render/gles2: prevent imported DMA-BUF textures from being mutated
The compositor shouldn't write to client buffers if the client attaches a DMA-BUF to a wl_surface, then attaches a shm buffer. Make gles2_texture_write_pixels return an error to prevent this from happening.
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@ -53,7 +53,7 @@ static bool gles2_texture_write_pixels(struct wlr_texture *wlr_texture,
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const void *data) {
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const void *data) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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if (texture->target != GL_TEXTURE_2D) {
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if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
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wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
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wlr_log(WLR_ERROR, "Cannot write pixels to immutable texture");
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return false;
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return false;
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}
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}
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