add locks and refactor for clarity
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bfed2114e4
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@ -14,6 +14,7 @@ JACK::JACK(const std::string &id, const Json::Value &config)
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}
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std::string JACK::JACKState() {
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std::lock_guard<std::mutex> lock(mutex_);
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if (running_) {
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load_ = jack_cpu_load(client_);
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return state_;
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@ -30,23 +31,22 @@ std::string JACK::JACKState() {
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}
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client_ = jack_client_open("waybar", JackNoStartServer, NULL);
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if (client_) {
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if (!client_) return "disconnected";
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if (config_["realtime"].isBool() && !config_["realtime"].asBool()) {
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pthread_t jack_thread = jack_client_thread_id(client_);
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if (config_["realtime"].isBool() && !config_["realtime"].asBool())
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jack_drop_real_time_scheduling(jack_thread);
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}
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bufsize_ = jack_get_buffer_size(client_);
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samplerate_ = jack_get_sample_rate(client_);
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jack_set_buffer_size_callback(client_, bufSizeCallback, this);
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jack_set_xrun_callback(client_, xrunCallback, this);
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jack_on_shutdown(client_, shutdownCallback, this);
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if (jack_activate(client_)) return "disconnected";
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if (!jack_activate(client_)) {
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running_ = true;
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return "connected";
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}
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}
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return "disconnected";
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}
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auto JACK::update() -> void {
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@ -101,6 +101,7 @@ int JACK::xrun() {
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}
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void JACK::shutdown() {
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std::lock_guard<std::mutex> lock(mutex_);
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running_ = false;
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}
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