Fixed gamemode module segfaulting when disconnecting monitor
This commit is contained in:
parent
527017baca
commit
1ceaff27c2
|
@ -109,7 +109,7 @@ Gamemode::Gamemode(const std::string& id, const Json::Value& config)
|
||||||
}
|
}
|
||||||
|
|
||||||
Gamemode::~Gamemode() {
|
Gamemode::~Gamemode() {
|
||||||
if (gamemode_proxy) gamemode_proxy->unreference();
|
if (gamemode_proxy) gamemode_proxy.reset();
|
||||||
if (gamemodeWatcher_id > 0) {
|
if (gamemodeWatcher_id > 0) {
|
||||||
Gio::DBus::unwatch_name(gamemodeWatcher_id);
|
Gio::DBus::unwatch_name(gamemodeWatcher_id);
|
||||||
gamemodeWatcher_id = 0;
|
gamemodeWatcher_id = 0;
|
||||||
|
|
Loading…
Reference in New Issue