Waybar/include/util/sleeper_thread.hpp

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#pragma once
#include <chrono>
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#include <condition_variable>
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#include <ctime>
#include <functional>
#include <thread>
namespace waybar::util {
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class SleeperThread {
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public:
SleeperThread() = default;
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SleeperThread(std::function<void()> func)
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: thread_{[this, func] {
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while (do_run_) {
signal_ = false;
func();
}
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}} {}
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SleeperThread& operator=(std::function<void()> func) {
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thread_ = std::thread([this, func] {
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while (do_run_) {
signal_ = false;
func();
}
});
return *this;
}
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bool isRunning() const { return do_run_; }
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auto sleep_for(std::chrono::system_clock::duration dur) {
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std::unique_lock lk(mutex_);
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return condvar_.wait_for(lk, dur, [this] { return signal_ || !do_run_; });
}
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auto sleep_until(
std::chrono::time_point<std::chrono::system_clock, std::chrono::system_clock::duration>
time_point) {
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std::unique_lock lk(mutex_);
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return condvar_.wait_until(lk, time_point, [this] { return signal_ || !do_run_; });
}
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auto wake_up() {
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{
std::lock_guard<std::mutex> lck(mutex_);
signal_ = true;
}
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condvar_.notify_all();
}
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auto stop() {
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{
std::lock_guard<std::mutex> lck(mutex_);
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signal_ = true;
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do_run_ = false;
}
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condvar_.notify_all();
auto handle = thread_.native_handle();
if (handle != 0) {
// TODO: find a proper way to terminate thread...
pthread_cancel(handle);
}
}
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~SleeperThread() {
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stop();
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if (thread_.joinable()) {
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thread_.join();
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}
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}
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private:
std::thread thread_;
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std::condition_variable condvar_;
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std::mutex mutex_;
bool do_run_ = true;
bool signal_ = false;
};
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} // namespace waybar::util