wlroots/backend/headless/input_device.c

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#include <stdlib.h>
#include <wlr/interfaces/wlr_input_device.h>
#include <wlr/interfaces/wlr_keyboard.h>
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#include <wlr/interfaces/wlr_pointer.h>
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#include <wlr/interfaces/wlr_tablet_pad.h>
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#include <wlr/interfaces/wlr_tablet_tool.h>
#include <wlr/interfaces/wlr_touch.h>
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#include <wlr/util/log.h>
#include "backend/headless.h"
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#include "util/signal.h"
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static void input_device_destroy(struct wlr_input_device *wlr_dev) {
struct wlr_headless_input_device *device =
(struct wlr_headless_input_device *)wlr_dev;
free(device);
}
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static const struct wlr_input_device_impl input_device_impl = {
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.destroy = input_device_destroy,
};
bool wlr_input_device_is_headless(struct wlr_input_device *wlr_dev) {
return wlr_dev->impl == &input_device_impl;
}
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struct wlr_input_device *wlr_headless_add_input_device(
struct wlr_backend *wlr_backend, enum wlr_input_device_type type) {
struct wlr_headless_backend *backend =
(struct wlr_headless_backend *)wlr_backend;
struct wlr_headless_input_device *device =
calloc(1, sizeof(struct wlr_headless_input_device));
if (device == NULL) {
return NULL;
}
device->backend = backend;
int vendor = 0;
int product = 0;
const char *name = "headless";
struct wlr_input_device *wlr_device = &device->wlr_input_device;
wlr_input_device_init(wlr_device, type, &input_device_impl, name, vendor,
product);
switch (type) {
case WLR_INPUT_DEVICE_KEYBOARD:
wlr_device->keyboard = calloc(1, sizeof(struct wlr_keyboard));
if (wlr_device->keyboard == NULL) {
wlr_log(L_ERROR, "Unable to allocate wlr_keyboard");
return NULL;
}
wlr_keyboard_init(wlr_device->keyboard, NULL);
break;
case WLR_INPUT_DEVICE_POINTER:
wlr_device->pointer = calloc(1, sizeof(struct wlr_pointer));
if (wlr_device->pointer == NULL) {
wlr_log(L_ERROR, "Unable to allocate wlr_pointer");
return NULL;
}
wlr_pointer_init(wlr_device->pointer, NULL);
break;
case WLR_INPUT_DEVICE_TOUCH:
wlr_device->touch = calloc(1, sizeof(struct wlr_touch));
if (wlr_device->touch == NULL) {
wlr_log(L_ERROR, "Unable to allocate wlr_touch");
return NULL;
}
wlr_touch_init(wlr_device->touch, NULL);
break;
case WLR_INPUT_DEVICE_TABLET_TOOL:
wlr_device->tablet_tool = calloc(1, sizeof(struct wlr_tablet_tool));
if (wlr_device->tablet_tool == NULL) {
wlr_log(L_ERROR, "Unable to allocate wlr_tablet_tool");
return NULL;
}
wlr_tablet_tool_init(wlr_device->tablet_tool, NULL);
break;
case WLR_INPUT_DEVICE_TABLET_PAD:
wlr_device->tablet_pad = calloc(1, sizeof(struct wlr_tablet_pad));
if (wlr_device->tablet_pad == NULL) {
wlr_log(L_ERROR, "Unable to allocate wlr_tablet_pad");
return NULL;
}
wlr_tablet_pad_init(wlr_device->tablet_pad, NULL);
break;
}
wl_list_insert(&backend->input_devices, &wlr_device->link);
if (backend->started) {
wlr_signal_emit_safe(&backend->backend.events.new_input, wlr_device);
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}
return wlr_device;
}