pulseaudio: reconnect context when pulseaudio server restarts
When pulseaudio server restarts, the context is not reconnect automatically. So the pulseaudio module will stop updating.
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0948a407d0
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167f04a4df
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@ -80,7 +80,22 @@ void AudioBackend::contextStateCb(pa_context *c, void *data) {
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nullptr, nullptr);
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nullptr, nullptr);
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break;
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break;
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case PA_CONTEXT_FAILED:
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case PA_CONTEXT_FAILED:
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backend->mainloop_api_->quit(backend->mainloop_api_, 1);
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// When pulseaudio server restarts, the connection is "failed". Try to reconnect.
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// pa_threaded_mainloop_lock is already acquired in callback threads.
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// So there is no need to lock it again.
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if (backend->context_ != nullptr) {
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pa_context_disconnect(backend->context_);
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}
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backend->context_ = pa_context_new(backend->mainloop_api_, "waybar");
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if (backend->context_ == nullptr) {
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throw std::runtime_error("pa_context_new() failed.");
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}
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pa_context_set_state_callback(backend->context_, contextStateCb, data);
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if (pa_context_connect(backend->context_, nullptr, PA_CONTEXT_NOFAIL, nullptr) < 0) {
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auto err =
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fmt::format("pa_context_connect() failed: {}", pa_strerror(pa_context_errno(backend->context_)));
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throw std::runtime_error(err);
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}
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break;
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break;
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case PA_CONTEXT_CONNECTING:
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case PA_CONTEXT_CONNECTING:
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case PA_CONTEXT_AUTHORIZING:
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case PA_CONTEXT_AUTHORIZING:
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