Use hashids for player IDs, drop UUID uses
This commit is contained in:
parent
3e091eb71b
commit
e69ffba5ae
1
go.mod
1
go.mod
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@ -4,7 +4,6 @@ go 1.14
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require (
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github.com/go-chi/chi v4.1.2+incompatible
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github.com/gofrs/uuid v3.3.0+incompatible
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github.com/jessevdk/go-flags v1.4.1-0.20181221193153-c0795c8afcf4
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github.com/mailru/easyjson v0.7.1
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github.com/markbates/pkger v0.17.0
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2
go.sum
2
go.sum
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@ -41,8 +41,6 @@ github.com/gobwas/pool v0.2.0 h1:QEmUOlnSjWtnpRGHF3SauEiOsy82Cup83Vf2LcMlnc8=
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github.com/gobwas/pool v0.2.0/go.mod h1:q8bcK0KcYlCgd9e7WYLm9LpyS+YeLd8JVDW6WezmKEw=
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github.com/gobwas/ws v1.0.2 h1:CoAavW/wd/kulfZmSIBt6p24n4j7tHgNVCjsfHVNUbo=
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github.com/gobwas/ws v1.0.2/go.mod h1:szmBTxLgaFppYjEmNtny/v3w89xOydFnnZMcgRRu/EM=
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github.com/gofrs/uuid v3.3.0+incompatible h1:8K4tyRfvU1CYPgJsveYFQMhpFd/wXNM7iK6rR7UHz84=
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github.com/gofrs/uuid v3.3.0+incompatible/go.mod h1:b2aQJv3Z4Fp6yNu3cdSllBxTCLRxnplIgP/c0N/04lM=
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github.com/gogo/protobuf v1.1.1/go.mod h1:r8qH/GZQm5c6nD/R0oafs1akxWv10x8SbQlK7atdtwQ=
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github.com/golang/protobuf v1.2.0/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
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github.com/golang/protobuf v1.3.1/go.mod h1:6lQm79b+lXiMfvg/cZm0SGofjICqVBUtrP5yJMmIC1U=
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14
helpers.go
14
helpers.go
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@ -1,19 +1,5 @@
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package main
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import (
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"reflect"
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"github.com/gofrs/uuid"
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"github.com/tomwright/queryparam/v4"
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)
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func stringPtr(s string) *string {
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return &s
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}
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func init() {
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queryparam.DefaultParser.ValueParsers[reflect.TypeOf(uuid.UUID{})] = func(value string, _ string) (reflect.Value, error) {
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id, err := uuid.FromString(value)
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return reflect.ValueOf(id), err
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}
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}
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@ -1,12 +1,11 @@
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package game
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import (
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"github.com/gofrs/uuid"
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"github.com/zikaeroh/codies/internal/words"
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"github.com/zikaeroh/codies/internal/words/static"
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)
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type PlayerID = uuid.UUID
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type PlayerID = string
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type WordList struct {
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Name string
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@ -537,9 +537,7 @@ func easyjsonE4425964DecodeGithubComZikaerohCodiesInternalProtocol6(in *jlexer.L
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}
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switch key {
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case "playerID":
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if data := in.UnsafeBytes(); in.Ok() {
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in.AddError((out.PlayerID).UnmarshalText(data))
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}
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out.PlayerID = string(in.String())
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case "nickname":
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out.Nickname = string(in.String())
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case "spymaster":
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@ -565,7 +563,7 @@ func easyjsonE4425964EncodeGithubComZikaerohCodiesInternalProtocol6(out *jwriter
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{
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const prefix string = ",\"playerID\":"
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out.RawString(prefix[1:])
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out.RawText((in.PlayerID).MarshalText())
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out.String(string(in.PlayerID))
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}
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{
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const prefix string = ",\"nickname\":"
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@ -623,9 +621,7 @@ func easyjsonE4425964DecodeGithubComZikaerohCodiesInternalProtocol7(in *jlexer.L
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}
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switch key {
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case "playerID":
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if data := in.UnsafeBytes(); in.Ok() {
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in.AddError((out.PlayerID).UnmarshalText(data))
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}
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out.PlayerID = string(in.String())
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case "roomState":
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if in.IsNull() {
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in.Skip()
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@ -657,7 +653,7 @@ func easyjsonE4425964EncodeGithubComZikaerohCodiesInternalProtocol7(out *jwriter
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{
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const prefix string = ",\"playerID\":"
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out.RawString(prefix[1:])
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out.RawText((in.PlayerID).MarshalText())
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out.String(string(in.PlayerID))
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}
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{
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const prefix string = ",\"roomState\":"
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@ -4,13 +4,13 @@ import (
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"context"
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"encoding/json"
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"errors"
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"strconv"
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"sync"
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"time"
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"github.com/gofrs/uuid"
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"github.com/speps/go-hashids"
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"github.com/zikaeroh/codies/internal/game"
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"github.com/zikaeroh/codies/internal/protocol"
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"github.com/zikaeroh/codies/internal/uid"
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"github.com/zikaeroh/ctxjoin"
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"github.com/zikaeroh/ctxlog"
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"go.uber.org/atomic"
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@ -33,34 +33,30 @@ type Server struct {
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doPrune chan struct{}
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ready chan struct{}
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mu sync.Mutex
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genRoomID *uid.Generator
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ctx context.Context
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ctx context.Context
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mu sync.Mutex
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rooms map[string]*Room
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roomIDs map[string]*Room
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hid *hashids.HashID
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nextID int64
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}
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func NewServer() *Server {
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hd := hashids.NewData()
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hd.MinLength = 8
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hd.Salt = uuid.Must(uuid.NewV4()).String() // IDs are only valid for this server instance; ok to randomize salt.
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hid, err := hashids.NewWithData(hd)
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if err != nil {
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panic(err)
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}
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return &Server{
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ready: make(chan struct{}),
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doPrune: make(chan struct{}, 1),
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rooms: make(map[string]*Room),
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roomIDs: make(map[string]*Room),
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hid: hid,
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ready: make(chan struct{}),
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doPrune: make(chan struct{}, 1),
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genRoomID: uid.NewGenerator(salt()), // IDs are only valid for this server instance; ok to randomize salt.
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rooms: make(map[string]*Room),
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roomIDs: make(map[string]*Room),
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}
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}
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func salt() string {
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x := time.Now().Unix()
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return strconv.FormatInt(x, 10)
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}
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func (s *Server) Run(ctx context.Context) error {
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s.ctx = ctx
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@ -113,11 +109,7 @@ func (s *Server) CreateRoom(ctx context.Context, name, password string) (*Room,
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return nil, ErrTooManyRooms
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}
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id, err := s.hid.EncodeInt64([]int64{s.nextID})
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if err != nil {
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return nil, err
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}
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s.nextID++
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id, idRaw := s.genRoomID.Next()
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roomCtx, roomCancel := context.WithCancel(s.ctx)
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@ -127,6 +119,7 @@ func (s *Server) CreateRoom(ctx context.Context, name, password string) (*Room,
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ID: id,
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clientCount: &s.clientCount,
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roomCount: &s.roomCount,
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genPlayerID: uid.NewGenerator(id),
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ctx: roomCtx,
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cancel: roomCancel,
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room: game.NewRoom(nil),
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@ -143,9 +136,9 @@ func (s *Server) CreateRoom(ctx context.Context, name, password string) (*Room,
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s.roomCount.Inc()
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metricRooms.Inc()
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ctxlog.Info(ctx, "created new room", zap.String("name", name), zap.String("id", room.ID))
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ctxlog.Info(ctx, "created new room", zap.String("roomName", name), zap.String("roomID", room.ID))
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if s.nextID%100 == 0 {
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if idRaw%100 == 0 {
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s.triggerPrune()
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}
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@ -207,6 +200,7 @@ type Room struct {
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cancel context.CancelFunc
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clientCount *atomic.Int64
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roomCount *atomic.Int64
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genPlayerID *uid.Generator
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mu sync.Mutex
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room *game.Room
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@ -225,12 +219,12 @@ type Room struct {
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type noteSender func(protocol.ServerNote)
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func (r *Room) HandleConn(ctx context.Context, nickname string, c *websocket.Conn) {
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playerID := uuid.Must(uuid.NewV4())
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playerID, _ := r.genPlayerID.Next()
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ctx, cancel := ctxjoin.AddCancel(ctx, r.ctx)
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defer cancel()
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ctx = ctxlog.With(ctx, zap.String("roomName", r.Name), zap.String("roomID", r.ID), zap.String("nickname", nickname))
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ctx = ctxlog.With(ctx, zap.String("roomName", r.Name), zap.String("roomID", r.ID), zap.String("playerID", playerID), zap.String("nickname", nickname))
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metricClients.Inc()
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defer metricClients.Dec()
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@ -0,0 +1,40 @@
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// Package uid generates unique IDs.
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package uid
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import (
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"github.com/speps/go-hashids"
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"go.uber.org/atomic"
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)
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// Generator generates unique incrementing IDs. These IDs are only comparable
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// with other IDs from this generator.
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type Generator struct {
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hid *hashids.HashID
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next atomic.Int64
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}
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// NewGenerator creates a new Generator with the specified salt. Generators
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// with the same salt generate the same IDs in order.
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func NewGenerator(salt string) *Generator {
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hd := hashids.NewData()
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hd.MinLength = 8
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hd.Salt = salt
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hid, err := hashids.NewWithData(hd)
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if err != nil {
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panic(err)
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}
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return &Generator{
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hid: hid,
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}
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}
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// Next gets the next ID, in both an encoded string form and the raw integer form.
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func (g *Generator) Next() (string, int64) {
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v := g.next.Inc()
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id, err := g.hid.EncodeInt64([]int64{v})
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if err != nil {
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panic(err)
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}
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return id, v
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}
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