Add the ability to move filters up and down
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parent
43a47121e8
commit
b8784cc26f
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@ -1,6 +1,7 @@
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#include <imgui/imgui.h>
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#include <imgui/imgui.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include <imgui/misc/cpp/imgui_stdlib.h>
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#include "../misc.h"
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#include "../group_panel.h"
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#include "../group_panel.h"
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#include "../filters.h"
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#include "../filters.h"
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#include "ok_buttons_fragment.h"
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#include "ok_buttons_fragment.h"
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@ -13,7 +14,8 @@ static inline void render_priority_filter(PriorityFilter* filter);
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static inline void render_group_filter(GroupFilter* filter);
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static inline void render_group_filter(GroupFilter* filter);
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static std::unique_ptr<Filter> render_add_filter_popup();
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static std::unique_ptr<Filter> render_add_filter_popup();
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static void render_filter(Filter* filter, std::string* title, bool* request_removal) {
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static void render_filter(Filter* filter, std::string* title, bool* request_removal,
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auto move_up, auto move_down, bool can_move_up, bool can_move_down) {
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ImGui::PushID(filter);
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ImGui::PushID(filter);
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ImGui::BeginGroupPanel();
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ImGui::BeginGroupPanel();
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@ -42,6 +44,15 @@ static void render_filter(Filter* filter, std::string* title, bool* request_remo
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*request_removal = true;
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*request_removal = true;
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}
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}
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ImGui::SameLine();
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if (ImGui::ArrowButton("##up", ImGuiDir_Up, can_move_up)) {
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move_up();
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}
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ImGui::SameLine();
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if (ImGui::ArrowButton("##down", ImGuiDir_Down, can_move_down)) {
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move_down();
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}
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{
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{
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ImGui::SameLine();
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ImGui::SameLine();
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bool disabled = filter->disabled();
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bool disabled = filter->disabled();
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@ -162,16 +173,28 @@ static inline void render_group_filter(GroupFilter* filter) {
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filter->type = static_cast<GroupFilter::Type>(selected_type);
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filter->type = static_cast<GroupFilter::Type>(selected_type);
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}
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}
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for (std::vector<std::unique_ptr<Filter>>::iterator it = filter->filters.begin(); it != filter->filters.end();) {
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std::vector<std::pair<size_t, size_t>> swaps_to_do;
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std::vector<size_t> removals_to_do;
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for (size_t i = 0; i < filter->filters.size(); i++) {
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bool removal_requested = false;
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bool removal_requested = false;
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render_filter(it->get(), nullptr, &removal_requested);
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render_filter(filter->filters[i].get(), nullptr, &removal_requested, [&]() {
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swaps_to_do.push_back(std::make_pair(i, i - 1));
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}, [&]() {
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swaps_to_do.push_back(std::make_pair(i, i + 1));
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}, i != 0, i + 1 != filter->filters.size());
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if (removal_requested) {
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if (removal_requested) {
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filter->filters.erase(it);
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removals_to_do.push_back(i);
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filter->updated();
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} else {
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it++;
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}
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}
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}
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}
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for (auto &[lhs, rhs] : swaps_to_do) {
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std::swap(filter->filters[lhs], filter->filters[rhs]);
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filter->updated();
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}
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for (size_t i : removals_to_do) {
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filter->filters.erase(filter->filters.begin() + static_cast<ssize_t>(i));
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filter->updated();
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}
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if (ImGui::Button("+ add filter")) {
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if (ImGui::Button("+ add filter")) {
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ImGui::OpenPopup("add_filter");
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ImGui::OpenPopup("add_filter");
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@ -212,15 +235,26 @@ void filters_fragment(Filters& inactive_filters) {
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ImGui::TextWrapped("You can use regex for strings by prepending \"regex:\". "
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ImGui::TextWrapped("You can use regex for strings by prepending \"regex:\". "
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"While editing titles, press Enter to use the new title or press Escape to keep the old one");
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"While editing titles, press Enter to use the new title or press Escape to keep the old one");
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for (Filters::iterator it = inactive_filters.begin(); it != inactive_filters.end();) {
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std::vector<std::pair<size_t, size_t>> swaps_to_do;
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std::vector<size_t> removals_to_do;
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for (size_t i = 0; i < inactive_filters.size(); i++) {
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bool removal_requested = false;
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bool removal_requested = false;
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render_filter(it->second.get(), &it->first, &removal_requested);
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render_filter(inactive_filters[i].second.get(), &inactive_filters[i].first, &removal_requested, [&]() {
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swaps_to_do.push_back(std::make_pair(i, i - 1));
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}, [&]() {
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swaps_to_do.push_back(std::make_pair(i, i + 1));
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}, i != 0, i + 1 != inactive_filters.size());
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if (removal_requested) {
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if (removal_requested) {
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inactive_filters.erase(it);
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removals_to_do.push_back(i);
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} else {
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it++;
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}
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}
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}
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}
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for (auto &[lhs, rhs] : swaps_to_do) {
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std::swap(inactive_filters[lhs], inactive_filters[rhs]);
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}
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for (size_t i : removals_to_do) {
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inactive_filters.erase(inactive_filters.begin() + static_cast<ssize_t>(i));
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}
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if (ImGui::Button("+ add filter")) {
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if (ImGui::Button("+ add filter")) {
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ImGui::OpenPopup("add_filter");
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ImGui::OpenPopup("add_filter");
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13
misc.cpp
13
misc.cpp
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@ -62,6 +62,19 @@ bool ImGui::Button(const char* label, bool enabled) {
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return res;
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return res;
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}
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}
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bool ImGui::ArrowButton(const char* label, ImGuiDir dir, bool enabled) {
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if (!enabled) {
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ImGui::BeginDisabled();
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}
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bool res = ImGui::ArrowButton(label, dir);
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if (!enabled) {
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ImGui::EndDisabled();
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}
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return res;
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}
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bool ImGui::BeginWithCloseShortcut(const char* label, bool* p_open, ImGuiWindowFlags flags) {
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bool ImGui::BeginWithCloseShortcut(const char* label, bool* p_open, ImGuiWindowFlags flags) {
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bool res = ImGui::Begin(label, p_open, flags);
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bool res = ImGui::Begin(label, p_open, flags);
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2
misc.h
2
misc.h
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#include <string>
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#include <string>
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typedef int ImGuiWindowFlags; // forward declaration from imgui/imgui.h
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typedef int ImGuiWindowFlags; // forward declaration from imgui/imgui.h
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typedef int ImGuiKeyChord; // forward declaration from imgui/imgui.h
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typedef int ImGuiKeyChord; // forward declaration from imgui/imgui.h
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typedef int ImGuiDir; // forward declaration from imgui/imgui.h
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std::string quote(const std::string& str);
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std::string quote(const std::string& str);
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void throw_system_error(int err, const char* what);
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void throw_system_error(int err, const char* what);
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@ -13,6 +14,7 @@ namespace ImGui {
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void TextUnformatted(const std::string& str);
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void TextUnformatted(const std::string& str);
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bool RedButton(const char* label);
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bool RedButton(const char* label);
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bool Button(const char* label, bool enabled);
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bool Button(const char* label, bool enabled);
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bool ArrowButton(const char* label, ImGuiDir dir, bool enabled);
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bool BeginWithCloseShortcut(const char* label, bool* p_open, ImGuiWindowFlags flags = 0);
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bool BeginWithCloseShortcut(const char* label, bool* p_open, ImGuiWindowFlags flags = 0);
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// don't spill __all__ of imgui_internal.h
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// don't spill __all__ of imgui_internal.h
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bool IsKeyPressed(ImGuiKeyChord key_chord, bool repeat = true);
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bool IsKeyPressed(ImGuiKeyChord key_chord, bool repeat = true);
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