Waybar/include/modules/cava/cavaGLSL.hpp

44 lines
1.1 KiB
C++

#pragma once
#include <epoxy/gl.h>
#include "AModule.hpp"
#include "cava_backend.hpp"
namespace waybar::modules::cava {
class CavaGLSL final : public AModule, public Gtk::GLArea {
public:
CavaGLSL(const std::string&, const Json::Value&);
~CavaGLSL() = default;
private:
std::shared_ptr<CavaBackend> backend_;
struct ::cava::config_params prm_;
int frame_counter{0};
bool silence_{false};
bool hide_on_silence_{false};
// Cava method
auto onUpdate(const ::cava::audio_raw& input) -> void;
auto onSilence() -> void;
// Member variable to store the shared pointer
std::shared_ptr<::cava::audio_raw> m_data_;
GLuint shaderProgram_;
// OpenGL variables
GLuint fbo_;
GLuint texture_;
GLint uniform_bars_;
GLint uniform_previous_bars_;
GLint uniform_bars_count_;
GLint uniform_time_;
// Methods
void onRealize();
bool onRender(const Glib::RefPtr<Gdk::GLContext>& context);
void initShaders();
void initSurface();
void initGLSL();
GLuint loadShader(const std::string& fileName, GLenum type);
};
} // namespace waybar::modules::cava