wlroots/backend/libinput/keyboard.c

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#include <stdlib.h>
#include <assert.h>
#include <libinput.h>
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#include <wlr/backend/session.h>
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#include <wlr/types/wlr_input_device.h>
#include <wlr/interfaces/wlr_keyboard.h>
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#include <wlr/util/log.h>
#include "backend/libinput.h"
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struct wlr_keyboard_state {
struct libinput_device *libinput_dev;
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};
static void wlr_libinput_keyboard_set_leds(struct wlr_keyboard_state *kbstate, uint32_t leds) {
libinput_device_led_update(kbstate->libinput_dev, leds);
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}
static void wlr_libinput_keyboard_destroy(struct wlr_keyboard_state *kbstate) {
libinput_device_unref(kbstate->libinput_dev);
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free(kbstate);
}
struct wlr_keyboard_impl impl = {
.destroy = wlr_libinput_keyboard_destroy,
.led_update = wlr_libinput_keyboard_set_leds
};
struct wlr_keyboard *wlr_libinput_keyboard_create(
struct libinput_device *libinput_dev) {
assert(libinput_dev);
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struct wlr_keyboard_state *kbstate = calloc(1, sizeof(struct wlr_keyboard_state));
kbstate->libinput_dev = libinput_dev;
libinput_device_ref(libinput_dev);
libinput_device_led_update(libinput_dev, 0);
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return wlr_keyboard_create(&impl, kbstate);
}
void handle_keyboard_key(struct libinput_event *event,
struct libinput_device *libinput_dev) {
struct wlr_input_device *wlr_dev =
get_appropriate_device(WLR_INPUT_DEVICE_KEYBOARD, libinput_dev);
if (!wlr_dev) {
wlr_log(L_DEBUG, "Got a keyboard event for a device with no keyboards?");
return;
}
struct libinput_event_keyboard *kbevent =
libinput_event_get_keyboard_event(event);
struct wlr_event_keyboard_key wlr_event = { 0 };
wlr_event.time_sec = libinput_event_keyboard_get_time(kbevent);
wlr_event.time_usec = libinput_event_keyboard_get_time_usec(kbevent);
wlr_event.keycode = libinput_event_keyboard_get_key(kbevent);
enum libinput_key_state state =
libinput_event_keyboard_get_key_state(kbevent);
switch (state) {
case LIBINPUT_KEY_STATE_RELEASED:
wlr_event.state = WLR_KEY_RELEASED;
break;
case LIBINPUT_KEY_STATE_PRESSED:
wlr_event.state = WLR_KEY_PRESSED;
break;
}
wl_signal_emit(&wlr_dev->keyboard->events.key, &wlr_event);
}