wlroots/render/dmabuf.c

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#include <unistd.h>
#include <wlr/render/dmabuf.h>
void wlr_dmabuf_attributes_finish( struct wlr_dmabuf_attributes *attribs) {
for (int i = 0; i < attribs->n_planes; ++i) {
close(attribs->fd[i]);
attribs->fd[i] = -1;
}
attribs->n_planes = 0;
}