wlroots/render/gles2/util.c

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#include <GLES2/gl2.h>
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#include <stdbool.h>
#include <stdlib.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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const char *gles2_strerror(GLenum err) {
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switch (err) {
case GL_INVALID_ENUM:
return "Invalid enum";
case GL_INVALID_VALUE:
return "Invalid value";
case GL_INVALID_OPERATION:
return "Invalid operation";
case GL_OUT_OF_MEMORY:
return "Out of memory";
case GL_INVALID_FRAMEBUFFER_OPERATION:
return "Invalid framebuffer operation";
default:
return "Unknown error";
}
}
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bool _gles2_flush_errors(const char *file, int line) {
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GLenum err;
bool failure = false;
while ((err = glGetError()) != GL_NO_ERROR) {
failure = true;
if (err == GL_OUT_OF_MEMORY) {
// The OpenGL context is now undefined
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_wlr_log(WLR_ERROR, "[%s:%d] Fatal GL error: out of memory", file, line);
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exit(1);
} else {
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_wlr_log(WLR_ERROR, "[%s:%d] GL error %d %s", file, line, err, gles2_strerror(err));
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}
}
return failure;
}