Merge pull request #2323 from zjeffer/mediaplayer-improvements

Mediaplayer improvements
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Alexis Rouillard 2023-07-24 08:56:46 +02:00 committed by GitHub
commit 8ce1d15885
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1 changed files with 145 additions and 91 deletions

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@ -1,89 +1,158 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
import gi
gi.require_version("Playerctl", "2.0")
from gi.repository import Playerctl, GLib
from gi.repository.Playerctl import Player
import argparse import argparse
import logging import logging
import sys import sys
import signal import signal
import gi import gi
import json import json
gi.require_version('Playerctl', '2.0') import os
from gi.repository import Playerctl, GLib from typing import List
logger = logging.getLogger(__name__) logger = logging.getLogger(__name__)
def write_output(text, player):
logger.info('Writing output')
output = {'text': text,
'class': 'custom-' + player.props.player_name,
'alt': player.props.player_name}
sys.stdout.write(json.dumps(output) + '\n')
sys.stdout.flush()
def on_play(player, status, manager):
logger.info('Received new playback status')
on_metadata(player, player.props.metadata, manager)
def on_metadata(player, metadata, manager):
logger.info('Received new metadata')
track_info = ''
if player.props.player_name == 'spotify' and \
'mpris:trackid' in metadata.keys() and \
':ad:' in player.props.metadata['mpris:trackid']:
track_info = 'AD PLAYING'
elif player.get_artist() != '' and player.get_title() != '':
track_info = '{artist} - {title}'.format(artist=player.get_artist(),
title=player.get_title())
else:
track_info = player.get_title()
if player.props.status != 'Playing' and track_info:
track_info = '' + track_info
write_output(track_info, player)
def on_player_appeared(manager, player, selected_player=None):
if player is not None and (selected_player is None or player.name == selected_player):
init_player(manager, player)
else:
logger.debug("New player appeared, but it's not the selected player, skipping")
def on_player_vanished(manager, player):
logger.info('Player has vanished')
sys.stdout.write('\n')
sys.stdout.flush()
def init_player(manager, name):
logger.debug('Initialize player: {player}'.format(player=name.name))
player = Playerctl.Player.new_from_name(name)
player.connect('playback-status', on_play, manager)
player.connect('metadata', on_metadata, manager)
manager.manage_player(player)
on_metadata(player, player.props.metadata, manager)
def signal_handler(sig, frame): def signal_handler(sig, frame):
logger.debug('Received signal to stop, exiting') logger.info("Received signal to stop, exiting")
sys.stdout.write('\n') sys.stdout.write("\n")
sys.stdout.flush() sys.stdout.flush()
# loop.quit() # loop.quit()
sys.exit(0) sys.exit(0)
class PlayerManager:
def __init__(self, selected_player=None):
self.manager = Playerctl.PlayerManager()
self.loop = GLib.MainLoop()
self.manager.connect(
"name-appeared", lambda *args: self.on_player_appeared(*args))
self.manager.connect(
"player-vanished", lambda *args: self.on_player_vanished(*args))
signal.signal(signal.SIGINT, signal_handler)
signal.signal(signal.SIGTERM, signal_handler)
signal.signal(signal.SIGPIPE, signal.SIG_DFL)
self.selected_player = selected_player
self.init_players()
def init_players(self):
for player in self.manager.props.player_names:
if self.selected_player is not None and self.selected_player != player.name:
logger.debug(f"{player.name} is not the filtered player, skipping it")
continue
self.init_player(player)
def run(self):
logger.info("Starting main loop")
self.loop.run()
def init_player(self, player):
logger.info(f"Initialize new player: {player.name}")
player = Playerctl.Player.new_from_name(player)
player.connect("playback-status",
self.on_playback_status_changed, None)
player.connect("metadata", self.on_metadata_changed, None)
self.manager.manage_player(player)
self.on_metadata_changed(player, player.props.metadata)
def get_players(self) -> List[Player]:
return self.manager.props.players
def write_output(self, text, player):
logger.debug(f"Writing output: {text}")
output = {"text": text,
"class": "custom-" + player.props.player_name,
"alt": player.props.player_name}
sys.stdout.write(json.dumps(output) + "\n")
sys.stdout.flush()
def clear_output(self):
sys.stdout.write("\n")
sys.stdout.flush()
def on_playback_status_changed(self, player, status, _=None):
logger.debug(f"Playback status changed for player {player.props.player_name}: {status}")
self.on_metadata_changed(player, player.props.metadata)
def get_first_playing_player(self):
players = self.get_players()
logger.debug(f"Getting first playing player from {len(players)} players")
if len(players) > 0:
# if any are playing, show the first one that is playing
# reverse order, so that the most recently added ones are preferred
for player in players[::-1]:
if player.props.status == "Playing":
return player
# if none are playing, show the first one
return players[0]
else:
logger.debug("No players found")
return None
def show_most_important_player(self):
logger.debug("Showing most important player")
# show the currently playing player
# or else show the first paused player
# or else show nothing
current_player = self.get_first_playing_player()
if current_player is not None:
self.on_metadata_changed(current_player, current_player.props.metadata)
else:
self.clear_output()
def on_metadata_changed(self, player, metadata, _=None):
logger.debug(f"Metadata changed for player {player.props.player_name}")
player_name = player.props.player_name
artist = player.get_artist()
title = player.get_title()
track_info = ""
if player_name == "spotify" and "mpris:trackid" in metadata.keys() and ":ad:" in player.props.metadata["mpris:trackid"]:
track_info = "Advertisement"
elif artist is not None and title is not None:
track_info = f"{artist} - {title}"
else:
track_info = title
if track_info:
if player.props.status == "Playing":
track_info = "" + track_info
else:
track_info = "" + track_info
# only print output if no other player is playing
current_playing = self.get_first_playing_player()
if current_playing is None or current_playing.props.player_name == player.props.player_name:
self.write_output(track_info, player)
else:
logger.debug(f"Other player {current_playing.props.player_name} is playing, skipping")
def on_player_appeared(self, _, player):
logger.info(f"Player has appeared: {player.name}")
if player is not None and (self.selected_player is None or player.name == self.selected_player):
self.init_player(player)
else:
logger.debug(
"New player appeared, but it's not the selected player, skipping")
def on_player_vanished(self, _, player):
logger.info(f"Player {player.props.player_name} has vanished")
self.show_most_important_player()
def parse_arguments(): def parse_arguments():
parser = argparse.ArgumentParser() parser = argparse.ArgumentParser()
# Increase verbosity with every occurrence of -v # Increase verbosity with every occurrence of -v
parser.add_argument('-v', '--verbose', action='count', default=0) parser.add_argument("-v", "--verbose", action="count", default=0)
# Define for which player we're listening # Define for which player we"re listening
parser.add_argument('--player') parser.add_argument("--player")
parser.add_argument("--enable-logging", action="store_true")
return parser.parse_args() return parser.parse_args()
@ -92,37 +161,22 @@ def main():
arguments = parse_arguments() arguments = parse_arguments()
# Initialize logging # Initialize logging
logging.basicConfig(stream=sys.stderr, level=logging.DEBUG, if arguments.enable_logging:
format='%(name)s %(levelname)s %(message)s') logfile = os.path.join(os.path.dirname(
os.path.realpath(__file__)), "media-player.log")
logging.basicConfig(filename=logfile, level=logging.DEBUG,
format="%(asctime)s %(name)s %(levelname)s:%(lineno)d %(message)s")
# Logging is set by default to WARN and higher. # Logging is set by default to WARN and higher.
# With every occurrence of -v it's lowered by one # With every occurrence of -v it's lowered by one
logger.setLevel(max((3 - arguments.verbose) * 10, 0)) logger.setLevel(max((3 - arguments.verbose) * 10, 0))
# Log the sent command line arguments logger.info("Creating player manager")
logger.debug('Arguments received {}'.format(vars(arguments))) if arguments.player:
logger.info(f"Filtering for player: {arguments.player}")
manager = Playerctl.PlayerManager() player = PlayerManager(arguments.player)
loop = GLib.MainLoop() player.run()
manager.connect('name-appeared', lambda *args: on_player_appeared(*args, arguments.player))
manager.connect('player-vanished', on_player_vanished)
signal.signal(signal.SIGINT, signal_handler)
signal.signal(signal.SIGTERM, signal_handler)
signal.signal(signal.SIGPIPE, signal.SIG_DFL)
for player in manager.props.player_names:
if arguments.player is not None and arguments.player != player.name:
logger.debug('{player} is not the filtered player, skipping it'
.format(player=player.name)
)
continue
init_player(manager, player)
loop.run()
if __name__ == '__main__': if __name__ == "__main__":
main() main()