feat(mpd): reset player state when connection drops
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			@ -234,6 +234,7 @@ void waybar::modules::MPD::checkErrors(mpd_connection* conn) {
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      mpd_connection_clear_error(conn);
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      connection_.reset();
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      alternate_connection_.reset();
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      state_ = MPD_STATE_UNKNOWN;
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      return;
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    default:
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      auto error_message = mpd_connection_get_error_message(conn);
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