Sway/window: Only update icon from main thread
If Gtk objects get updated from other threads than the main thread GTK
can get confused. This is a regression of bcadf64031
.
Fixes #1464, #1474
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parent
54b1df69a9
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@ -25,6 +25,7 @@ class Window : public AIconLabel, public sigc::trackable {
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std::string& output);
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void getTree();
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std::string rewriteTitle(const std::string& title);
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void updateAppIconName();
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void updateAppIcon();
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const Bar& bar_;
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@ -33,6 +34,8 @@ class Window : public AIconLabel, public sigc::trackable {
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std::string app_id_;
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std::string old_app_id_;
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std::size_t app_nb_;
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bool update_app_icon_{true};
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std::string app_icon_name_;
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util::JsonParser parser_;
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std::mutex mutex_;
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Ipc ipc_;
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@ -38,7 +38,7 @@ void Window::onCmd(const struct Ipc::ipc_response& res) {
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auto payload = parser_.parse(res.payload);
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auto output = payload["output"].isString() ? payload["output"].asString() : "";
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std::tie(app_nb_, windowId_, window_, app_id_) = getFocusedNode(payload["nodes"], output);
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updateAppIcon();
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updateAppIconName();
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dp.emit();
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} catch (const std::exception& e) {
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spdlog::error("Window: {}", e.what());
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@ -79,17 +79,30 @@ std::optional<Glib::ustring> getIconName(const std::string& app_id) {
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return {};
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}
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void Window::updateAppIcon() {
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void Window::updateAppIconName() {
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if (!iconEnabled()) {
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return;
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}
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const auto icon_name = getIconName(app_id_);
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if (icon_name.has_value()) {
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image_.set_from_icon_name(icon_name.value(), Gtk::ICON_SIZE_LARGE_TOOLBAR);
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image_.set_visible(true);
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return;
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app_icon_name_ = icon_name.value();
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} else {
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app_icon_name_ = "";
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}
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update_app_icon_ = true;
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}
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void Window::updateAppIcon() {
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if (update_app_icon_) {
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update_app_icon_ = false;
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if (app_icon_name_.empty()) {
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image_.set_visible(false);
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} else {
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image_.set_from_icon_name(app_icon_name_, Gtk::ICON_SIZE_LARGE_TOOLBAR);
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image_.set_visible(true);
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}
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}
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image_.set_visible(false);
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}
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auto Window::update() -> void {
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@ -119,6 +132,9 @@ auto Window::update() -> void {
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if (tooltipEnabled()) {
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label_.set_tooltip_text(window_);
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}
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updateAppIcon();
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// Call parent update
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AIconLabel::update();
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}
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