render/wlr_texture: put wlr_texture_from_buffer into the public API
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0778151f94
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04d4fb536d
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@ -18,7 +18,6 @@
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#include "render/pixel_format.h"
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#include "render/pixel_format.h"
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#include "render/swapchain.h"
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#include "render/swapchain.h"
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#include "render/wlr_renderer.h"
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#include "render/wlr_renderer.h"
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#include "render/wlr_texture.h"
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bool init_drm_renderer(struct wlr_drm_backend *drm,
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bool init_drm_renderer(struct wlr_drm_backend *drm,
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struct wlr_drm_renderer *renderer) {
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struct wlr_drm_renderer *renderer) {
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@ -1,15 +0,0 @@
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#ifndef RENDER_WLR_TEXTURE_H
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#define RENDER_WLR_TEXTURE_H
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#include <wlr/render/wlr_texture.h>
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/**
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* Create a new texture from a buffer.
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*
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* Should not be called in a rendering block like renderer_begin()/end() or
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* between attaching a renderer to an output and committing it.
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*/
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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#endif
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@ -13,6 +13,7 @@
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#include <wayland-server-core.h>
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#include <wayland-server-core.h>
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#include <wlr/render/dmabuf.h>
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#include <wlr/render/dmabuf.h>
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struct wlr_buffer;
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struct wlr_renderer;
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struct wlr_renderer;
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struct wlr_texture_impl;
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struct wlr_texture_impl;
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@ -73,4 +74,13 @@ bool wlr_texture_write_pixels(struct wlr_texture *texture,
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*/
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*/
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void wlr_texture_destroy(struct wlr_texture *texture);
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void wlr_texture_destroy(struct wlr_texture *texture);
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/**
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* Create a new texture from a buffer.
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*
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* Should not be called in a rendering block like renderer_begin()/end() or
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* between attaching a renderer to an output and committing it.
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*/
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struct wlr_texture *wlr_texture_from_buffer(struct wlr_renderer *renderer,
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struct wlr_buffer *buffer);
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#endif
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#endif
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@ -4,7 +4,6 @@
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#include <wlr/render/interface.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/render/wlr_texture.h>
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#include "types/wlr_buffer.h"
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#include "types/wlr_buffer.h"
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#include "render/wlr_texture.h"
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void wlr_texture_init(struct wlr_texture *texture,
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void wlr_texture_init(struct wlr_texture *texture,
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
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@ -7,7 +7,6 @@
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/types/wlr_linux_dmabuf_v1.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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#include "render/pixel_format.h"
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#include "render/pixel_format.h"
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#include "render/wlr_texture.h"
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#include "types/wlr_buffer.h"
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#include "types/wlr_buffer.h"
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#include "util/signal.h"
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#include "util/signal.h"
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