surface: remove wlr_surface.texture
The texture is managed by the surface's wlr_buffer now. In particular, the buffer can destroy the texture early if it becomes invalid.
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				|  | @ -8,8 +8,15 @@ | |||
|  * A client buffer. | ||||
|  */ | ||||
| struct wlr_buffer { | ||||
| 	struct wl_resource *resource; // can be NULL
 | ||||
| 	struct wlr_texture *texture; // can be NULL
 | ||||
| 	/**
 | ||||
| 	 * The buffer resource, if any. Will be NULL if the client destroys it. | ||||
| 	 */ | ||||
| 	struct wl_resource *resource; | ||||
| 	/**
 | ||||
| 	 * The buffer's texture, if any. A buffer will not have a texture if the | ||||
| 	 * client destroys the buffer before it has been released. | ||||
| 	 */ | ||||
| 	struct wlr_texture *texture; | ||||
| 	bool released; | ||||
| 	size_t n_refs; | ||||
| 
 | ||||
|  |  | |||
|  | @ -69,8 +69,13 @@ struct wlr_subsurface { | |||
| struct wlr_surface { | ||||
| 	struct wl_resource *resource; | ||||
| 	struct wlr_renderer *renderer; | ||||
| 	/**
 | ||||
| 	 * The surface's buffer, if any. A surface has an attached buffer when it | ||||
| 	 * commits with a non-null buffer in its pending state. A surface will not | ||||
| 	 * have a buffer if it has never committed one, has committed a null buffer, | ||||
| 	 * or something went wrong with uploading the buffer. | ||||
| 	 */ | ||||
| 	struct wlr_buffer *buffer; | ||||
| 	struct wlr_texture *texture; | ||||
| 	struct wlr_surface_state *current, *pending; | ||||
| 	const char *role; // the lifetime-bound role or null
 | ||||
| 
 | ||||
|  | @ -125,6 +130,13 @@ int wlr_surface_set_role(struct wlr_surface *surface, const char *role, | |||
|  */ | ||||
| bool wlr_surface_has_buffer(struct wlr_surface *surface); | ||||
| 
 | ||||
| /**
 | ||||
|  * Get the texture of the buffer currently attached to this surface. Returns | ||||
|  * NULL if no buffer is currently attached or if something went wrong with | ||||
|  * uploading the buffer. | ||||
|  */ | ||||
| struct wlr_texture *wlr_surface_get_texture(struct wlr_surface *surface); | ||||
| 
 | ||||
| /**
 | ||||
|  * Create a new subsurface resource with the provided new ID. If `resource_list` | ||||
|  * is non-NULL, adds the subsurface's resource to the list. | ||||
|  |  | |||
|  | @ -189,7 +189,8 @@ static void render_surface(struct wlr_surface *surface, int sx, int sy, | |||
| 	struct roots_output *output = data->output; | ||||
| 	float rotation = data->layout.rotation; | ||||
| 
 | ||||
| 	if (!wlr_surface_has_buffer(surface)) { | ||||
| 	struct wlr_texture *texture = wlr_surface_get_texture(surface); | ||||
| 	if (texture == NULL) { | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
|  | @ -230,8 +231,7 @@ static void render_surface(struct wlr_surface *surface, int sx, int sy, | |||
| 	pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); | ||||
| 	for (int i = 0; i < nrects; ++i) { | ||||
| 		scissor_output(output, &rects[i]); | ||||
| 		wlr_render_texture_with_matrix(renderer, surface->texture, matrix, | ||||
| 			data->alpha); | ||||
| 		wlr_render_texture_with_matrix(renderer, texture, matrix, data->alpha); | ||||
| 	} | ||||
| 
 | ||||
| damage_finish: | ||||
|  |  | |||
|  | @ -367,7 +367,8 @@ static void output_fullscreen_surface_render(struct wlr_output *output, | |||
| 	struct wlr_renderer *renderer = wlr_backend_get_renderer(output->backend); | ||||
| 	assert(renderer); | ||||
| 
 | ||||
| 	if (!wlr_surface_has_buffer(surface)) { | ||||
| 	struct wlr_texture *texture = wlr_surface_get_texture(surface); | ||||
| 	if (texture == NULL) { | ||||
| 		wlr_renderer_clear(renderer, (float[]){0, 0, 0, 1}); | ||||
| 		return; | ||||
| 	} | ||||
|  | @ -386,8 +387,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output, | |||
| 	for (int i = 0; i < nrects; ++i) { | ||||
| 		output_scissor(output, &rects[i]); | ||||
| 		wlr_renderer_clear(renderer, (float[]){0, 0, 0, 1}); | ||||
| 		wlr_render_texture_with_matrix(surface->renderer, surface->texture, | ||||
| 			matrix, 1.0f); | ||||
| 		wlr_render_texture_with_matrix(surface->renderer, texture, matrix, 1.0f); | ||||
| 	} | ||||
| 	wlr_renderer_scissor(renderer, NULL); | ||||
| 
 | ||||
|  | @ -418,7 +418,7 @@ static void output_cursor_render(struct wlr_output_cursor *cursor, | |||
| 
 | ||||
| 	struct wlr_texture *texture = cursor->texture; | ||||
| 	if (cursor->surface != NULL) { | ||||
| 		texture = cursor->surface->texture; | ||||
| 		texture = wlr_surface_get_texture(cursor->surface); | ||||
| 	} | ||||
| 	if (texture == NULL) { | ||||
| 		return; | ||||
|  | @ -700,7 +700,7 @@ static bool output_cursor_attempt_hardware(struct wlr_output_cursor *cursor) { | |||
| 	enum wl_output_transform transform = WL_OUTPUT_TRANSFORM_NORMAL; | ||||
| 	struct wlr_texture *texture = cursor->texture; | ||||
| 	if (cursor->surface != NULL) { | ||||
| 		texture = cursor->surface->texture; | ||||
| 		texture = wlr_surface_get_texture(cursor->surface); | ||||
| 		scale = cursor->surface->current->scale; | ||||
| 		transform = cursor->surface->current->transform; | ||||
| 	} | ||||
|  |  | |||
|  | @ -332,7 +332,6 @@ static void surface_apply_damage(struct wlr_surface *surface, | |||
| 		// NULL commit
 | ||||
| 		wlr_buffer_unref(surface->buffer); | ||||
| 		surface->buffer = NULL; | ||||
| 		surface->texture = NULL; | ||||
| 		return; | ||||
| 	} | ||||
| 
 | ||||
|  | @ -362,7 +361,6 @@ static void surface_apply_damage(struct wlr_surface *surface, | |||
| 
 | ||||
| 	wlr_buffer_unref(surface->buffer); | ||||
| 	surface->buffer = NULL; | ||||
| 	surface->texture = NULL; | ||||
| 
 | ||||
| 	struct wlr_buffer *buffer = wlr_buffer_create(surface->renderer, resource); | ||||
| 	if (buffer == NULL) { | ||||
|  | @ -371,7 +369,6 @@ static void surface_apply_damage(struct wlr_surface *surface, | |||
| 	} | ||||
| 
 | ||||
| 	surface->buffer = buffer; | ||||
| 	surface->texture = buffer->texture; | ||||
| } | ||||
| 
 | ||||
| static void surface_commit_pending(struct wlr_surface *surface) { | ||||
|  | @ -660,8 +657,15 @@ struct wlr_surface *wlr_surface_create(struct wl_client *client, | |||
| 	return surface; | ||||
| } | ||||
| 
 | ||||
| struct wlr_texture *wlr_surface_get_texture(struct wlr_surface *surface) { | ||||
| 	if (surface->buffer == NULL) { | ||||
| 		return NULL; | ||||
| 	} | ||||
| 	return surface->buffer->texture; | ||||
| } | ||||
| 
 | ||||
| bool wlr_surface_has_buffer(struct wlr_surface *surface) { | ||||
| 	return surface->texture != NULL; | ||||
| 	return wlr_surface_get_texture(surface) != NULL; | ||||
| } | ||||
| 
 | ||||
| int wlr_surface_set_role(struct wlr_surface *surface, const char *role, | ||||
|  |  | |||
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