cavaGLSL
This commit is contained in:
parent
52f4db1154
commit
3773021546
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@ -9,20 +9,20 @@ class Cava final : public ALabel, public sigc::trackable {
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public:
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Cava(const std::string&, const Json::Value&);
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~Cava() = default;
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auto onUpdate(const std::string& input) -> void;
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auto onSilence() -> void;
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auto doAction(const std::string& name) -> void override;
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private:
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std::shared_ptr<CavaBackend> backend_;
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// Text to display
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Glib::ustring label_text_{""};
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bool silence_{false};
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bool hide_on_silence_{false};
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std::string format_silent_{""};
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int ascii_range_{0};
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bool silence_{false};
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// Cava method
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void pause_resume();
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auto onUpdate(const std::string& input) -> void;
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auto onSilence() -> void;
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// ModuleActionMap
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static inline std::map<const std::string, void (waybar::modules::cava::Cava::* const)()>
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actionMap_{{"mode", &waybar::modules::cava::Cava::pause_resume}};
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@ -0,0 +1,43 @@
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#pragma once
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#include <epoxy/gl.h>
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#include "AModule.hpp"
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#include "cava_backend.hpp"
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namespace waybar::modules::cava {
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class CavaGLSL final : public AModule, public Gtk::GLArea {
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public:
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CavaGLSL(const std::string&, const Json::Value&);
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~CavaGLSL() = default;
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private:
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std::shared_ptr<CavaBackend> backend_;
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struct ::cava::config_params prm_;
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int frame_counter{0};
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bool silence_{false};
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bool hide_on_silence_{false};
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// Cava method
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auto onUpdate(const ::cava::audio_raw& input) -> void;
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auto onSilence() -> void;
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// Member variable to store the shared pointer
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std::shared_ptr<::cava::audio_raw> m_data_;
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GLuint shaderProgram_;
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// OpenGL variables
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GLuint fbo_;
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GLuint texture_;
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GLint uniform_bars_;
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GLint uniform_previous_bars_;
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GLint uniform_bars_count_;
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GLint uniform_time_;
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// Methods
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void onRealize();
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bool onRender(const Glib::RefPtr<Gdk::GLContext>& context);
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void initShaders();
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void initSurface();
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void initGLSL();
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GLuint loadShader(const std::string& fileName, GLenum type);
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};
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} // namespace waybar::modules::cava
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@ -32,9 +32,14 @@ class CavaBackend final {
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int getAsciiRange();
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void doPauseResume();
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void Update();
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const struct ::cava::config_params* getPrm();
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std::chrono::milliseconds getFrameTimeMilsec();
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// Signal accessor
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using type_signal_update = sigc::signal<void(const std::string&)>;
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type_signal_update signal_update();
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using type_signal_audio_raw_update = sigc::signal<void(const ::cava::audio_raw&)>;
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type_signal_audio_raw_update signal_audio_raw_update();
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using type_signal_silence = sigc::signal<void()>;
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type_signal_silence signal_silence();
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@ -73,6 +78,7 @@ class CavaBackend final {
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// Signal
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type_signal_update m_signal_update_;
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type_signal_audio_raw_update m_signal_audio_raw_;
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type_signal_silence m_signal_silence_;
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};
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} // namespace waybar::modules::cava
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11
meson.build
11
meson.build
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@ -503,10 +503,18 @@ cava = dependency('libcava',
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fallback : ['libcava', 'cava_dep'],
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not_found_message: 'cava is not found. Building waybar without cava')
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eproxy = dependency('epoxy', required: false)
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if cava.found()
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add_project_arguments('-DHAVE_LIBCAVA', language: 'cpp')
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src_files += files('src/modules/cava/cava.cpp', 'src/modules/cava/cava_backend.cpp')
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src_files += files('src/modules/cava/cava.cpp',
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'src/modules/cava/cava_backend.cpp')
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man_files += files('man/waybar-cava.5.scd')
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if eproxy.found()
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add_project_arguments('-DHAVE_LIBCAVAGLSL', language: 'cpp')
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src_files += files('src/modules/cava/cavaGLSL.cpp')
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endif
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endif
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if libgps.found()
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@ -554,6 +562,7 @@ executable(
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tz_dep,
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xkbregistry,
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cava,
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eproxy,
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libgps
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],
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include_directories: inc_dirs,
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@ -110,6 +110,9 @@
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#endif
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#ifdef HAVE_LIBCAVA
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#include "modules/cava/cava.hpp"
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#ifdef HAVE_LIBCAVAGLSL
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#include "modules/cava/cavaGLSL.hpp"
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#endif
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#endif
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#ifdef HAVE_SYSTEMD_MONITOR
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#include "modules/systemd_failed_units.hpp"
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@ -344,6 +347,10 @@ waybar::AModule* waybar::Factory::makeModule(const std::string& name,
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#ifdef HAVE_LIBCAVA
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if (ref == "cava") {
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return new waybar::modules::cava::Cava(id, config_[name]);
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#ifdef HAVE_LIBCAVAGLSL
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} else if (ref == "cavaGLSL") {
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return new waybar::modules::cava::CavaGLSL(id, config_[name]);
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#endif
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}
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#endif
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#ifdef HAVE_SYSTEMD_MONITOR
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@ -0,0 +1,271 @@
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#include "modules/cava/cavaGLSL.hpp"
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#include <spdlog/spdlog.h>
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#include <fstream>
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waybar::modules::cava::CavaGLSL::CavaGLSL(const std::string& id, const Json::Value& config)
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: AModule(config, "cavaGLSL", id, false, false),
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backend_{waybar::modules::cava::CavaBackend::inst(config)} {
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set_name(name_);
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if (config_["hide_on_silence"].isBool()) hide_on_silence_ = config_["hide_on_silence"].asBool();
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if (!id.empty()) {
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get_style_context()->add_class(id);
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}
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get_style_context()->add_class(MODULE_CLASS);
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set_use_es(true);
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// set_auto_render(true);
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signal_realize().connect(sigc::mem_fun(*this, &CavaGLSL::onRealize));
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signal_render().connect(sigc::mem_fun(*this, &CavaGLSL::onRender), false);
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// Get parameters_config struct from the backend
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prm_ = *backend_->getPrm();
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// Set widget length
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int length{0};
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if (config_["min-length"].isUInt())
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length = config_["min-length"].asUInt();
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else if (config_["max-length"].isUInt())
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length = config_["max-length"].asUInt();
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else
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length = prm_.sdl_width;
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set_size_request(length, prm_.sdl_height);
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// Subscribe for changes
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backend_->signal_audio_raw_update().connect(sigc::mem_fun(*this, &CavaGLSL::onUpdate));
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// Subscribe for silence
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backend_->signal_silence().connect(sigc::mem_fun(*this, &CavaGLSL::onSilence));
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event_box_.add(*this);
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}
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auto waybar::modules::cava::CavaGLSL::onUpdate(const ::cava::audio_raw& input) -> void {
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Glib::signal_idle().connect_once([this, input]() {
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m_data_ = std::make_shared<::cava::audio_raw>(input);
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if (silence_) {
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get_style_context()->remove_class("silent");
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if (!get_style_context()->has_class("updated")) get_style_context()->add_class("updated");
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show();
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silence_ = false;
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}
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queue_render();
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});
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}
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auto waybar::modules::cava::CavaGLSL::onSilence() -> void {
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Glib::signal_idle().connect_once([this]() {
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if (!silence_) {
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if (get_style_context()->has_class("updated")) get_style_context()->remove_class("updated");
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if (hide_on_silence_) hide();
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silence_ = true;
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get_style_context()->add_class("silent");
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// Set clear color to black
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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queue_render();
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}
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});
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}
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bool waybar::modules::cava::CavaGLSL::onRender(const Glib::RefPtr<Gdk::GLContext>& context) {
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if (!m_data_) return true;
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, texture_);
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glUniform1i(glGetUniformLocation(shaderProgram_, "inputTexture"), 0);
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glUniform1fv(uniform_bars_, m_data_->number_of_bars, m_data_->bars_raw);
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glUniform1fv(uniform_previous_bars_, m_data_->number_of_bars, m_data_->previous_bars_raw);
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glUniform1i(uniform_bars_count_, m_data_->number_of_bars);
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++frame_counter;
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glUniform1f(uniform_time_, (frame_counter / backend_->getFrameTimeMilsec().count()) / 1e3);
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// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_INT, nullptr);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
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glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_INT, nullptr);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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return true;
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}
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void waybar::modules::cava::CavaGLSL::onRealize() {
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make_current();
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initShaders();
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initGLSL();
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initSurface();
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}
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struct colors {
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uint16_t R;
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uint16_t G;
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uint16_t B;
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};
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static void parse_color(char* color_string, struct colors* color) {
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if (color_string[0] == '#') {
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sscanf(++color_string, "%02hx%02hx%02hx", &color->R, &color->G, &color->B);
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}
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}
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void waybar::modules::cava::CavaGLSL::initGLSL() {
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GLint gVertexPos2DLocation{glGetAttribLocation(shaderProgram_, "vertexPosition_modelspace")};
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if (gVertexPos2DLocation == -1) {
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spdlog::error("{0}. Could not find vertex position shader variable", name_);
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}
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glClearColor(0.f, 0.f, 0.f, 1.f);
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GLfloat vertexData[]{-1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f};
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GLint indexData[]{0, 1, 2, 3};
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GLuint gVBO{0};
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glGenBuffers(1, &gVBO);
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glBindBuffer(GL_ARRAY_BUFFER, gVBO);
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glBufferData(GL_ARRAY_BUFFER, 2 * 4 * sizeof(GLfloat), vertexData, GL_STATIC_DRAW);
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GLuint gIBO{0};
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glGenBuffers(1, &gIBO);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gIBO);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, 4 * sizeof(GLuint), indexData, GL_STATIC_DRAW);
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GLuint gVAO{0};
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glGenVertexArrays(1, &gVAO);
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glBindVertexArray(gVAO);
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glEnableVertexAttribArray(gVertexPos2DLocation);
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glBindBuffer(GL_ARRAY_BUFFER, gVBO);
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glVertexAttribPointer(gVertexPos2DLocation, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(GLfloat), nullptr);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, gIBO);
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glGenFramebuffers(1, &fbo_);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
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// Create a texture to attach the framebuffer
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glGenTextures(1, &texture_);
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glBindTexture(GL_TEXTURE_2D, texture_);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, prm_.sdl_width, prm_.sdl_height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, nullptr);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture_, 0);
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// Check is framebuffer is complete
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if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
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spdlog::error("{0}. Framebuffer not complete", name_);
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}
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// Unbind the framebuffer
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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uniform_bars_ = glGetUniformLocation(shaderProgram_, "bars");
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uniform_previous_bars_ = glGetUniformLocation(shaderProgram_, "previous_bars");
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uniform_bars_count_ = glGetUniformLocation(shaderProgram_, "bars_count");
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uniform_time_ = glGetUniformLocation(shaderProgram_, "shader_time");
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GLuint err{glGetError()};
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if (err != 0) {
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spdlog::error("{0}. Error on initGLSL: {1}", name_, err);
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}
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}
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void waybar::modules::cava::CavaGLSL::initSurface() {
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colors color = {0};
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GLint uniform_bg_col{glGetUniformLocation(shaderProgram_, "bg_color")};
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parse_color(prm_.bcolor, &color);
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glUniform3f(uniform_bg_col, (float)color.R / 255.0, (float)color.G / 255.0,
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(float)color.B / 255.0);
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GLint uniform_fg_col{glGetUniformLocation(shaderProgram_, "fg_color")};
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parse_color(prm_.color, &color);
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glUniform3f(uniform_fg_col, (float)color.R / 255.0, (float)color.G / 255.0,
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(float)color.B / 255.0);
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GLint uniform_res{glGetUniformLocation(shaderProgram_, "u_resolution")};
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glUniform3f(uniform_res, (float)prm_.sdl_width, (float)prm_.sdl_height, 0.0f);
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GLint uniform_bar_width{glGetUniformLocation(shaderProgram_, "bar_width")};
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glUniform1i(uniform_bar_width, prm_.bar_width);
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GLint uniform_bar_spacing{glGetUniformLocation(shaderProgram_, "bar_spacing")};
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glUniform1i(uniform_bar_spacing, prm_.bar_spacing);
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GLint uniform_gradient_count{glGetUniformLocation(shaderProgram_, "gradient_count")};
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glUniform1i(uniform_gradient_count, prm_.gradient_count);
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GLint uniform_gradient_colors{glGetUniformLocation(shaderProgram_, "gradient_colors")};
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GLfloat gradient_colors[8][3];
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for (int i{0}; i < prm_.gradient_count; ++i) {
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parse_color(prm_.gradient_colors[i], &color);
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gradient_colors[i][0] = (float)color.R / 255.0;
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gradient_colors[i][1] = (float)color.G / 255.0;
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gradient_colors[i][2] = (float)color.B / 255.0;
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}
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glUniform3fv(uniform_gradient_colors, 8, (const GLfloat*)gradient_colors);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_INT, nullptr);
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}
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void waybar::modules::cava::CavaGLSL::initShaders() {
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shaderProgram_ = glCreateProgram();
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GLuint vertexShader{loadShader(prm_.vertex_shader, GL_VERTEX_SHADER)};
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GLuint fragmentShader{loadShader(prm_.fragment_shader, GL_FRAGMENT_SHADER)};
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glAttachShader(shaderProgram_, vertexShader);
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glAttachShader(shaderProgram_, fragmentShader);
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glLinkProgram(shaderProgram_);
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glDeleteShader(vertexShader);
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glDeleteShader(fragmentShader);
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// Check for linking errors
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GLint success, len;
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glGetProgramiv(shaderProgram_, GL_LINK_STATUS, &success);
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if (!success) {
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glGetProgramiv(shaderProgram_, GL_INFO_LOG_LENGTH, &len);
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GLchar* infoLog{(char*)'\0'};
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glGetProgramInfoLog(shaderProgram_, len, &len, infoLog);
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spdlog::error("{0}. Shader linking error: {1}", name_, infoLog);
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}
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glReleaseShaderCompiler();
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glUseProgram(shaderProgram_);
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}
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GLuint waybar::modules::cava::CavaGLSL::loadShader(const std::string& fileName, GLenum type) {
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spdlog::debug("{0}. loadShader: {1}", name_, fileName);
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// Read shader source code from the file
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std::ifstream shaderFile{fileName};
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if (!shaderFile.is_open()) {
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spdlog::error("{0}. Could not open shader file: {1}", name_, fileName);
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}
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std::ostringstream buffer;
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buffer << shaderFile.rdbuf(); // read file content into stringstream
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std::string str{buffer.str()};
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const char* shaderSource = str.c_str();
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shaderFile.close();
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GLuint shaderID{glCreateShader(type)};
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if (shaderID == 0) spdlog::error("{0}. Error creating shader type: {0}", type);
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glShaderSource(shaderID, 1, &shaderSource, nullptr);
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glCompileShader(shaderID);
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// Check for compilation errors
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GLint success, len;
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glGetShaderiv(shaderID, GL_COMPILE_STATUS, &success);
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if (!success) {
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glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &len);
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GLchar* infoLog{(char*)'\0'};
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glGetShaderInfoLog(shaderID, len, nullptr, infoLog);
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spdlog::error("{0}. Shader compilation error in {1}: {2}", name_, fileName, infoLog);
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}
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return shaderID;
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}
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@ -24,7 +24,7 @@ waybar::modules::cava::CavaBackend::CavaBackend(const Json::Value& config) : con
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};
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// Write outcoming data. Emit signals
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out_thread_ = [this] {
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Update();
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||||
doUpdate(false);
|
||||
out_thread_.sleep_for(frame_time_milsec_);
|
||||
};
|
||||
}
|
||||
|
|
@ -109,6 +109,11 @@ waybar::modules::cava::CavaBackend::signal_update() {
|
|||
return m_signal_update_;
|
||||
}
|
||||
|
||||
waybar::modules::cava::CavaBackend::type_signal_audio_raw_update
|
||||
waybar::modules::cava::CavaBackend::signal_audio_raw_update() {
|
||||
return m_signal_audio_raw_;
|
||||
}
|
||||
|
||||
waybar::modules::cava::CavaBackend::type_signal_silence
|
||||
waybar::modules::cava::CavaBackend::signal_silence() {
|
||||
return m_signal_silence_;
|
||||
|
|
@ -133,7 +138,10 @@ void waybar::modules::cava::CavaBackend::doUpdate(bool force) {
|
|||
if (!silence_ || prm_.sleep_timer == 0) {
|
||||
if (downThreadDelay(frame_time_milsec_, suspend_silence_delay_)) Update();
|
||||
execute();
|
||||
if (re_paint_ == 1 || force) m_signal_update_.emit(output_);
|
||||
if (re_paint_ == 1 || force || prm_.continuous_rendering) {
|
||||
m_signal_update_.emit(output_);
|
||||
m_signal_audio_raw_.emit(audio_raw_);
|
||||
}
|
||||
} else {
|
||||
if (upThreadDelay(frame_time_milsec_, suspend_silence_delay_)) Update();
|
||||
if (silence_ != silence_prev_ || force) m_signal_silence_.emit();
|
||||
|
|
@ -180,16 +188,15 @@ void waybar::modules::cava::CavaBackend::loadConfig() {
|
|||
prm_.raw_target = strdup("/dev/stdout");
|
||||
prm_.ascii_range = config_["format-icons"].size() - 1;
|
||||
|
||||
prm_.bar_width = 2;
|
||||
prm_.bar_spacing = 0;
|
||||
prm_.bar_height = 32;
|
||||
prm_.bar_width = 1;
|
||||
if (config_["bar_spacing"].isInt()) prm_.bar_spacing = config_["bar_spacing"].asInt();
|
||||
if (config_["bar_width"].isInt()) prm_.bar_width = config_["bar_width"].asInt();
|
||||
if (config_["bar_height"].isInt()) prm_.bar_height = config_["bar_height"].asInt();
|
||||
prm_.orientation = ::cava::ORIENT_TOP;
|
||||
prm_.xaxis = ::cava::xaxis_scale::NONE;
|
||||
prm_.mono_opt = ::cava::AVERAGE;
|
||||
prm_.autobars = 0;
|
||||
prm_.gravity = 0;
|
||||
prm_.integral = 1;
|
||||
if (config_["gravity"].isInt()) prm_.gravity = config_["gravity"].asInt();
|
||||
if (config_["integral"].isInt()) prm_.integral = config_["integral"].asInt();
|
||||
|
||||
if (config_["framerate"].isInt()) prm_.framerate = config_["framerate"].asInt();
|
||||
// Calculate delay for Update() thread
|
||||
|
|
@ -219,6 +226,13 @@ void waybar::modules::cava::CavaBackend::loadConfig() {
|
|||
prm_.noise_reduction = config_["noise_reduction"].asDouble();
|
||||
if (config_["input_delay"].isInt())
|
||||
fetch_input_delay_ = std::chrono::seconds(config_["input_delay"].asInt());
|
||||
if (config_["gradient"].isInt()) prm_.gradient = config_["gradient"].asInt();
|
||||
if (prm_.gradient == 0)
|
||||
prm_.gradient_count = 0;
|
||||
else if (config_["gradient_count"].isInt())
|
||||
prm_.gradient_count = config_["gradient_count"].asInt();
|
||||
if (config_["sdl_width"].isInt()) prm_.sdl_width = config_["sdl_width"].asInt();
|
||||
if (config_["sdl_height"].isInt()) prm_.sdl_height = config_["sdl_height"].asInt();
|
||||
|
||||
audio_raw_.height = prm_.ascii_range;
|
||||
audio_data_.format = -1;
|
||||
|
|
@ -243,3 +257,8 @@ void waybar::modules::cava::CavaBackend::loadConfig() {
|
|||
if (!plan_) spdlog::error("cava backend plan is not provided");
|
||||
audio_raw_.previous_frame[0] = -1; // For first Update() call need to rePaint text message
|
||||
}
|
||||
|
||||
const struct ::cava::config_params* waybar::modules::cava::CavaBackend::getPrm() { return &prm_; }
|
||||
std::chrono::milliseconds waybar::modules::cava::CavaBackend::getFrameTimeMilsec() {
|
||||
return frame_time_milsec_;
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in New Issue