feat(mpd): reset player state when connection drops
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				|  | @ -234,6 +234,7 @@ void waybar::modules::MPD::checkErrors(mpd_connection* conn) { | ||||||
|       mpd_connection_clear_error(conn); |       mpd_connection_clear_error(conn); | ||||||
|       connection_.reset(); |       connection_.reset(); | ||||||
|       alternate_connection_.reset(); |       alternate_connection_.reset(); | ||||||
|  |       state_ = MPD_STATE_UNKNOWN; | ||||||
|       return; |       return; | ||||||
|     default: |     default: | ||||||
|       auto error_message = mpd_connection_get_error_message(conn); |       auto error_message = mpd_connection_get_error_message(conn); | ||||||
|  |  | ||||||
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