Waybar/include/modules/hyprland/window.hpp

65 lines
1.4 KiB
C++

#pragma once
#include <fmt/format.h>
#include <string>
#include "AAppIconLabel.hpp"
#include "bar.hpp"
#include "modules/hyprland/backend.hpp"
#include "util/json.hpp"
namespace waybar::modules::hyprland {
class Window : public waybar::AAppIconLabel, public EventHandler {
public:
Window(const std::string&, const waybar::Bar&, const Json::Value&);
~Window() override;
auto update() -> void override;
private:
struct Workspace {
int id;
int windows;
std::string last_window;
std::string last_window_title;
static auto parse(const Json::Value& value) -> Workspace;
};
struct WindowData {
bool floating;
int monitor = -1;
std::string class_name;
std::string initial_class_name;
std::string title;
std::string initial_title;
bool fullscreen;
bool grouped;
static auto parse(const Json::Value&) -> WindowData;
};
static auto getActiveWorkspace(const std::string&) -> Workspace;
static auto getActiveWorkspace() -> Workspace;
void onEvent(const std::string& ev) override;
void queryActiveWorkspace();
void setClass(const std::string&, bool enable);
bool separateOutputs_;
std::mutex mutex_;
const Bar& bar_;
util::JsonParser parser_;
WindowData windowData_;
Workspace workspace_;
std::string soloClass_;
std::string lastSoloClass_;
bool solo_;
bool allFloating_;
bool swallowing_;
bool fullscreen_;
};
} // namespace waybar::modules::hyprland