Waybar/include/modules/hyprland/window.hpp

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#include <fmt/format.h>
#include "ALabel.hpp"
#include "bar.hpp"
#include "modules/hyprland/backend.hpp"
#include "util/json.hpp"
namespace waybar::modules::hyprland {
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class Window : public waybar::ALabel, public EventHandler {
public:
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Window(const std::string&, const waybar::Bar&, const Json::Value&);
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virtual ~Window();
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auto update() -> void override;
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private:
struct Workspace {
int id;
int windows;
std::string last_window;
std::string last_window_title;
static auto parse(const Json::Value&) -> Workspace;
};
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struct WindowData {
bool floating;
int monitor;
std::string class_name;
std::string initial_class_name;
std::string title;
std::string initial_title;
static auto parse(const Json::Value&) -> WindowData;
};
auto getActiveWorkspace(const std::string&) -> Workspace;
auto getActiveWorkspace() -> Workspace;
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auto getWindowData(const std::string& window_id) -> WindowData;
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void onEvent(const std::string&) override;
void queryActiveWorkspace();
void setClass(const std::string&, bool enable);
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bool separate_outputs;
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std::mutex mutex_;
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const Bar& bar_;
util::JsonParser parser_;
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std::string last_window_address_;
std::string last_title_;
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WindowData window_data_;
Workspace workspace_;
std::string solo_class_;
std::string last_solo_class_;
bool solo_;
bool all_floating_;
bool hidden_;
bool fullscreen_;
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};
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} // namespace waybar::modules::hyprland