Process surface position for software cursor hotspots
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@ -279,10 +279,16 @@ static void output_cursor_render(struct wlr_output_cursor *cursor) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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int x = cursor->x - cursor->hotspot_x;
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int y = cursor->y - cursor->hotspot_y;
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if (cursor->surface != NULL) {
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x += cursor->surface->current->sx;
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y += cursor->surface->current->sy;
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}
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float matrix[16];
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wlr_texture_get_matrix(texture, &matrix,
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&cursor->output->transform_matrix, cursor->x - cursor->hotspot_x,
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cursor->y - cursor->hotspot_y);
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wlr_texture_get_matrix(texture, &matrix, &cursor->output->transform_matrix,
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x, y);
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wlr_render_with_matrix(renderer, texture, &matrix);
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}
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