Waybar/src/modules/mpd/state.cpp

380 lines
9.7 KiB
C++

#include "modules/mpd/state.hpp"
#include <fmt/chrono.h>
#include <spdlog/spdlog.h>
#include "modules/mpd/mpd.hpp"
#if defined(MPD_NOINLINE)
namespace waybar::modules {
#include "modules/mpd/state.inl.hpp"
} // namespace waybar::modules
#endif
namespace waybar::modules::detail {
#define IDLE_RUN_NOIDLE_AND_CMD(...) \
if (idle_connection_.connected()) { \
idle_connection_.disconnect(); \
auto conn = ctx_->connection().get(); \
if (!mpd_run_noidle(conn)) { \
if (mpd_connection_get_error(conn) != MPD_ERROR_SUCCESS) { \
spdlog::error("mpd: Idle: failed to unregister for IDLE events"); \
ctx_->checkErrors(conn); \
} \
} \
__VA_ARGS__; \
}
void Idle::play() {
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_play(conn));
ctx_->setState(std::make_unique<Playing>(ctx_));
}
void Idle::pause() {
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_pause(conn, true));
ctx_->setState(std::make_unique<Paused>(ctx_));
}
void Idle::stop() {
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_stop(conn));
ctx_->setState(std::make_unique<Stopped>(ctx_));
}
#undef IDLE_RUN_NOIDLE_AND_CMD
void Idle::update() noexcept {
// This is intentionally blank.
}
void Idle::entry() noexcept {
auto conn = ctx_->connection().get();
assert(conn != nullptr);
if (!mpd_send_idle_mask(
conn, static_cast<mpd_idle>(MPD_IDLE_PLAYER | MPD_IDLE_OPTIONS | MPD_IDLE_QUEUE))) {
ctx_->checkErrors(conn);
spdlog::error("mpd: Idle: failed to register for IDLE events");
} else {
spdlog::debug("mpd: Idle: watching FD");
sigc::slot<bool, Glib::IOCondition const&> idle_slot = sigc::mem_fun(*this, &Idle::on_io);
idle_connection_ =
Glib::signal_io().connect(idle_slot, mpd_connection_get_fd(conn),
Glib::IO_IN | Glib::IO_PRI | Glib::IO_ERR | Glib::IO_HUP);
}
}
void Idle::exit() noexcept {
if (idle_connection_.connected()) {
idle_connection_.disconnect();
spdlog::debug("mpd: Idle: unwatching FD");
}
}
bool Idle::on_io(Glib::IOCondition const&) {
auto conn = ctx_->connection().get();
// callback should do this:
enum mpd_idle events = mpd_recv_idle(conn, /* ignore_timeout?= */ false);
spdlog::debug("mpd: Idle: recv_idle events -> {}", events);
mpd_response_finish(conn);
try {
ctx_->checkErrors(conn);
} catch (std::exception const& e) {
spdlog::warn("mpd: Idle: error: {}", e.what());
ctx_->setState(std::make_unique<Disconnected>(ctx_));
return false;
}
ctx_->fetchState();
mpd_state state = ctx_->state();
if (state == MPD_STATE_STOP) {
ctx_->emit();
ctx_->setState(std::make_unique<Stopped>(ctx_));
} else if (state == MPD_STATE_PLAY) {
ctx_->emit();
ctx_->setState(std::make_unique<Playing>(ctx_));
} else if (state == MPD_STATE_PAUSE) {
ctx_->emit();
ctx_->setState(std::make_unique<Paused>(ctx_));
} else {
ctx_->emit();
// self transition
ctx_->setState(std::make_unique<Idle>(ctx_));
}
return false;
}
void Playing::entry() noexcept {
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Playing::on_timer);
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 1'000);
spdlog::debug("mpd: Playing: enabled 1 second periodic timer.");
}
void Playing::exit() noexcept {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
spdlog::debug("mpd: Playing: disabled 1 second periodic timer.");
}
}
bool Playing::on_timer() {
// Attempt to connect with MPD.
try {
ctx_->tryConnect();
// Success?
if (!ctx_->is_connected()) {
ctx_->setState(std::make_unique<Disconnected>(ctx_));
return false;
}
ctx_->fetchState();
if (!ctx_->is_playing()) {
if (ctx_->is_paused()) {
ctx_->setState(std::make_unique<Paused>(ctx_));
} else {
ctx_->setState(std::make_unique<Stopped>(ctx_));
}
return false;
}
ctx_->queryMPD();
ctx_->emit();
} catch (std::exception const& e) {
spdlog::warn("mpd: Playing: error: {}", e.what());
ctx_->setState(std::make_unique<Disconnected>(ctx_));
return false;
}
return true;
}
void Playing::stop() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_stop(ctx_->connection().get());
}
ctx_->setState(std::make_unique<Stopped>(ctx_));
}
void Playing::pause() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_pause(ctx_->connection().get(), true);
}
ctx_->setState(std::make_unique<Paused>(ctx_));
}
void Playing::update() noexcept { ctx_->do_update(); }
void Paused::entry() noexcept {
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Paused::on_timer);
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 200);
spdlog::debug("mpd: Paused: enabled 200 ms periodic timer.");
}
void Paused::exit() noexcept {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
spdlog::debug("mpd: Paused: disabled 200 ms periodic timer.");
}
}
bool Paused::on_timer() {
bool rc = true;
// Attempt to connect with MPD.
try {
ctx_->tryConnect();
// Success?
if (!ctx_->is_connected()) {
ctx_->setState(std::make_unique<Disconnected>(ctx_));
return false;
}
ctx_->fetchState();
ctx_->emit();
if (ctx_->is_paused()) {
ctx_->setState(std::make_unique<Idle>(ctx_));
rc = false;
} else if (ctx_->is_playing()) {
ctx_->setState(std::make_unique<Playing>(ctx_));
rc = false;
} else if (ctx_->is_stopped()) {
ctx_->setState(std::make_unique<Stopped>(ctx_));
rc = false;
}
} catch (std::exception const& e) {
spdlog::warn("mpd: Paused: error: {}", e.what());
ctx_->setState(std::make_unique<Disconnected>(ctx_));
rc = false;
}
return rc;
}
void Paused::play() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_play(ctx_->connection().get());
}
ctx_->setState(std::make_unique<Playing>(ctx_));
}
void Paused::stop() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_stop(ctx_->connection().get());
}
ctx_->setState(std::make_unique<Stopped>(ctx_));
}
void Paused::update() noexcept { ctx_->do_update(); }
void Stopped::entry() noexcept {
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Stopped::on_timer);
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 200);
spdlog::debug("mpd: Stopped: enabled 200 ms periodic timer.");
}
void Stopped::exit() noexcept {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
spdlog::debug("mpd: Stopped: disabled 200 ms periodic timer.");
}
}
bool Stopped::on_timer() {
bool rc = true;
// Attempt to connect with MPD.
try {
ctx_->tryConnect();
// Success?
if (!ctx_->is_connected()) {
ctx_->setState(std::make_unique<Disconnected>(ctx_));
return false;
}
ctx_->fetchState();
ctx_->emit();
if (ctx_->is_stopped()) {
ctx_->setState(std::make_unique<Idle>(ctx_));
rc = false;
} else if (ctx_->is_playing()) {
ctx_->setState(std::make_unique<Playing>(ctx_));
rc = false;
} else if (ctx_->is_paused()) {
ctx_->setState(std::make_unique<Paused>(ctx_));
rc = false;
}
} catch (std::exception const& e) {
spdlog::warn("mpd: Stopped: error: {}", e.what());
ctx_->setState(std::make_unique<Disconnected>(ctx_));
rc = false;
}
return rc;
}
void Stopped::play() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_play(ctx_->connection().get());
}
ctx_->setState(std::make_unique<Playing>(ctx_));
}
void Stopped::pause() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_pause(ctx_->connection().get(), true);
}
ctx_->setState(std::make_unique<Paused>(ctx_));
}
void Stopped::update() noexcept { ctx_->do_update(); }
void Disconnected::arm_timer(int interval) noexcept {
// unregister timer, if present
disarm_timer();
// register timer
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Disconnected::on_timer);
timer_connection_ = Glib::signal_timeout().connect(timer_slot, interval);
spdlog::debug("mpd: Disconnected: enabled interval timer.");
}
void Disconnected::disarm_timer() noexcept {
// unregister timer, if present
if (timer_connection_.connected()) {
timer_connection_.disconnect();
spdlog::debug("mpd: Disconnected: disabled interval timer.");
}
}
void Disconnected::entry() noexcept {
ctx_->emit();
arm_timer(1'000);
}
void Disconnected::exit() noexcept { disarm_timer(); }
bool Disconnected::on_timer() {
// Attempt to connect with MPD.
try {
ctx_->tryConnect();
// Success?
if (ctx_->is_connected()) {
ctx_->fetchState();
ctx_->emit();
if (ctx_->is_playing()) {
ctx_->setState(std::make_unique<Playing>(ctx_));
} else if (ctx_->is_paused()) {
ctx_->setState(std::make_unique<Paused>(ctx_));
} else {
ctx_->setState(std::make_unique<Stopped>(ctx_));
}
return false; // do not rearm timer
}
} catch (std::exception const& e) {
spdlog::warn("mpd: Disconnected: error: {}", e.what());
}
arm_timer(ctx_->interval() * 1'000);
return false;
}
void Disconnected::update() noexcept { ctx_->do_update(); }
} // namespace waybar::modules::detail