wlroots/include/wlr/render/gles2.h

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#ifndef WLR_RENDER_GLES2_H
#define WLR_RENDER_GLES2_H
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#include <wlr/backend.h>
#include <wlr/render/wlr_renderer.h>
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struct wlr_egl;
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_egl *egl);
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struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
enum wl_shm_format wl_fmt, uint32_t stride, uint32_t width, uint32_t height,
const void *data);
struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
struct wl_resource *data);
struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
struct wlr_dmabuf_attributes *attribs);
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#endif