refactor(Window): simpler conditions
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2d9bcb1a2d
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717a07d584
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@ -43,21 +43,19 @@ void Window::onEvent(const struct Ipc::ipc_response& res) {
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void Window::onCmd(const struct Ipc::ipc_response& res) {
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auto [nb, id, name, app_id] = getFocusedNode(res.payload);
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if (nb == 0) {
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bar_.window.get_style_context()->add_class("empty");
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} else {
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bar_.window.get_style_context()->remove_class("empty");
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}
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if (!app_id_.empty()) {
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bar_.window.get_style_context()->remove_class(app_id_);
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}
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if (nb == 1) {
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if (nb == 0) {
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bar_.window.get_style_context()->add_class("empty");
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} else if (nb == 1) {
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bar_.window.get_style_context()->add_class("solo");
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if (!app_id.empty()) {
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bar_.window.get_style_context()->add_class(app_id);
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}
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} else {
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bar_.window.get_style_context()->remove_class("solo");
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bar_.window.get_style_context()->remove_class("empty");
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}
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app_id_ = app_id;
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if (windowId_ != id || window_ != name) {
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