wlroots/include/wlr/backend.h

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#ifndef WLR_BACKEND_H
#define WLR_BACKEND_H
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#include <wayland-server.h>
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#include <wlr/backend/session.h>
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#include <wlr/render/egl.h>
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struct wlr_backend_impl;
struct wlr_backend {
const struct wlr_backend_impl *impl;
struct {
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/** Raised when destroyed, passed the wlr_backend reference */
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struct wl_signal destroy;
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/** Raised when new inputs are added, passed the wlr_input_device */
struct wl_signal new_input;
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/** Raised when new outputs are added, passed the wlr_output */
struct wl_signal new_output;
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} events;
};
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/**
* Automatically initializes the most suitable backend given the environment.
* Will always return a multibackend. The backend is created but not started.
* Returns NULL on failure.
*/
struct wlr_backend *wlr_backend_autocreate(struct wl_display *display);
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/**
* Start the backend. This may signal new_input or new_output immediately, but
* may also wait until the display's event loop begins. Returns false on
* failure.
*/
bool wlr_backend_start(struct wlr_backend *backend);
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/**
* Destroy the backend and clean up all of its resources. Normally called
* automatically when the wl_display is destroyed.
*/
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void wlr_backend_destroy(struct wlr_backend *backend);
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/**
* Obtains the wlr_egl reference this backend is using.
*/
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struct wlr_egl *wlr_backend_get_egl(struct wlr_backend *backend);
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/**
* Obtains the wlr_renderer reference this backend is using.
*/
struct wlr_renderer *wlr_backend_get_renderer(struct wlr_backend *backend);
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uint32_t usec_to_msec(uint64_t usec);
#endif