fix: prevent duplicate layer surfaces on monitor hotplug

The monitor signal handlers (signal_monitor_added, signal_monitor_removed)
were never disconnected during SIGUSR2 reload. Each reload accumulated
additional handlers, causing multiple layer surfaces to be created when
monitors were hotplugged.

This fix:
- Stores signal connections as class members
- Disconnects them before reconnecting in bindInterfaces()
- Clears stale outputs_ on reload
This commit is contained in:
Will Wernert 2025-12-17 22:17:35 -05:00
parent 161367d961
commit a9ef11a2b3
No known key found for this signature in database
GPG Key ID: 9CAAC083C1774365
2 changed files with 13 additions and 2 deletions

View File

@ -56,6 +56,8 @@ class Client {
std::list<struct waybar_output> outputs_;
std::unique_ptr<CssReloadHelper> m_cssReloadHelper;
std::string m_cssFile;
sigc::connection monitor_added_connection_;
sigc::connection monitor_removed_connection_;
};
} // namespace waybar

View File

@ -219,13 +219,22 @@ void waybar::Client::bindInterfaces() {
if (xdg_output_manager == nullptr) {
throw std::runtime_error("Failed to acquire required resources.");
}
// Disconnect previous signal handlers to prevent duplicate handlers on reload
monitor_added_connection_.disconnect();
monitor_removed_connection_.disconnect();
// Clear stale outputs from previous run
outputs_.clear();
// add existing outputs and subscribe to updates
for (auto i = 0; i < gdk_display->get_n_monitors(); ++i) {
auto monitor = gdk_display->get_monitor(i);
handleMonitorAdded(monitor);
}
gdk_display->signal_monitor_added().connect(sigc::mem_fun(*this, &Client::handleMonitorAdded));
gdk_display->signal_monitor_removed().connect(
monitor_added_connection_ = gdk_display->signal_monitor_added().connect(
sigc::mem_fun(*this, &Client::handleMonitorAdded));
monitor_removed_connection_ = gdk_display->signal_monitor_removed().connect(
sigc::mem_fun(*this, &Client::handleMonitorRemoved));
}