Invisible bar on a `top` layer would still intercept pointer events and
stop them from reaching windows below. Always changing the layer to
to `bottom` along with making bar invisible would prevent that.
Extract two surface implementations from the bar class: GLSSurfaceImpl
and RawSurfaceImpl. This change allowed to remove _all_ surface type
conditionals and significantly simplify the Bar code.
The change also applies PImpl pattern to the Bar, allowing to remove
some headers and fields from `bar.hpp`.
Other units are all uppercased, so using an uppercased "K" makes it look more consistent (especially when {bandwidthUpBits} or something like that is used).
- Add MPD module option `password`, and document it.
- Add logic to send the password, directly after connecting to
MPD.
Fixes: #576
Signed-off-by: Joseph Benden <joe@benden.us>
Fix MPD connection issues by converting/rewriting module into a
state-machine driven system. It is fully single-threaded and uses
events for transitioning between states. It supports all features
and functionality of the previous MPD module.
Signed-off-by: Joseph Benden <joe@benden.us>
Fix MPD connection issues by converting/rewriting module into a
state-machine driven system. It is fully single-threaded and uses
events for transitioning between states. It supports all features
and functionality of the previous MPD module.
Signed-off-by: Joseph Benden <joe@benden.us>
When forkExec is called it begins to ignore all SIGCHLD signals for
the rest of the progam's execution so that they are automatically
reaped. However, this means that subsequent waitpid calls in the exec
function will always fail. So instead handle SIGCHLD by reaping any
processes created by forkExec and ignoring all others so that they can be
handled directly by the exec function.
If there are multiple icon themes defined in the config option
'icon-theme' the module will try from left to right to find an icon.
The system default will always be added to this list.
Previously, clicking on the same workspace you were on would throw you
to another workspace if `workspace_auto_back_and_forth yes` was
specified in your sway config. This also fixes workspace output moving
misbehaving and doing the same.
In file included from ../src/modules/custom.cpp:1:
In file included from ../include/modules/custom.hpp:7:
../include/util/command.hpp:15:25: error: implicit instantiation of undefined template 'std::__1::array<char, 128>'
std::array<char, 128> buffer = {0};
^
../src/modules/pulseaudio.cpp:175:41: error: implicit instantiation of undefined template 'std::__1::array<std::__1::basic_string<char>, 9>'
static const std::array<std::string, 9> ports = {
^
/usr/include/c++/v1/__tuple:223:64: note: template is declared here
template <class _Tp, size_t _Size> struct _LIBCPP_TEMPLATE_VIS array;
^
In file included from ../src/factory.cpp:1:
In file included from ../include/factory.hpp:8:
../include/modules/sway/workspaces.hpp:39:8: error: no template named 'unordered_map' in namespace 'std'
std::unordered_map<std::string, Gtk::Button> buttons_;
~~~~~^
../src/factory.cpp:20:14: error: cannot initialize return object of type 'waybar::AModule *' with an rvalue of type 'waybar::modules::sway::Workspaces *'
return new waybar::modules::sway::Workspaces(id, bar_, config_[name]);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~