turnTime);
const valueStr = React.useMemo(() => {
switch (value) {
case 30:
return '30 seconds';
case 60:
return '60 seconds';
default:
if (value % 60 === 0) {
return `${value / 60} minutes`;
}
return `${(value / 60).toFixed(1)} minutes`;
}
}, [value]);
return (
<>
<Typography id={id} gutterBottom>
Timer: {valueStr}
</Typography>
<Slider
style={{ color: orange[500] }}
aria-labelledby={id}
marks={sliderMarks}
defaultValue={defaultValue.current}
step={null}
min={sliderMarks[0].value}
max={sliderMarks[sliderMarks.length - 1].value}
onChange={(_e, v) => {
assertTrue(!isArray(v));
if (v !== value) {
setValue(v);
}
}}
onChangeCommitted={(_e, v) => {
assertTrue(!isArray(v));
onCommit(v);
}}
/>
</>
);
};
const useSidebarStyles = makeStyles((_theme: Theme) =>
createStyles({
dropzone: {
backgroundColor: 'initial',
},
previewGrid: {
width: '100%',
},
})
);
const Sidebar = ({ send, state, pState, pTeam }: GameViewProps) => {
const classes = useSidebarStyles();
const teams = state.teams;
const lists = state.lists;
const wordCount = React.useMemo(
() =>
lists.reduce((curr, l) => {
if (l.enabled) {
return curr + l.count;
}
return curr;
}, 0),
[lists]
);
const [uploadOpen, setUploadOpen] = React.useState(false);
return (
<>
<h2>Teams</h2>
<Paper style={{ padding: '0.5rem' }}>
<div
style={{
display: 'grid',
gridGap: '0.5rem',
gridTemplateColumns: `repeat(${teams.length}, 1fr)`,
}}
>
{teams.map((team, i) => (
<React.Fragment key={i}>
<Button
type="button"
variant="contained"
size="small"
style={{
gridRow: 1,
gridColumn: i + 1,
width: '100%',
color: 'white',
backgroundColor: teamSpecs[i].hue[600],
}}
disabled={pTeam === i}
onClick={() => send.changeTeam(i)}
>
Join {teamSpecs[i].name}
</Button>
{team.map((member, j) => (
<span
key={`member-${j}`}
style={{
gridRow: j + 2,
gridColumn: i + 1,
color: teamSpecs[i].hue[500],
fontStyle: member.playerID === pState.playerID ? 'italic' : undefined,
}}
>
{member.spymaster ? `[${member.nickname}]` : member.nickname}
</span>
))}
</React.Fragment>
))}
</div>
<Button
type="button"
variant="outlined"
size="small"
style={{ width: '100%', marginTop: '0.5rem' }}
onClick={send.randomizeTeams}
>
Randomize teams
</Button>
</Paper>
<h2>Packs</h2>
<p style={{ fontStyle: 'italic' }}>{wordCount} words in the selected packs.</p>
<div style={{ display: 'grid', gridGap: '0.5rem' }}>
{lists.map((pack, i) => (
<div key={i} style={{ gridRow: i + 1 }}>
<Button
type="button"
variant={pack.enabled ? 'contained' : 'outlined'}
size="small"
style={{ width: pack.custom && !pack.enabled ? '90%' : '100%' }}
onClick={() => send.changePack(i, !pack.enabled)}
>
{pack.custom ? `Custom: ${pack.name}` : pack.name}
</Button>
{pack.custom && !pack.enabled ? (
<IconButton size="small" style={{ width: '10%' }} onClick={() => send.removePack(i)}>
<Delete />
</IconButton>
) : null}
</div>
))}
{lists.length >= 10 ? null : (
<>
<Button
type="button"
size="small"
startIcon={<Add />}
style={{ width: '100%', gridRow: lists.length + 2 }}
onClick={() => setUploadOpen(true)}
>
Upload packs
</Button>
<DropzoneDialog
acceptedFiles={['.txt']}
cancelButtonText={'cancel'}
submitButtonText={'submit'}
dropzoneClass={classes.dropzone}
dropzoneText={'Text files, one word per line. Click or drag to upload.'}
previewGridClasses={{ container: classes.previewGrid }}
previewText={'Files:'}
maxFileSize={1000000}
open={uploadOpen}
onClose={() => setUploadOpen(false)}
onSave={async (files) => {
setUploadOpen(false);
const packs: WordPack[] = [];
for (let i = 0; i < files.length; i++) {
const file = files[i];
const name = file.name.substring(0, file.name.lastIndexOf('.')) || file.name;
const text = (await file.text()).trim();
packs.push({ name, words: text.split('\n') });
}
send.addPacks(packs);
}}
/>
</>
)}
</div>
{!isDefined(state.timer) ? null : (
<div style={{ textAlign: 'left', marginTop: '1rem' }}>
<TimerSlider id="timer-slider" timer={state.timer} onCommit={send.changeTurnTime} />
</div>
)}
</>
);
};
const Board2 = ({ send, state, pState, pTeam }: GameViewProps) => {
const myTurn = state.turn === pTeam;
return (
<Board
words={state.board}
onClick={(row, col) => myTurn && !pState.spymaster && send.reveal(row, col)}
spymaster={pState.spymaster}
myTurn={myTurn}
winner={isDefined(state.winner)}
/>
);
};
const Footer = ({ send, state, pState }: GameViewProps) => {
const end = isDefined(state.winner);
return (
<Grid container direction="row" justify="space-between" alignItems="flex-start" spacing={2}>
<Grid item xs style={{ textAlign: 'left' }}>
<ButtonGroup
variant="outlined"
style={{ marginBottom: '0.5rem', marginRight: '0.5rem', display: 'inline' }}
>
<Button
type="button"
variant={pState.spymaster ? undefined : 'contained'}
onClick={() => send.changeRole(false)}
startIcon={<Search />}
disabled={end}
>
Guesser
</Button>
<Button
type="button"
variant={pState.spymaster ? 'contained' : undefined}
onClick={() => send.changeRole(true)}
startIcon={<Person />}
disabled={end}
>
Spymaster
</Button>
</ButtonGroup>
<ButtonGroup
variant="outlined"
style={{ marginBottom: '0.5rem', marginRight: '0.5rem', display: 'inline' }}
>
<Button
type="button"
variant={isDefined(state.timer) ? undefined : 'contained'}
onClick={() => send.changeTurnMode(false)}
>
<TimerOff />
</Button>
<Button
type="button"
variant={isDefined(state.timer) ? 'contained' : undefined}
onClick={() => send.changeTurnMode(true)}
>
<Timer />
</Button>
</ButtonGroup>
</Grid>
<Grid item xs style={{ textAlign: 'right' }}>
<Button
type="button"
variant={end ? 'contained' : 'outlined'}
color={end ? undefined : 'secondary'}
style={end ? { color: 'white', backgroundColor: green[500] } : undefined}
onClick={send.newGame}
>
New game
</Button>
</Grid>
</Grid>
);
};
const useStyles = makeStyles((theme: Theme) =>
createStyles({
root: {
height: '100vh',
display: 'flex',
},
wrapper: {
width: '100%',
textAlign: 'center',
paddingLeft: theme.spacing(2),
paddingRight: theme.spacing(2),
// Emulate the MUI Container component.
maxWidth: `1560px`, // TODO: Surely this shouldn't be hardcoded.
margin: 'auto',
// marginRight: 'auto',
display: 'grid',
gridGap: theme.spacing(2),
gridTemplateAreas: '"header" "board" "footer" "sidebar"',
[theme.breakpoints.down('lg')]: {
paddingTop: theme.spacing(5),
},
[theme.breakpoints.up('lg')]: {
gridTemplateColumns: '1fr 4fr 1fr',
gridTemplateRows: '1fr auto 1fr',
gridTemplateAreas: '". header ." "sidebar board ." ". footer ."',
},
},
header: {
gridArea: 'header',
},
board: {
gridArea: 'board',
},
footer: {
gridArea: 'footer',
},
sidebar: {
gridArea: 'sidebar',
},
})
);
export const GameView = (props: GameViewProps) => {
const classes = useStyles();
return (
<div className={classes.root}>
<div
style={{
position: 'absolute',
top: 0,
left: 0,
margin: '0.5rem',
}}
>
<Button type="button" onClick={props.leave} startIcon={<ArrowBack />} style={{ marginRight: '0.5rem' }}>
Leave
</Button>
<ClipboardButton
buttonText="Copy Room URL"
toCopy={`${window.location.origin}/?roomID=${props.roomID}`}
icon={<Link />}
/>
</div>
<div className={classes.wrapper}>
<div className={classes.header}>
<Header {...props} />
</div>
<div className={classes.board}>
<Board2 {...props} />
</div>
<div className={classes.footer}>
<Footer {...props} />
</div>
<div className={classes.sidebar}>
<Sidebar {...props} />
</div>
</div>
</div>
);
};