scene: remove redundant empty-region check in render_texture()
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@ -327,14 +327,14 @@ static void render_texture(struct wlr_output *output,
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pixman_region32_init(&damage);
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pixman_region32_init_rect(&damage, box->x, box->y, box->width, box->height);
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pixman_region32_intersect(&damage, &damage, output_damage);
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if (pixman_region32_not_empty(&damage)) {
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int nrects;
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pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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scissor_output(output, &rects[i]);
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wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0);
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}
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}
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pixman_region32_fini(&damage);
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}
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