scene: remove redundant empty-region check in render_texture()
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				|  | @ -327,14 +327,14 @@ static void render_texture(struct wlr_output *output, | |||
| 	pixman_region32_init(&damage); | ||||
| 	pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height); | ||||
| 	pixman_region32_intersect(&damage, &damage, output_damage); | ||||
| 	if (pixman_region32_not_empty(&damage)) { | ||||
| 		int nrects; | ||||
| 		pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); | ||||
| 		for (int i = 0; i < nrects; ++i) { | ||||
| 			scissor_output(output, &rects[i]); | ||||
| 			wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0); | ||||
| 		} | ||||
| 
 | ||||
| 	int nrects; | ||||
| 	pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); | ||||
| 	for (int i = 0; i < nrects; ++i) { | ||||
| 		scissor_output(output, &rects[i]); | ||||
| 		wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0); | ||||
| 	} | ||||
| 
 | ||||
| 	pixman_region32_fini(&damage); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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