Merge pull request #877 from jbenden/jbenden/mpd-module
mpd: revamped to event-driven, single-threaded
This commit is contained in:
commit
41752ad5a2
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@ -37,7 +37,7 @@
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#include "modules/pulseaudio.hpp"
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#endif
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#ifdef HAVE_LIBMPDCLIENT
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#include "modules/mpd.hpp"
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#include "modules/mpd/mpd.hpp"
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#endif
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#ifdef HAVE_LIBSNDIO
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#include "modules/sndio.hpp"
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@ -1,74 +0,0 @@
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#pragma once
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#include <fmt/format.h>
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#include <mpd/client.h>
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#include <condition_variable>
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#include <thread>
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#include "ALabel.hpp"
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namespace waybar::modules {
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class MPD : public ALabel {
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public:
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MPD(const std::string&, const Json::Value&);
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auto update() -> void;
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private:
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std::thread periodic_updater();
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std::string getTag(mpd_tag_type type, unsigned idx = 0);
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void setLabel();
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std::string getStateIcon();
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std::string getOptionIcon(std::string optionName, bool activated);
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std::thread event_listener();
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// Assumes `connection_lock_` is locked
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void tryConnect();
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// If checking errors on the main connection, make sure to lock it using
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// `connection_lock_` before calling checkErrors
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void checkErrors(mpd_connection* conn);
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// Assumes `connection_lock_` is locked
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void fetchState();
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void waitForEvent();
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bool handlePlayPause(GdkEventButton* const&);
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bool stopped();
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bool playing();
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bool paused();
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const std::string module_name_;
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using unique_connection = std::unique_ptr<mpd_connection, decltype(&mpd_connection_free)>;
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using unique_status = std::unique_ptr<mpd_status, decltype(&mpd_status_free)>;
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using unique_song = std::unique_ptr<mpd_song, decltype(&mpd_song_free)>;
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// Not using unique_ptr since we don't manage the pointer
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// (It's either nullptr, or from the config)
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const char* server_;
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const unsigned port_;
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unsigned timeout_;
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// We need a mutex here because we can trigger updates from multiple thread:
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// the event based updates, the periodic updates needed for the elapsed time,
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// and the click play/pause feature
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std::mutex connection_lock_;
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unique_connection connection_;
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// The alternate connection will be used to wait for events: since it will
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// be blocking (idle) we can't send commands via this connection
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//
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// No lock since only used in the event listener thread
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unique_connection alternate_connection_;
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// Protect them using the `connection_lock_`
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unique_status status_;
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mpd_state state_;
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unique_song song_;
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// To make sure the previous periodic_updater stops before creating a new one
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std::mutex periodic_lock_;
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};
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} // namespace waybar::modules
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@ -0,0 +1,66 @@
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#pragma once
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#include <mpd/client.h>
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#include <spdlog/fmt/bundled/format.h>
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#include <spdlog/spdlog.h>
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#include <condition_variable>
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#include <thread>
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#include "ALabel.hpp"
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#include "modules/mpd/state.hpp"
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namespace waybar::modules {
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class MPD : public ALabel {
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friend class detail::Context;
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// State machine
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detail::Context context_{this};
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const std::string module_name_;
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// Not using unique_ptr since we don't manage the pointer
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// (It's either nullptr, or from the config)
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const char* server_;
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const unsigned port_;
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unsigned timeout_;
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detail::unique_connection connection_;
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detail::unique_status status_;
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mpd_state state_;
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detail::unique_song song_;
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public:
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MPD(const std::string&, const Json::Value&);
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virtual ~MPD() noexcept = default;
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auto update() -> void;
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private:
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std::string getTag(mpd_tag_type type, unsigned idx = 0) const;
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void setLabel();
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std::string getStateIcon() const;
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std::string getOptionIcon(std::string optionName, bool activated) const;
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// GUI-side methods
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bool handlePlayPause(GdkEventButton* const&);
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void emit() { dp.emit(); }
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// MPD-side, Non-GUI methods.
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void tryConnect();
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void checkErrors(mpd_connection* conn);
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void fetchState();
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void queryMPD();
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inline bool stopped() const { return connection_ && state_ == MPD_STATE_STOP; }
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inline bool playing() const { return connection_ && state_ == MPD_STATE_PLAY; }
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inline bool paused() const { return connection_ && state_ == MPD_STATE_PAUSE; }
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};
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#if !defined(MPD_NOINLINE)
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#include "modules/mpd/state.inl.hpp"
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#endif
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} // namespace waybar::modules
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@ -0,0 +1,217 @@
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#pragma once
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#include <mpd/client.h>
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#include <spdlog/fmt/bundled/format.h>
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#include <spdlog/spdlog.h>
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#include <condition_variable>
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#include <thread>
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#include "ALabel.hpp"
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namespace waybar::modules {
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class MPD;
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} // namespace waybar::modules
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namespace waybar::modules::detail {
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using unique_connection = std::unique_ptr<mpd_connection, decltype(&mpd_connection_free)>;
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using unique_status = std::unique_ptr<mpd_status, decltype(&mpd_status_free)>;
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using unique_song = std::unique_ptr<mpd_song, decltype(&mpd_song_free)>;
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class Context;
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/// This state machine loosely follows a non-hierarchical, statechart
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/// pattern, and includes ENTRY and EXIT actions.
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///
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/// The State class is the base class for all other states. The
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/// entry and exit methods are automatically called when entering
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/// into a new state and exiting from the current state. This
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/// includes initially entering (Disconnected class) and exiting
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/// Waybar.
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///
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/// The following nested "top-level" states are represented:
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/// 1. Idle - await notification of MPD activity.
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/// 2. All Non-Idle states:
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/// 1. Playing - An active song is producing audio output.
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/// 2. Paused - The current song is paused.
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/// 3. Stopped - No song is actively playing.
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/// 3. Disconnected - periodically attempt MPD (re-)connection.
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///
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/// NOTE: Since this statechart is non-hierarchical, the above
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/// states are flattened into a set.
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class State {
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public:
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virtual ~State() noexcept = default;
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virtual void entry() noexcept { spdlog::debug("mpd: ignore entry action"); }
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virtual void exit() noexcept { spdlog::debug("mpd: ignore exit action"); }
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virtual void play() { spdlog::debug("mpd: ignore play state transition"); }
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virtual void stop() { spdlog::debug("mpd: ignore stop state transition"); }
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virtual void pause() { spdlog::debug("mpd: ignore pause state transition"); }
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/// Request state update the GUI.
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virtual void update() noexcept { spdlog::debug("mpd: ignoring update method request"); }
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};
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class Idle : public State {
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Context* const ctx_;
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sigc::connection idle_connection_;
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public:
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Idle(Context* const ctx) : ctx_{ctx} {}
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virtual ~Idle() noexcept { this->exit(); };
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void entry() noexcept override;
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void exit() noexcept override;
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void play() override;
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void stop() override;
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void pause() override;
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void update() noexcept override;
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private:
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Idle(const Idle&) = delete;
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Idle& operator=(const Idle&) = delete;
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bool on_io(Glib::IOCondition const&);
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};
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class Playing : public State {
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Context* const ctx_;
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sigc::connection timer_connection_;
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public:
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Playing(Context* const ctx) : ctx_{ctx} {}
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virtual ~Playing() noexcept { this->exit(); }
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void entry() noexcept override;
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void exit() noexcept override;
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void pause() override;
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void stop() override;
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void update() noexcept override;
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private:
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Playing(Playing const&) = delete;
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Playing& operator=(Playing const&) = delete;
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bool on_timer();
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};
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class Paused : public State {
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Context* const ctx_;
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sigc::connection timer_connection_;
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public:
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Paused(Context* const ctx) : ctx_{ctx} {}
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virtual ~Paused() noexcept { this->exit(); }
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void entry() noexcept override;
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void exit() noexcept override;
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void play() override;
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void stop() override;
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void update() noexcept override;
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private:
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Paused(Paused const&) = delete;
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Paused& operator=(Paused const&) = delete;
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bool on_timer();
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};
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class Stopped : public State {
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Context* const ctx_;
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sigc::connection timer_connection_;
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public:
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Stopped(Context* const ctx) : ctx_{ctx} {}
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virtual ~Stopped() noexcept { this->exit(); }
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void entry() noexcept override;
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void exit() noexcept override;
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void play() override;
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void pause() override;
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void update() noexcept override;
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private:
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Stopped(Stopped const&) = delete;
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Stopped& operator=(Stopped const&) = delete;
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bool on_timer();
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};
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class Disconnected : public State {
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Context* const ctx_;
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sigc::connection timer_connection_;
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public:
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Disconnected(Context* const ctx) : ctx_{ctx} {}
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virtual ~Disconnected() noexcept { this->exit(); }
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void entry() noexcept override;
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void exit() noexcept override;
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void update() noexcept override;
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private:
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Disconnected(Disconnected const&) = delete;
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Disconnected& operator=(Disconnected const&) = delete;
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void arm_timer(int interval) noexcept;
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void disarm_timer() noexcept;
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bool on_timer();
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};
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class Context {
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std::unique_ptr<State> state_;
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waybar::modules::MPD* mpd_module_;
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friend class State;
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friend class Playing;
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friend class Paused;
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friend class Stopped;
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friend class Disconnected;
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friend class Idle;
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protected:
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void setState(std::unique_ptr<State>&& new_state) noexcept {
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if (state_.get() != nullptr) {
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state_->exit();
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}
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state_ = std::move(new_state);
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state_->entry();
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}
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bool is_connected() const;
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bool is_playing() const;
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bool is_paused() const;
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bool is_stopped() const;
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constexpr std::size_t interval() const;
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void tryConnect() const;
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void checkErrors(mpd_connection*) const;
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void do_update();
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void queryMPD() const;
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void fetchState() const;
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constexpr mpd_state state() const;
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void emit() const;
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[[nodiscard]] unique_connection& connection();
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public:
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explicit Context(waybar::modules::MPD* const mpd_module)
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: state_{std::make_unique<Disconnected>(this)}, mpd_module_{mpd_module} {
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state_->entry();
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}
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void play() { state_->play(); }
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void stop() { state_->stop(); }
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void pause() { state_->pause(); }
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void update() noexcept { state_->update(); }
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};
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} // namespace waybar::modules::detail
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@ -0,0 +1,24 @@
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#pragma once
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namespace detail {
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inline bool Context::is_connected() const { return mpd_module_->connection_ != nullptr; }
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inline bool Context::is_playing() const { return mpd_module_->playing(); }
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inline bool Context::is_paused() const { return mpd_module_->paused(); }
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inline bool Context::is_stopped() const { return mpd_module_->stopped(); }
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constexpr inline std::size_t Context::interval() const { return mpd_module_->interval_.count(); }
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inline void Context::tryConnect() const { mpd_module_->tryConnect(); }
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inline unique_connection& Context::connection() { return mpd_module_->connection_; }
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constexpr inline mpd_state Context::state() const { return mpd_module_->state_; }
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inline void Context::do_update() {
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mpd_module_->setLabel();
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}
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inline void Context::checkErrors(mpd_connection* conn) const { mpd_module_->checkErrors(conn); }
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inline void Context::queryMPD() const { mpd_module_->queryMPD(); }
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inline void Context::fetchState() const { mpd_module_->fetchState(); }
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inline void Context::emit() const { mpd_module_->emit(); }
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} // namespace detail
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@ -213,7 +213,8 @@ endif
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if libmpdclient.found()
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add_project_arguments('-DHAVE_LIBMPDCLIENT', language: 'cpp')
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src_files += 'src/modules/mpd.cpp'
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src_files += 'src/modules/mpd/mpd.cpp'
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src_files += 'src/modules/mpd/state.cpp'
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endif
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if gtk_layer_shell.found()
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@ -1,8 +1,15 @@
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#include "modules/mpd.hpp"
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#include "modules/mpd/mpd.hpp"
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#include <fmt/chrono.h>
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#include <spdlog/fmt/bundled/chrono.h>
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#include <spdlog/spdlog.h>
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#include "modules/mpd/state.hpp"
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#if defined(MPD_NOINLINE)
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namespace waybar::modules {
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#include "modules/mpd/state.inl.hpp"
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} // namespace waybar::modules
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#endif
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waybar::modules::MPD::MPD(const std::string& id, const Json::Value& config)
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: ALabel(config, "mpd", id, "{album} - {artist} - {title}", 5),
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module_name_(id.empty() ? "mpd" : "mpd#" + id),
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@ -10,7 +17,6 @@ waybar::modules::MPD::MPD(const std::string& id, const Json::Value& config)
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port_(config_["port"].isUInt() ? config["port"].asUInt() : 0),
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timeout_(config_["timeout"].isUInt() ? config_["timeout"].asUInt() * 1'000 : 30'000),
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connection_(nullptr, &mpd_connection_free),
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alternate_connection_(nullptr, &mpd_connection_free),
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status_(nullptr, &mpd_status_free),
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song_(nullptr, &mpd_song_free) {
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if (!config_["port"].isNull() && !config_["port"].isUInt()) {
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@ -28,73 +34,33 @@ waybar::modules::MPD::MPD(const std::string& id, const Json::Value& config)
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server_ = config["server"].asCString();
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}
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event_listener().detach();
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|
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event_box_.add_events(Gdk::BUTTON_PRESS_MASK);
|
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event_box_.signal_button_press_event().connect(sigc::mem_fun(*this, &MPD::handlePlayPause));
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}
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auto waybar::modules::MPD::update() -> void {
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std::lock_guard guard(connection_lock_);
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tryConnect();
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if (connection_ != nullptr) {
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try {
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bool wasPlaying = playing();
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if(!wasPlaying) {
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// Wait until the periodic_updater has stopped
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std::lock_guard periodic_guard(periodic_lock_);
|
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}
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fetchState();
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if (!wasPlaying && playing()) {
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periodic_updater().detach();
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}
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||||
} catch (const std::exception& e) {
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spdlog::error("{}: {}", module_name_, e.what());
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state_ = MPD_STATE_UNKNOWN;
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}
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||||
}
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||||
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||||
setLabel();
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||||
context_.update();
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||||
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||||
// Call parent update
|
||||
ALabel::update();
|
||||
}
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||||
|
||||
std::thread waybar::modules::MPD::event_listener() {
|
||||
return std::thread([this] {
|
||||
while (true) {
|
||||
void waybar::modules::MPD::queryMPD() {
|
||||
if (connection_ != nullptr) {
|
||||
spdlog::debug("{}: fetching state information", module_name_);
|
||||
try {
|
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if (connection_ == nullptr) {
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// Retry periodically if no connection
|
||||
dp.emit();
|
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std::this_thread::sleep_for(interval_);
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||||
} else {
|
||||
waitForEvent();
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dp.emit();
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||||
}
|
||||
} catch (const std::exception& e) {
|
||||
if (strcmp(e.what(), "Connection to MPD closed") == 0) {
|
||||
spdlog::debug("{}: {}", module_name_, e.what());
|
||||
} else {
|
||||
spdlog::warn("{}: {}", module_name_, e.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
fetchState();
|
||||
spdlog::debug("{}: fetch complete", module_name_);
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::error("{}: {}", module_name_, e.what());
|
||||
state_ = MPD_STATE_UNKNOWN;
|
||||
}
|
||||
|
||||
std::thread waybar::modules::MPD::periodic_updater() {
|
||||
return std::thread([this] {
|
||||
std::lock_guard guard(periodic_lock_);
|
||||
while (connection_ != nullptr && playing()) {
|
||||
dp.emit();
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
std::string waybar::modules::MPD::getTag(mpd_tag_type type, unsigned idx) {
|
||||
std::string waybar::modules::MPD::getTag(mpd_tag_type type, unsigned idx) const {
|
||||
std::string result =
|
||||
config_["unknown-tag"].isString() ? config_["unknown-tag"].asString() : "N/A";
|
||||
const char* tag = mpd_song_get_tag(song_.get(), type, idx);
|
||||
|
@ -149,8 +115,8 @@ void waybar::modules::MPD::setLabel() {
|
|||
label_.get_style_context()->add_class("playing");
|
||||
label_.get_style_context()->remove_class("paused");
|
||||
} else if (paused()) {
|
||||
format =
|
||||
config_["format-paused"].isString() ? config_["format-paused"].asString() : config_["format"].asString();
|
||||
format = config_["format-paused"].isString() ? config_["format-paused"].asString()
|
||||
: config_["format"].asString();
|
||||
label_.get_style_context()->add_class("paused");
|
||||
label_.get_style_context()->remove_class("playing");
|
||||
}
|
||||
|
@ -216,7 +182,7 @@ void waybar::modules::MPD::setLabel() {
|
|||
}
|
||||
}
|
||||
|
||||
std::string waybar::modules::MPD::getStateIcon() {
|
||||
std::string waybar::modules::MPD::getStateIcon() const {
|
||||
if (!config_["state-icons"].isObject()) {
|
||||
return "";
|
||||
}
|
||||
|
@ -238,7 +204,7 @@ std::string waybar::modules::MPD::getStateIcon() {
|
|||
}
|
||||
}
|
||||
|
||||
std::string waybar::modules::MPD::getOptionIcon(std::string optionName, bool activated) {
|
||||
std::string waybar::modules::MPD::getOptionIcon(std::string optionName, bool activated) const {
|
||||
if (!config_[optionName + "-icons"].isObject()) {
|
||||
return "";
|
||||
}
|
||||
|
@ -261,15 +227,11 @@ void waybar::modules::MPD::tryConnect() {
|
|||
}
|
||||
|
||||
connection_ =
|
||||
unique_connection(mpd_connection_new(server_, port_, timeout_), &mpd_connection_free);
|
||||
detail::unique_connection(mpd_connection_new(server_, port_, timeout_), &mpd_connection_free);
|
||||
|
||||
alternate_connection_ =
|
||||
unique_connection(mpd_connection_new(server_, port_, timeout_), &mpd_connection_free);
|
||||
|
||||
if (connection_ == nullptr || alternate_connection_ == nullptr) {
|
||||
if (connection_ == nullptr) {
|
||||
spdlog::error("{}: Failed to connect to MPD", module_name_);
|
||||
connection_.reset();
|
||||
alternate_connection_.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -279,7 +241,6 @@ void waybar::modules::MPD::tryConnect() {
|
|||
} catch (std::runtime_error& e) {
|
||||
spdlog::error("{}: Failed to connect to MPD: {}", module_name_, e.what());
|
||||
connection_.reset();
|
||||
alternate_connection_.reset();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -292,7 +253,6 @@ void waybar::modules::MPD::checkErrors(mpd_connection* conn) {
|
|||
case MPD_ERROR_CLOSED:
|
||||
mpd_connection_clear_error(conn);
|
||||
connection_.reset();
|
||||
alternate_connection_.reset();
|
||||
state_ = MPD_STATE_UNKNOWN;
|
||||
throw std::runtime_error("Connection to MPD closed");
|
||||
default:
|
||||
|
@ -306,37 +266,20 @@ void waybar::modules::MPD::checkErrors(mpd_connection* conn) {
|
|||
}
|
||||
|
||||
void waybar::modules::MPD::fetchState() {
|
||||
if (connection_ == nullptr) {
|
||||
spdlog::error("{}: Not connected to MPD", module_name_);
|
||||
return;
|
||||
}
|
||||
|
||||
auto conn = connection_.get();
|
||||
status_ = unique_status(mpd_run_status(conn), &mpd_status_free);
|
||||
|
||||
status_ = detail::unique_status(mpd_run_status(conn), &mpd_status_free);
|
||||
checkErrors(conn);
|
||||
|
||||
state_ = mpd_status_get_state(status_.get());
|
||||
checkErrors(conn);
|
||||
|
||||
song_ = unique_song(mpd_run_current_song(conn), &mpd_song_free);
|
||||
checkErrors(conn);
|
||||
}
|
||||
|
||||
void waybar::modules::MPD::waitForEvent() {
|
||||
auto conn = alternate_connection_.get();
|
||||
// Wait for a player (play/pause), option (random, shuffle, etc.), or playlist
|
||||
// change
|
||||
if (!mpd_send_idle_mask(
|
||||
conn, static_cast<mpd_idle>(MPD_IDLE_PLAYER | MPD_IDLE_OPTIONS | MPD_IDLE_QUEUE))) {
|
||||
checkErrors(conn);
|
||||
return;
|
||||
}
|
||||
// alternate_idle_ = true;
|
||||
|
||||
// See issue #277:
|
||||
// https://github.com/Alexays/Waybar/issues/277
|
||||
mpd_recv_idle(conn, /* disable_timeout = */ false);
|
||||
// See issue #281:
|
||||
// https://github.com/Alexays/Waybar/issues/281
|
||||
std::lock_guard guard(connection_lock_);
|
||||
|
||||
checkErrors(conn);
|
||||
mpd_response_finish(conn);
|
||||
|
||||
song_ = detail::unique_song(mpd_run_current_song(conn), &mpd_song_free);
|
||||
checkErrors(conn);
|
||||
}
|
||||
|
||||
|
@ -346,24 +289,13 @@ bool waybar::modules::MPD::handlePlayPause(GdkEventButton* const& e) {
|
|||
}
|
||||
|
||||
if (e->button == 1) {
|
||||
std::lock_guard guard(connection_lock_);
|
||||
if (stopped()) {
|
||||
mpd_run_play(connection_.get());
|
||||
} else {
|
||||
mpd_run_toggle_pause(connection_.get());
|
||||
}
|
||||
if (state_ == MPD_STATE_PLAY)
|
||||
context_.pause();
|
||||
else
|
||||
context_.play();
|
||||
} else if (e->button == 3) {
|
||||
std::lock_guard guard(connection_lock_);
|
||||
mpd_run_stop(connection_.get());
|
||||
context_.stop();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool waybar::modules::MPD::stopped() {
|
||||
return connection_ == nullptr || state_ == MPD_STATE_UNKNOWN || state_ == MPD_STATE_STOP || status_ == nullptr;
|
||||
}
|
||||
|
||||
bool waybar::modules::MPD::playing() { return connection_ != nullptr && state_ == MPD_STATE_PLAY; }
|
||||
|
||||
bool waybar::modules::MPD::paused() { return connection_ != nullptr && state_ == MPD_STATE_PAUSE; }
|
|
@ -0,0 +1,382 @@
|
|||
#include "modules/mpd/state.hpp"
|
||||
|
||||
#include <spdlog/fmt/bundled/chrono.h>
|
||||
#include <spdlog/spdlog.h>
|
||||
|
||||
#include "modules/mpd/mpd.hpp"
|
||||
#if defined(MPD_NOINLINE)
|
||||
namespace waybar::modules {
|
||||
#include "modules/mpd/state.inl.hpp"
|
||||
} // namespace waybar::modules
|
||||
#endif
|
||||
|
||||
namespace waybar::modules::detail {
|
||||
|
||||
#define IDLE_RUN_NOIDLE_AND_CMD(...) \
|
||||
if (idle_connection_.connected()) { \
|
||||
idle_connection_.disconnect(); \
|
||||
auto conn = ctx_->connection().get(); \
|
||||
if (!mpd_run_noidle(conn)) { \
|
||||
if (mpd_connection_get_error(conn) != MPD_ERROR_SUCCESS) { \
|
||||
spdlog::error("mpd: Idle: failed to unregister for IDLE events"); \
|
||||
ctx_->checkErrors(conn); \
|
||||
} \
|
||||
} \
|
||||
__VA_ARGS__; \
|
||||
}
|
||||
|
||||
void Idle::play() {
|
||||
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_play(conn));
|
||||
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
}
|
||||
|
||||
void Idle::pause() {
|
||||
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_pause(conn, true));
|
||||
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
}
|
||||
|
||||
void Idle::stop() {
|
||||
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_stop(conn));
|
||||
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
}
|
||||
|
||||
#undef IDLE_RUN_NOIDLE_AND_CMD
|
||||
|
||||
void Idle::update() noexcept {
|
||||
// This is intentionally blank.
|
||||
}
|
||||
|
||||
void Idle::entry() noexcept {
|
||||
auto conn = ctx_->connection().get();
|
||||
assert(conn != nullptr);
|
||||
|
||||
if (!mpd_send_idle_mask(
|
||||
conn, static_cast<mpd_idle>(MPD_IDLE_PLAYER | MPD_IDLE_OPTIONS | MPD_IDLE_QUEUE))) {
|
||||
ctx_->checkErrors(conn);
|
||||
spdlog::error("mpd: Idle: failed to register for IDLE events");
|
||||
} else {
|
||||
spdlog::debug("mpd: Idle: watching FD");
|
||||
sigc::slot<bool, Glib::IOCondition const&> idle_slot = sigc::mem_fun(*this, &Idle::on_io);
|
||||
idle_connection_ =
|
||||
Glib::signal_io().connect(idle_slot,
|
||||
mpd_connection_get_fd(conn),
|
||||
Glib::IO_IN | Glib::IO_PRI | Glib::IO_ERR | Glib::IO_HUP);
|
||||
}
|
||||
}
|
||||
|
||||
void Idle::exit() noexcept {
|
||||
if (idle_connection_.connected()) {
|
||||
idle_connection_.disconnect();
|
||||
spdlog::debug("mpd: Idle: unwatching FD");
|
||||
}
|
||||
}
|
||||
|
||||
bool Idle::on_io(Glib::IOCondition const&) {
|
||||
auto conn = ctx_->connection().get();
|
||||
|
||||
// callback should do this:
|
||||
enum mpd_idle events = mpd_recv_idle(conn, /* ignore_timeout?= */ false);
|
||||
spdlog::debug("mpd: Idle: recv_idle events -> {}", events);
|
||||
|
||||
mpd_response_finish(conn);
|
||||
try {
|
||||
ctx_->checkErrors(conn);
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::warn("mpd: Idle: error: {}", e.what());
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx_->fetchState();
|
||||
mpd_state state = ctx_->state();
|
||||
|
||||
if (state == MPD_STATE_STOP) {
|
||||
ctx_->emit();
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
} else if (state == MPD_STATE_PLAY) {
|
||||
ctx_->emit();
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
} else if (state == MPD_STATE_PAUSE) {
|
||||
ctx_->emit();
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
} else {
|
||||
ctx_->emit();
|
||||
// self transition
|
||||
ctx_->setState(std::make_unique<Idle>(ctx_));
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Playing::entry() noexcept {
|
||||
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Playing::on_timer);
|
||||
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 1'000);
|
||||
spdlog::debug("mpd: Playing: enabled 1 second periodic timer.");
|
||||
}
|
||||
|
||||
void Playing::exit() noexcept {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
spdlog::debug("mpd: Playing: disabled 1 second periodic timer.");
|
||||
}
|
||||
}
|
||||
|
||||
bool Playing::on_timer() {
|
||||
// Attempt to connect with MPD.
|
||||
try {
|
||||
ctx_->tryConnect();
|
||||
|
||||
// Success?
|
||||
if (!ctx_->is_connected()) {
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx_->fetchState();
|
||||
|
||||
if (!ctx_->is_playing()) {
|
||||
if (ctx_->is_paused()) {
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
} else {
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx_->queryMPD();
|
||||
ctx_->emit();
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::warn("mpd: Playing: error: {}", e.what());
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void Playing::stop() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_stop(ctx_->connection().get());
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
}
|
||||
|
||||
void Playing::pause() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_pause(ctx_->connection().get(), true);
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
}
|
||||
|
||||
void Playing::update() noexcept { ctx_->do_update(); }
|
||||
|
||||
void Paused::entry() noexcept {
|
||||
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Paused::on_timer);
|
||||
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 200);
|
||||
spdlog::debug("mpd: Paused: enabled 200 ms periodic timer.");
|
||||
}
|
||||
|
||||
void Paused::exit() noexcept {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
spdlog::debug("mpd: Paused: disabled 200 ms periodic timer.");
|
||||
}
|
||||
}
|
||||
|
||||
bool Paused::on_timer() {
|
||||
bool rc = true;
|
||||
|
||||
// Attempt to connect with MPD.
|
||||
try {
|
||||
ctx_->tryConnect();
|
||||
|
||||
// Success?
|
||||
if (!ctx_->is_connected()) {
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx_->fetchState();
|
||||
|
||||
ctx_->emit();
|
||||
|
||||
if (ctx_->is_paused()) {
|
||||
ctx_->setState(std::make_unique<Idle>(ctx_));
|
||||
rc = false;
|
||||
} else if (ctx_->is_playing()) {
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
rc = false;
|
||||
} else if (ctx_->is_stopped()) {
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
rc = false;
|
||||
}
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::warn("mpd: Paused: error: {}", e.what());
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
rc = false;
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
void Paused::play() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_play(ctx_->connection().get());
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
}
|
||||
|
||||
void Paused::stop() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_stop(ctx_->connection().get());
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
}
|
||||
|
||||
void Paused::update() noexcept { ctx_->do_update(); }
|
||||
|
||||
void Stopped::entry() noexcept {
|
||||
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Stopped::on_timer);
|
||||
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 200);
|
||||
spdlog::debug("mpd: Stopped: enabled 200 ms periodic timer.");
|
||||
}
|
||||
|
||||
void Stopped::exit() noexcept {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
spdlog::debug("mpd: Stopped: disabled 200 ms periodic timer.");
|
||||
}
|
||||
}
|
||||
|
||||
bool Stopped::on_timer() {
|
||||
bool rc = true;
|
||||
|
||||
// Attempt to connect with MPD.
|
||||
try {
|
||||
ctx_->tryConnect();
|
||||
|
||||
// Success?
|
||||
if (!ctx_->is_connected()) {
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
return false;
|
||||
}
|
||||
|
||||
ctx_->fetchState();
|
||||
|
||||
ctx_->emit();
|
||||
|
||||
if (ctx_->is_stopped()) {
|
||||
ctx_->setState(std::make_unique<Idle>(ctx_));
|
||||
rc = false;
|
||||
} else if (ctx_->is_playing()) {
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
rc = false;
|
||||
} else if (ctx_->is_paused()) {
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
rc = false;
|
||||
}
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::warn("mpd: Stopped: error: {}", e.what());
|
||||
ctx_->setState(std::make_unique<Disconnected>(ctx_));
|
||||
rc = false;
|
||||
}
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
void Stopped::play() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_play(ctx_->connection().get());
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
}
|
||||
|
||||
void Stopped::pause() {
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
|
||||
mpd_run_pause(ctx_->connection().get(), true);
|
||||
}
|
||||
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
}
|
||||
|
||||
void Stopped::update() noexcept { ctx_->do_update(); }
|
||||
|
||||
void Disconnected::arm_timer(int interval) noexcept {
|
||||
// unregister timer, if present
|
||||
disarm_timer();
|
||||
|
||||
// register timer
|
||||
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Disconnected::on_timer);
|
||||
timer_connection_ =
|
||||
Glib::signal_timeout().connect(timer_slot, interval);
|
||||
spdlog::debug("mpd: Disconnected: enabled interval timer.");
|
||||
}
|
||||
|
||||
void Disconnected::disarm_timer() noexcept {
|
||||
// unregister timer, if present
|
||||
if (timer_connection_.connected()) {
|
||||
timer_connection_.disconnect();
|
||||
spdlog::debug("mpd: Disconnected: disabled interval timer.");
|
||||
}
|
||||
}
|
||||
|
||||
void Disconnected::entry() noexcept {
|
||||
arm_timer(1'000);
|
||||
}
|
||||
|
||||
void Disconnected::exit() noexcept {
|
||||
disarm_timer();
|
||||
}
|
||||
|
||||
bool Disconnected::on_timer() {
|
||||
// Attempt to connect with MPD.
|
||||
try {
|
||||
ctx_->tryConnect();
|
||||
|
||||
// Success?
|
||||
if (ctx_->is_connected()) {
|
||||
ctx_->fetchState();
|
||||
ctx_->emit();
|
||||
|
||||
if (ctx_->is_playing()) {
|
||||
ctx_->setState(std::make_unique<Playing>(ctx_));
|
||||
} else if (ctx_->is_paused()) {
|
||||
ctx_->setState(std::make_unique<Paused>(ctx_));
|
||||
} else {
|
||||
ctx_->setState(std::make_unique<Stopped>(ctx_));
|
||||
}
|
||||
|
||||
return false; // do not rearm timer
|
||||
}
|
||||
} catch (std::exception const& e) {
|
||||
spdlog::warn("mpd: Disconnected: error: {}", e.what());
|
||||
}
|
||||
|
||||
arm_timer(ctx_->interval() * 1'000);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Disconnected::update() noexcept { ctx_->do_update(); }
|
||||
|
||||
} // namespace waybar::modules::detail
|
Loading…
Reference in New Issue