Switch from make to cmake
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parent
7f47dfe1e5
commit
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*.o
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*.obj
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/build
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logmeow
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logmeow.exe
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cmake_minimum_required(VERSION 3.25)
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project(logmeow CXX)
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set(CMAKE_C_COMPILER "clang")
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set(CMAKE_CXX_COMPILER "clang++")
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set(LINUX_GL_LIBS -lGL)
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## ---------------------------------------------------------------------
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## OPENGL ES
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## ---------------------------------------------------------------------
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## This assumes a GL ES library available in the system, e.g. libGLESv2.so
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# set(FLAGS "${FLAGS} -DIMGUI_IMPL_OPENGL_ES2")
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# set(LINUX_GL_LIBS -lGLESv2)
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## If you're on a Raspberry Pi and want to use the legacy drivers,
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## use the following instead:
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# set(LINUX_GL_LIBS -L/opt/vc/lib -lbrcmGLESv2)
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## ---------------------------------------------------------------------
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## GENERIC BUILD FLAGS
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## ---------------------------------------------------------------------
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find_package(SDL2 REQUIRED)
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find_package(Freetype 2 REQUIRED)
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set(LIBS -lpcre2-8 -lpcre2-posix SDL2 imgui)
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set(IMGUI_LIBS SDL2 Freetype::Freetype)
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set(INCLUDES imgui imgui/backends imgui/misc/cpp imgui/freetype /usr/include/SDL2)
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set(SOURCES main.cpp event_loop.cpp logcat_thread.cpp logcat_entry.cpp log.cpp config.cpp misc.cpp pcre2_wrapper.cpp)
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set(IMGUI_SOURCES imgui/imgui.cpp imgui/imgui_draw.cpp imgui/imgui_widgets.cpp imgui/imgui_tables.cpp
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imgui/misc/cpp/imgui_stdlib.cpp imgui/misc/freetype/imgui_freetype.cpp
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imgui/backends/imgui_impl_sdl.cpp imgui/backends/imgui_impl_opengl3.cpp)
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if (CMAKE_BUILD_TYPE STREQUAL "Debug")
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set(IMGUI_SOURCES ${IMGUI_SOURCES} imgui/imgui_demo.cpp)
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endif()
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set(FLAGS "-fsanitize=undefined,thread")
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# https://t.me/NightShadowsHangout/670691
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set(FLAGS "${FLAGS} -Werror -Wall -Wextra -Wshadow -Wpedantic -Wno-gnu-anonymous-struct -fno-rtti -fPIC -Wconversion -Wno-unused-parameter -Wimplicit-fallthrough")
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# https://sourceforge.net/p/valgrind/mailman/valgrind-users/thread/Ygze8PzaQAYWlKDj%40wildebeest.org/
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set(FLAGS "${FLAGS} -gdwarf-4")
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## ---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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## ---------------------------------------------------------------------
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if (LINUX)
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find_package(Fontconfig)
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set(LIBS ${LIBS} ${LINUX_GL_LIBS} -ldl)
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set(IMGUI_LIBS ${IMGUI_LIBS} ${LINUX_GL_LIBS} -ldl)
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if (Fontconfig_FOUND)
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set(FLAGS "${FLAGS} -DUSE_FONTCONFIG")
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set(LIBS ${LIBS} Fontconfig::Fontconfig)
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set(SOURCES ${SOURCES} fonts.cpp)
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endif()
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elseif (APPLE)
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set(LIBS ${LIBS} -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo -L/usr/local/lib -L/opt/local/lib)
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set(INCLUDES ${INCLUDES} /usr/local/include /opt/local/include)
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elseif (WIN32)
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set(LIBS ${LIBS} -lgdi32 -lopengl32 -limm32)
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endif()
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add_link_options(-fuse-ld=lld)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${FLAGS}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAGS}")
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set(CMAKE_CXX_STANDARD 20)
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add_library(imgui STATIC ${IMGUI_SOURCES})
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target_include_directories(imgui PRIVATE ${INCLUDES})
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target_link_libraries(imgui PRIVATE ${IMGUI_LIBS})
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# dear imgui has some fucky wucky with -Wconversion, hence -Wno-conversion
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target_compile_options(imgui PRIVATE -Wno-conversion -DIMGUI_USER_CONFIG="../myimconfig.h")
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add_executable(${PROJECT_NAME} ${SOURCES})
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target_include_directories(${PROJECT_NAME} PRIVATE ${INCLUDES})
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target_link_libraries(${PROJECT_NAME} PRIVATE ${LIBS})
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96
Makefile
96
Makefile
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#
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# Cross Platform Makefile
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# Compatible with MSYS2/MINGW, Ubuntu 14.04.1 and Mac OS X
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#
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# You will need SDL2 (http://www.libsdl.org):
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# Linux:
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# apt-get install libsdl2-dev
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# Mac OS X:
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# brew install sdl2
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# MSYS2:
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# pacman -S mingw-w64-i686-SDL2
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#
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#CXX = g++
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CXX = clang++
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EXE = logmeow
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IMGUI_DIR = imgui
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SOURCES = $(wildcard *.cpp)
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/misc/cpp/imgui_stdlib.cpp $(IMGUI_DIR)/misc/freetype/imgui_freetype.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl.cpp $(IMGUI_DIR)/backends/imgui_impl_opengl3.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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LINUX_GL_LIBS = -lGL
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CXXFLAGS += -fsanitize=undefined,thread -std=c++20 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/misc/cpp -I$(IMGUI_DIR)/backends -D'IMGUI_USER_CONFIG="../myimconfig.h"'
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# https://t.me/NightShadowsHangout/670691
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CXXFLAGS += -g -Werror -Wall -Wextra -Wshadow -Wpedantic -Wno-gnu-anonymous-struct -fno-rtti -fPIC -Wconversion -Wno-unused-parameter -Wimplicit-fallthrough
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# https://sourceforge.net/p/valgrind/mailman/valgrind-users/thread/Ygze8PzaQAYWlKDj%40wildebeest.org/
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CXXFLAGS += -gdwarf-4
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LIBS =
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##---------------------------------------------------------------------
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## OPENGL ES
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##---------------------------------------------------------------------
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## This assumes a GL ES library available in the system, e.g. libGLESv2.so
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# CXXFLAGS += -DIMGUI_IMPL_OPENGL_ES2
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# LINUX_GL_LIBS = -lGLESv2
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## If you're on a Raspberry Pi and want to use the legacy drivers,
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## use the following instead:
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# LINUX_GL_LIBS = -L/opt/vc/lib -lbrcmGLESv2
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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##---------------------------------------------------------------------
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ifeq ($(UNAME_S), Linux) #LINUX
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LIBS += $(LINUX_GL_LIBS) -ldl `sdl2-config --libs` `pkg-config --libs freetype2 fontconfig` -lpcre2-8 -lpcre2-posix
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CXXFLAGS += `sdl2-config --cflags` `pkg-config --cflags freetype2` -DUSE_FONTCONFIG
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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LIBS += -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo `sdl2-config --libs` `pkg-config --libs freetype2` -lpcre2-8 -lpcre2-posix
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LIBS += -L/usr/local/lib -L/opt/local/lib
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CXXFLAGS += `sdl2-config --cflags` `pkg-config --cflags freetype2`
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CXXFLAGS += -I/usr/local/include -I/opt/local/include
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(OS), Windows_NT)
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LIBS += -lgdi32 -lopengl32 -limm32 `pkg-config --static --libs sdl2 freetype2` -lpcre2-8 -lpcre2-posix
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CXXFLAGS += `pkg-config --cflags sdl2 freetype2`
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CFLAGS = $(CXXFLAGS)
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endif
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##---------------------------------------------------------------------
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## BUILD RULES
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##---------------------------------------------------------------------
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$(EXE): $(OBJS)
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$(CXX) -o $@ $^ $(CXXFLAGS) -fuse-ld=lld $(LIBS)
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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# dear imgui has some fucky wucky with -Wconversion, hence -Wno-conversion
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $<
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%.o:$(IMGUI_DIR)/misc/cpp/%.cpp
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$(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $<
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%.o:$(IMGUI_DIR)/misc/freetype/%.cpp
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$(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $<
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%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CXXFLAGS) -Wno-conversion -c -o $@ $<
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clean:
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rm -f $(EXE) $(OBJS)
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#include <imgui.h>
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#include <imgui_stdlib.h>
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// for Test user assert
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#ifndef NDEBUG
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#include "myimconfig.h"
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#endif
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#include "log.h"
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#include "config.h"
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#include "logcat_thread.h"
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1
main.cpp
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#include <SDL_opengl.h>
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#endif
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#include "log.h"
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#include "fonts.h"
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#include "config.h"
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#include "event_loop.h"
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#define IMGUI_ENABLE_FREETYPE
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#ifndef NDEBUG
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#define IMGUI_DEBUG_PARANOID
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#define IMGUI_DEBUG_PARANOID
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#else
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#define IMGUI_DISABLE_DEMO_WINDOWS
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#define IMGUI_DISABLE_DEBUG_TOOLS
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#endif
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