wlroots/render/wlr_renderer.c

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#include <stdlib.h>
#include <stdbool.h>
#include <wlr/render/interface.h>
struct wlr_renderer *wlr_renderer_init(struct wlr_renderer_state *state,
struct wlr_renderer_impl *impl) {
struct wlr_renderer *r = calloc(sizeof(struct wlr_renderer), 1);
r->state = state;
r->impl = impl;
return r;
}
void wlr_renderer_destroy(struct wlr_renderer *r) {
r->impl->destroy(r->state);
free(r);
}
void wlr_renderer_begin(struct wlr_renderer *r, struct wlr_output *o) {
r->impl->begin(r->state, o);
}
void wlr_renderer_end(struct wlr_renderer *r) {
r->impl->end(r->state);
}
struct wlr_surface *wlr_render_surface_init(struct wlr_renderer *r) {
return r->impl->surface_init(r->state);
}
bool wlr_render_with_matrix(struct wlr_renderer *r,
struct wlr_surface *surface, const float (*matrix)[16]) {
return r->impl->render_with_matrix(r->state, surface, matrix);
}