screencopy: Use output->front_buffer instead of wlr_output_export_dmabuf

This commit is contained in:
Andri Yngvason 2021-08-14 21:41:46 +00:00 committed by Simon Ser
parent a181a37b12
commit 04d234bac1
1 changed files with 5 additions and 6 deletions

View File

@ -265,10 +265,11 @@ static void frame_handle_output_precommit(struct wl_listener *listener,
static bool blit_dmabuf(struct wlr_renderer *renderer,
struct wlr_dmabuf_v1_buffer *dst_dmabuf,
struct wlr_dmabuf_attributes *src_attrs) {
struct wlr_buffer *src_buffer) {
struct wlr_buffer *dst_buffer = wlr_buffer_lock(&dst_dmabuf->base);
struct wlr_texture *src_tex = wlr_texture_from_dmabuf(renderer, src_attrs);
struct wlr_texture *src_tex =
wlr_texture_from_buffer(renderer, src_buffer);
if (src_tex == NULL) {
goto error_src_tex;
}
@ -335,12 +336,10 @@ static void frame_handle_output_commit(struct wl_listener *listener,
return;
}
struct wlr_dmabuf_attributes attr = { 0 };
bool ok = wlr_output_export_dmabuf(output, &attr);
ok = ok && blit_dmabuf(renderer, dma_buffer, &attr);
bool ok = output->front_buffer && blit_dmabuf(renderer, dma_buffer,
output->front_buffer);
uint32_t flags = dma_buffer->attributes.flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT ?
ZWLR_SCREENCOPY_FRAME_V1_FLAGS_Y_INVERT : 0;
wlr_dmabuf_attributes_finish(&attr);
if (!ok) {
zwlr_screencopy_frame_v1_send_failed(frame->resource);