screencopy: Use output->front_buffer instead of wlr_output_export_dmabuf
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a181a37b12
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04d234bac1
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@ -265,10 +265,11 @@ static void frame_handle_output_precommit(struct wl_listener *listener,
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static bool blit_dmabuf(struct wlr_renderer *renderer,
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struct wlr_dmabuf_v1_buffer *dst_dmabuf,
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struct wlr_dmabuf_attributes *src_attrs) {
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struct wlr_buffer *src_buffer) {
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struct wlr_buffer *dst_buffer = wlr_buffer_lock(&dst_dmabuf->base);
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struct wlr_texture *src_tex = wlr_texture_from_dmabuf(renderer, src_attrs);
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struct wlr_texture *src_tex =
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wlr_texture_from_buffer(renderer, src_buffer);
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if (src_tex == NULL) {
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goto error_src_tex;
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}
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@ -335,12 +336,10 @@ static void frame_handle_output_commit(struct wl_listener *listener,
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return;
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}
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struct wlr_dmabuf_attributes attr = { 0 };
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bool ok = wlr_output_export_dmabuf(output, &attr);
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ok = ok && blit_dmabuf(renderer, dma_buffer, &attr);
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bool ok = output->front_buffer && blit_dmabuf(renderer, dma_buffer,
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output->front_buffer);
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uint32_t flags = dma_buffer->attributes.flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT ?
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ZWLR_SCREENCOPY_FRAME_V1_FLAGS_Y_INVERT : 0;
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wlr_dmabuf_attributes_finish(&attr);
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if (!ok) {
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zwlr_screencopy_frame_v1_send_failed(frame->resource);
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