cava man
This commit is contained in:
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@ -8,6 +8,8 @@ waybar - cava module
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*cava* module for karlstav/cava project. See it on github: https://github.com/karlstav/cava.
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Module supports two different frontends starting from the 0.15.0 release. The frontend that
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will be used is managed by the method parameter in the [output] section of the cava configuration file.
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# FILES
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@ -32,6 +34,10 @@ libcava lives in:
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:[ string
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:[
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:< Path where cava configuration file is placed to
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|[ *method* \[output\]
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:[ string
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:[
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:< Manages which frontend Waybar cava module should use. Values: raw, sdl_glsl
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|[ *framerate*
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:[ integer
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:[ 30
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@ -43,7 +49,7 @@ libcava lives in:
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|[ *sensitivity*
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:[ integer
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:[ 100
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:[ Manual sensitivity in %. It's recommended to be omitted when *autosens* = 1
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:[ Manual sensitivity in %. If autosens is enabled, this will only be the initial value. 200 means double height. Accepts only non-negative values
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|[ *bars*
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:[ integer
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:[ 12
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@ -68,7 +74,7 @@ libcava lives in:
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:[ string
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:[
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:[ Widget's text after sleep_timer elapsed (hide_on_silence has to be false)
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|[ *method*
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|[ *method* \[input\]
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:[ string
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:[ pulse
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:[ Audio capturing method. Possible methods are: pipewire, pulse, alsa, fifo, sndio or shmem
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@ -105,9 +111,9 @@ libcava lives in:
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:[ false
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:[ Disables or enables the so-called "Monstercat smoothing" with or without "waves"
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|[ *noise_reduction*
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:[ double
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:[ 0.77
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:[ Range between 0 - 1. The raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth. 1 - will be very slow and smooth, 0 - will be fast but noisy
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:[ integer
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:[ 77
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:[ Range between 0 - 100. The raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth. 100 will be very slow and smooth, 0 will be fast but noisy
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|[ *input_delay*
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:[ integer
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:[ 2
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@ -119,11 +125,11 @@ libcava lives in:
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|[ *data_format*
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:[ string
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:[ asci
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:[ It's impossible to set it. Waybar sets it to = asci for internal needs
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:[ Raw data format. Can be 'binary' or 'ascii'
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|[ *raw_target*
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:[ string
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:[ /dev/stdout
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:[ It's impossible to set it. Waybar sets it to = /dev/stdout for internal needs
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:[ Raw output target. A fifo will be created if target does not exist
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|[ *menu*
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:[ string
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:[
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@ -136,6 +142,50 @@ libcava lives in:
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:[ array
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:[
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:[ The actions corresponding to the buttons of the menu.
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|[ *bar_spacing*
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:[ integer
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:[
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:[ Bars' space between bars in number of characters
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|[ *bar_width*
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:[ integer
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:[
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:[ Bars' width between bars in number of characters
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|[ *bar_height*
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:[ integer
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:[
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:[ Useless. bar_height is only used for output in "noritake" format
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|[ *background*
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:[ string
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:[
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:[ GLSL actual. Support hex code colors only. Must be within ''
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|[ *foreground*
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:[ string
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:[
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:[ GLSL actual. Support hex code colors only. Must be within ''
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|[ *gradient*
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:[ integer
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:[ 0
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:[ GLSL actual. Gradient mode(0/1 - on/off)
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|[ *gradient_count*
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:[ integer
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:[ 0
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:[ GLSL actual. The count of colors for the gradient
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|[ *gradient_color_N*
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:[ string
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:[
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:[ GLSL actual. N - the number of the gradient color between 1 and 8. Only hex defined colors are supported. Must be within ''
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|[ *sdl_width*
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:[ integer
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:[
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:[ GLSL actual. Manages the width of the waybar cava GLSL frontend module
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|[ *sdl_height*
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:[ integer
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:[
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:[ GLSL actual. Manages the height of the waybar cava GLSL frontend module
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|[ *continuous_rendering*
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:[ integer
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:[ 0
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:[ GLSL actual. Keep rendering even if no audio. Recommended to set to 1
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Configuration can be provided as:
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- The only cava configuration file which is provided through *cava_config*. The rest configuration can be skipped
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@ -153,6 +203,7 @@ Configuration can be provided as:
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- iniparser
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- fftw3
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- epoxy (GLSL frontend only)
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# SOLVING ISSUES
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@ -205,3 +256,453 @@ In case when cava releases new version and you're wanna get it, it should be rai
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- *#cava*
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- *#cava.silent* Applied after no sound has been detected for sleep_timer seconds
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- *#cava.updated* Applied when a new frame is shown
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# FRONTENDS
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## RAW
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The cava raw frontend uses ASCII characters to visualize incoming audio data. Each ASCII symbol position corresponds to the value of the audio power pulse.
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Under the hood:
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```
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. Incoming audio power pulse list is : 12684
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. Configured array of ASCII codes is: ["▁", "▂", "▃", "▄", "▅", "▆", "▇", "█" ]. See `format-icons` https://github.com/Alexays/Waybar/wiki/Module:-Cava#example
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```
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As a result cava frontend will give ▁▂▆█▄
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Examples:
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waybar config
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```
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"cava": {
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"cava_config": "$XDG_CONFIG_HOME/cava/waybar_raw.conf",
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"input_delay": 2,
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"format-icons" : ["▁", "▂", "▃", "▄", "▅", "▆", "▇", "█" ],
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"actions": {
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"on-click-right": "mode"
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}
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},
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```
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waybar_raw.conf
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```
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## Configuration file for CAVA.
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# Remove the ; to change parameters.
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[general]
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# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
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# Accepts only non-negative values.
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# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
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# new as of 0.6.0 autosens of low values (dynamic range)
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# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
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# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
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# 200 means double height. Accepts only non-negative values.
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# The number of bars (0-512). 0 sets it to auto (fill up console).
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# Bars' width and space between bars in number of characters.
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bars = 12
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# bar_height is only used for output in "noritake" format
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# For SDL width and space between bars is in pixels, defaults are:
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# sdl_glsl have these default values, they are only used to calculate max number of bars.
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# Lower and higher cutoff frequencies for lowest and highest bars
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# the bandwidth of the visualizer.
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# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
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# Cava will automatically increase the higher cutoff if a too low band is specified.
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# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
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# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
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sleep_timer = 5
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[input]
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# Audio capturing method. Possible methods are: 'fifo', 'portaudio', 'pipewire', 'alsa', 'pulse', 'sndio', 'oss', 'jack' or 'shmem'
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# Defaults to 'oss', 'pipewire', 'sndio', 'jack', 'pulse', 'alsa', 'portaudio' or 'fifo', in that order, dependent on what support cava was built with.
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# On Mac it defaults to 'portaudio' or 'fifo'
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# On windows this is automatic and no input settings are needed.
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#
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# All input methods uses the same config variable 'source'
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# to define where it should get the audio.
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#
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# For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
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# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
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#
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# For pipewire 'source' will be the object name or object.serial of the device to capture from.
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# Both input and output devices are supported.
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#
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# For alsa 'source' will be the capture device.
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# For fifo 'source' will be the path to fifo-file.
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# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
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#
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# For sndio 'source' will be a raw recording audio descriptor or a monitoring sub-device, e.g. 'rsnd/2' or 'snd/1'. Default: 'default'.
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# README.md contains further information on how to setup CAVA for sndio.
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#
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# For oss 'source' will be the path to a audio device, e.g. '/dev/dsp2'. Default: '/dev/dsp', i.e. the default audio device.
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# README.md contains further information on how to setup CAVA for OSS on FreeBSD.
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#
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# For jack 'source' will be the name of the JACK server to connect to, e.g. 'foobar'. Default: 'default'.
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# README.md contains further information on how to setup CAVA for JACK.
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#
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# The options 'sample_rate', 'sample_bits', 'channels' and 'autoconnect' can be configured for some input methods:
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# sample_rate: fifo, pipewire, sndio, oss
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# sample_bits: fifo, pipewire, sndio, oss
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# channels: sndio, oss, jack
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# autoconnect: jack
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# Other methods ignore these settings.
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#
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# For 'sndio' and 'oss' they are only preferred values, i.e. if the values are not supported
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# by the chosen audio device, the device will use other supported values instead.
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# Example: 48000, 32 and 2, but the device only supports 44100, 16 and 1, then it
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# will use 44100, 16 and 1.
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#
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[output]
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# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
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# or 'sdl_glsl'.
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# 'noncurses' (default) uses a buffer and cursor movements to only print
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# changes from frame to frame in the terminal. Uses less resources and is less
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# prone to tearing (vsync issues) than 'ncurses'.
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#
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# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
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# stream of the bar heights that can be used to send to other applications.
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# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
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#
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# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
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# in graphic mode. It only support the 3000 series graphical VFDs for now.
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#
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# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
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# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
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# use one of the predefined ones.
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method = raw
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# Orientation of the visualization. Can be 'bottom', 'top', 'left', 'right' or
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# 'horizontal'. Default is 'bottom'. 'left and 'right' are only supported on sdl
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# and ncruses output. 'horizontal' (bars go up and down from center) is only supported
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# on noncurses output.
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# Note: many fonts have weird or missing glyphs for characters used in orientations
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# other than 'bottom', which can make output not look right.
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# Visual channels. Can be 'stereo' or 'mono'.
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# 'stereo' mirrors both channels with low frequencies in center.
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# 'mono' outputs left to right lowest to highest frequencies.
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# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
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# set 'reverse' to 1 to display frequencies the other way around.
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# Raw output target. A fifo will be created if target does not exist.
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raw_target = /dev/stdout
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# Raw data format. Can be 'binary' or 'ascii'.
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data_format = ascii
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# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
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# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
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# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
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# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
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bar_delimiter = 0
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# sdl window size and position. -1,-1 is centered.
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# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
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# 'frequency' displays the lower cut off frequency of the bar above.
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# Only supported on ncurses and noncurses output.
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# enable synchronized sync. 1 = on, 0 = off
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# removes flickering in alacritty terminal emulator.
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# defaults to off since the behaviour in other terminal emulators is unknown
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# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
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; for glsl output mode, keep rendering even if no audio
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# disable console blank (screen saver) in tty
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# (Not supported on FreeBSD)
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# show a flat bar at the bottom of the screen when idle, 1 = on, 0 = off
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# show waveform instead of frequency spectrum, 1 = on, 0 = off
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[color]
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# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
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# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
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# a terminal that can change color definitions such as Gnome-terminal or rxvt.
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# default is to keep current terminal color
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# SDL and sdl_glsl only support hex code colors, these are the default:
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# Gradient mode, only hex defined colors are supported,
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# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
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# You can define as many as 8 different colors. They range from bottom to top of screen
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[smoothing]
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# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
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# Noise reduction, int 0 - 100. default 77
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# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
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# 100 will be very slow and smooth, 0 will be fast but noisy.
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[eq]
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# This one is tricky. You can have as much keys as you want.
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# Remember to uncomment more than one key! More keys = more precision.
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# Look at readme.md on github for further explanations and examples.
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```
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## GLSL
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The Cava GLSL frontend delegates the visualization of incoming audio data to the GPU via OpenGL.
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There are some mandatory dependencies that need to be satisfied in order for Cava GLSL to be built and function properly:
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. epoxy library must be installed on the system
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. Vertex and fragment shaders from the original project must be used. They should be downloaded, and the file paths must be configured correctly in the Waybar Cava configuration:
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1. cava shaders [cava shaders](https://github.com/karlstav/cava/tree/master/output/shaders)
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2. libcava shaders [libcava shaders](https://github.com/LukashonakV/cava/tree/master/output/shaders)
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. It is highly recommended to have a separate cava configuration for the Waybar Cava GLSL module and to use this as the cava_config in the Waybar configuration.
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. It is common for cava configurations to be placed in the XDG_CONFIG_HOME directory, including shaders as well. Consider keeping them in the $XDG_CONFIG_HOME/cava/shaders folder.
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Key configuration options:
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. bars. The more values the parameter has, the more interesting the visualization becomes.
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. method in output section must be set to sdl_glsl
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. sdl_width and sdl_height manage the size of the module. Adjust them according to your needs.
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. Shaders for sdl_glsl, located in $HOME/.config/cava/shaders. Example: "vertex_shader" = "pass_through.vert" "fragment_shader" = "spectrogram.frag"
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. Set continuous_rendering to 1 to enable smooth rendering; set it to 0 otherwise. It is recommended to keep it set to 1.
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. background, foreground, and gradient_color_N (where N is a number between 1 and 8) must be defined using hex code
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Example:
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waybar config
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```
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"cava": {
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"cava_config": "$XDG_CONFIG_HOME/cava/waybar_cava#3.conf",
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"input_delay": 2,
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"actions": {
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"on-click-right": "mode"
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}
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},
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```
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waybar_raw.conf
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```
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## Configuration file for CAVA.
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# Remove the ; to change parameters.
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[general]
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# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
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# Accepts only non-negative values.
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# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
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# new as of 0.6.0 autosens of low values (dynamic range)
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# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
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# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
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# 200 means double height. Accepts only non-negative values.
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# The number of bars (0-512). 0 sets it to auto (fill up console).
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# Bars' width and space between bars in number of characters.
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bars = 50
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# bar_height is only used for output in "noritake" format
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# For SDL width and space between bars is in pixels, defaults are:
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# sdl_glsl have these default values, they are only used to calculate max number of bars.
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# Lower and higher cutoff frequencies for lowest and highest bars
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# the bandwidth of the visualizer.
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# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
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# Cava will automatically increase the higher cutoff if a too low band is specified.
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# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
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# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
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sleep_timer = 5
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[input]
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# Audio capturing method. Possible methods are: 'fifo', 'portaudio', 'pipewire', 'alsa', 'pulse', 'sndio', 'oss', 'jack' or 'shmem'
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# Defaults to 'oss', 'pipewire', 'sndio', 'jack', 'pulse', 'alsa', 'portaudio' or 'fifo', in that order, dependent on what support cava was built with.
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# On Mac it defaults to 'portaudio' or 'fifo'
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# On windows this is automatic and no input settings are needed.
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#
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# All input methods uses the same config variable 'source'
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# to define where it should get the audio.
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#
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# For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
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# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
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#
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# For pipewire 'source' will be the object name or object.serial of the device to capture from.
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# Both input and output devices are supported.
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#
|
||||
# For alsa 'source' will be the capture device.
|
||||
# For fifo 'source' will be the path to fifo-file.
|
||||
# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
|
||||
#
|
||||
# For sndio 'source' will be a raw recording audio descriptor or a monitoring sub-device, e.g. 'rsnd/2' or 'snd/1'. Default: 'default'.
|
||||
# README.md contains further information on how to setup CAVA for sndio.
|
||||
#
|
||||
# For oss 'source' will be the path to a audio device, e.g. '/dev/dsp2'. Default: '/dev/dsp', i.e. the default audio device.
|
||||
# README.md contains further information on how to setup CAVA for OSS on FreeBSD.
|
||||
#
|
||||
# For jack 'source' will be the name of the JACK server to connect to, e.g. 'foobar'. Default: 'default'.
|
||||
# README.md contains further information on how to setup CAVA for JACK.
|
||||
#
|
||||
|
||||
|
||||
# The options 'sample_rate', 'sample_bits', 'channels' and 'autoconnect' can be configured for some input methods:
|
||||
# sample_rate: fifo, pipewire, sndio, oss
|
||||
# sample_bits: fifo, pipewire, sndio, oss
|
||||
# channels: sndio, oss, jack
|
||||
# autoconnect: jack
|
||||
# Other methods ignore these settings.
|
||||
#
|
||||
# For 'sndio' and 'oss' they are only preferred values, i.e. if the values are not supported
|
||||
# by the chosen audio device, the device will use other supported values instead.
|
||||
# Example: 48000, 32 and 2, but the device only supports 44100, 16 and 1, then it
|
||||
# will use 44100, 16 and 1.
|
||||
#
|
||||
|
||||
|
||||
[output]
|
||||
|
||||
# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
|
||||
# or 'sdl_glsl'.
|
||||
# 'noncurses' (default) uses a buffer and cursor movements to only print
|
||||
# changes from frame to frame in the terminal. Uses less resources and is less
|
||||
# prone to tearing (vsync issues) than 'ncurses'.
|
||||
#
|
||||
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
|
||||
# stream of the bar heights that can be used to send to other applications.
|
||||
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
|
||||
#
|
||||
# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
|
||||
# in graphic mode. It only support the 3000 series graphical VFDs for now.
|
||||
#
|
||||
# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
|
||||
# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
|
||||
# use one of the predefined ones.
|
||||
method = sdl_glsl
|
||||
|
||||
# Orientation of the visualization. Can be 'bottom', 'top', 'left', 'right' or
|
||||
# 'horizontal'. Default is 'bottom'. 'left and 'right' are only supported on sdl
|
||||
# and ncruses output. 'horizontal' (bars go up and down from center) is only supported
|
||||
# on noncurses output.
|
||||
# Note: many fonts have weird or missing glyphs for characters used in orientations
|
||||
# other than 'bottom', which can make output not look right.
|
||||
|
||||
# Visual channels. Can be 'stereo' or 'mono'.
|
||||
# 'stereo' mirrors both channels with low frequencies in center.
|
||||
# 'mono' outputs left to right lowest to highest frequencies.
|
||||
# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
|
||||
# set 'reverse' to 1 to display frequencies the other way around.
|
||||
|
||||
# Raw output target. A fifo will be created if target does not exist.
|
||||
|
||||
# Raw data format. Can be 'binary' or 'ascii'.
|
||||
|
||||
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
|
||||
|
||||
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
|
||||
|
||||
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
|
||||
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
|
||||
bar_delimiter = 0
|
||||
|
||||
# sdl window size and position. -1,-1 is centered.
|
||||
sdl_width = 150
|
||||
sdl_height = 39
|
||||
|
||||
# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
|
||||
# 'frequency' displays the lower cut off frequency of the bar above.
|
||||
# Only supported on ncurses and noncurses output.
|
||||
|
||||
# enable synchronized sync. 1 = on, 0 = off
|
||||
# removes flickering in alacritty terminal emulator.
|
||||
# defaults to off since the behaviour in other terminal emulators is unknown
|
||||
|
||||
# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
|
||||
vertex_shader = pass_through.vert
|
||||
fragment_shader = bar_spectrum.frag
|
||||
|
||||
; for glsl output mode, keep rendering even if no audio
|
||||
continuous_rendering = 1;
|
||||
|
||||
# disable console blank (screen saver) in tty
|
||||
# (Not supported on FreeBSD)
|
||||
|
||||
# show a flat bar at the bottom of the screen when idle, 1 = on, 0 = off
|
||||
|
||||
# show waveform instead of frequency spectrum, 1 = on, 0 = off
|
||||
|
||||
[color]
|
||||
|
||||
|
||||
# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
|
||||
# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
|
||||
# a terminal that can change color definitions such as Gnome-terminal or rxvt.
|
||||
# default is to keep current terminal color
|
||||
|
||||
# SDL and sdl_glsl only support hex code colors, these are the default:
|
||||
background = '#282C34'
|
||||
|
||||
# Gradient mode, only hex defined colors are supported,
|
||||
# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
|
||||
# You can define as many as 8 different colors. They range from bottom to top of screen
|
||||
gradient = 1
|
||||
gradient_count = 2
|
||||
gradient_color_1 = '#282C34'
|
||||
gradient_color_2 = '#45475A'
|
||||
|
||||
; gradient_color_1 = '#59cc33'
|
||||
; gradient_color_2 = '#80cc33'
|
||||
gradient_color_3 = '#a6cc33'
|
||||
gradient_color_4 = '#cccc33'
|
||||
gradient_color_5 = '#cca633'
|
||||
gradient_color_6 = '#cc8033'
|
||||
gradient_color_7 = '#cc5933'
|
||||
gradient_color_8 = '#cc3333'
|
||||
|
||||
[smoothing]
|
||||
|
||||
# Percentage value for integral smoothing. Takes values from 0 - 100.
|
||||
# Higher values means smoother, but less precise. 0 to disable.
|
||||
# DEPRECATED as of 0.8.0, use noise_reduction instead
|
||||
|
||||
# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
|
||||
|
||||
# Set gravity percentage for "drop off". Higher values means bars will drop faster.
|
||||
# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
|
||||
# DEPRECATED as of 0.8.0, use noise_reduction instead
|
||||
|
||||
|
||||
# In bar height, bars that would have been lower that this will not be drawn.
|
||||
# DEPRECATED as of 0.8.0
|
||||
|
||||
# Noise reduction, int 0 - 100. default 77
|
||||
# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
|
||||
# 100 will be very slow and smooth, 0 will be fast but noisy.
|
||||
|
||||
[eq]
|
||||
|
||||
# This one is tricky. You can have as much keys as you want.
|
||||
# Remember to uncomment more than one key! More keys = more precision.
|
||||
# Look at readme.md on github for further explanations and examples.
|
||||
```
|
||||
|
||||
Different waybar_cava#N.conf see at [cava GLSL](https://github.com/Alexays/Waybar/wiki/Module:-Cava:-GLSL)
|
||||
|
|
|
|||
Loading…
Reference in New Issue