feat(mpd): reset player state when connection drops
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@ -234,6 +234,7 @@ void waybar::modules::MPD::checkErrors(mpd_connection* conn) {
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mpd_connection_clear_error(conn);
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mpd_connection_clear_error(conn);
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connection_.reset();
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connection_.reset();
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alternate_connection_.reset();
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alternate_connection_.reset();
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state_ = MPD_STATE_UNKNOWN;
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return;
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return;
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default:
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default:
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auto error_message = mpd_connection_get_error_message(conn);
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auto error_message = mpd_connection_get_error_message(conn);
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