render/texture: add width and height fields
Instead of requiring compositors to call wlr_texture_get_size each time they want to access the texture's size, expose this information as wlr_texture fields.
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@ -82,7 +82,6 @@ struct wlr_gles2_texture {
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EGLImageKHR image;
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int width, height;
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bool inverted_y;
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bool has_alpha;
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@ -70,7 +70,6 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
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const struct wlr_renderer_impl *impl);
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struct wlr_texture_impl {
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void (*get_size)(struct wlr_texture *texture, int *width, int *height);
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bool (*is_opaque)(struct wlr_texture *texture);
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bool (*write_pixels)(struct wlr_texture *texture,
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uint32_t stride, uint32_t width, uint32_t height,
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@ -82,6 +81,6 @@ struct wlr_texture_impl {
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};
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void wlr_texture_init(struct wlr_texture *texture,
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const struct wlr_texture_impl *impl);
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height);
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#endif
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@ -18,6 +18,7 @@ struct wlr_texture_impl;
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struct wlr_texture {
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const struct wlr_texture_impl *impl;
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uint32_t width, height;
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};
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/**
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@ -43,6 +44,9 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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/**
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* Get the texture width and height.
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*
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* This function is deprecated. Access wlr_texture's width and height fields
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* directly instead.
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*/
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void wlr_texture_get_size(struct wlr_texture *texture, int *width, int *height);
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@ -35,13 +35,6 @@ static struct wlr_gles2_texture *get_gles2_texture_in_context(
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return texture;
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}
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static void gles2_texture_get_size(struct wlr_texture *wlr_texture, int *width,
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int *height) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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*width = texture->width;
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*height = texture->height;
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}
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static bool gles2_texture_is_opaque(struct wlr_texture *wlr_texture) {
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struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
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return !texture->has_alpha;
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@ -110,7 +103,7 @@ static bool gles2_texture_to_dmabuf(struct wlr_texture *wlr_texture,
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}
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return wlr_egl_export_image_to_dmabuf(texture->egl, texture->image,
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texture->width, texture->height, flags, attribs);
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wlr_texture->width, wlr_texture->height, flags, attribs);
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}
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static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
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@ -135,7 +128,6 @@ static void gles2_texture_destroy(struct wlr_texture *wlr_texture) {
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}
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static const struct wlr_texture_impl texture_impl = {
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.get_size = gles2_texture_get_size,
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.is_opaque = gles2_texture_is_opaque,
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.write_pixels = gles2_texture_write_pixels,
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.to_dmabuf = gles2_texture_to_dmabuf,
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@ -161,10 +153,8 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
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wlr_log(WLR_ERROR, "Allocation failed");
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return NULL;
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}
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wlr_texture_init(&texture->wlr_texture, &texture_impl);
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wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
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texture->egl = egl;
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texture->width = width;
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texture->height = height;
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texture->target = GL_TEXTURE_2D;
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texture->has_alpha = fmt->has_alpha;
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texture->wl_format = fmt->wl_format;
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@ -186,7 +176,7 @@ struct wlr_texture *wlr_gles2_texture_from_pixels(struct wlr_egl *egl,
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}
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struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
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struct wl_resource *data) {
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struct wl_resource *resource) {
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if (!wlr_egl_is_current(egl)) {
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wlr_egl_make_current(egl, EGL_NO_SURFACE, NULL);
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}
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@ -195,23 +185,29 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
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return NULL;
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}
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EGLint fmt;
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int width, height;
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bool inverted_y;
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EGLImageKHR image = wlr_egl_create_image_from_wl_drm(egl, resource,
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&fmt, &width, &height, &inverted_y);
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if (image == EGL_NO_IMAGE_KHR) {
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wlr_log(WLR_ERROR, "Failed to create EGL image from wl_drm resource");
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return NULL;
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}
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struct wlr_gles2_texture *texture =
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calloc(1, sizeof(struct wlr_gles2_texture));
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if (texture == NULL) {
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wlr_log(WLR_ERROR, "Allocation failed");
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wlr_egl_destroy_image(egl, image);
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return NULL;
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}
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wlr_texture_init(&texture->wlr_texture, &texture_impl);
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wlr_texture_init(&texture->wlr_texture, &texture_impl, width, height);
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texture->egl = egl;
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EGLint fmt;
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texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
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texture->image = wlr_egl_create_image_from_wl_drm(egl, data, &fmt,
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&texture->width, &texture->height, &texture->inverted_y);
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if (texture->image == NULL) {
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free(texture);
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return NULL;
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}
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texture->image = image;
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texture->inverted_y = inverted_y;
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switch (fmt) {
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case EGL_TEXTURE_RGB:
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@ -223,6 +219,7 @@ struct wlr_texture *wlr_gles2_texture_from_wl_drm(struct wlr_egl *egl,
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break;
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default:
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wlr_log(WLR_ERROR, "Invalid or unsupported EGL buffer format");
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wlr_egl_destroy_image(egl, image);
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free(texture);
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return NULL;
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}
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@ -275,10 +272,9 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
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wlr_log(WLR_ERROR, "Allocation failed");
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return NULL;
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}
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wlr_texture_init(&texture->wlr_texture, &texture_impl);
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wlr_texture_init(&texture->wlr_texture, &texture_impl,
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attribs->width, attribs->height);
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texture->egl = egl;
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texture->width = attribs->width;
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texture->height = attribs->height;
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texture->target = GL_TEXTURE_EXTERNAL_OES;
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texture->has_alpha = true;
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texture->wl_format = 0xFFFFFFFF; // texture can't be written anyways
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@ -286,7 +282,8 @@ struct wlr_texture *wlr_gles2_texture_from_dmabuf(struct wlr_egl *egl,
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(attribs->flags & WLR_DMABUF_ATTRIBUTES_FLAGS_Y_INVERT) != 0;
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texture->image = wlr_egl_create_image_from_dmabuf(egl, attribs);
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if (texture->image == NULL) {
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if (texture->image == EGL_NO_IMAGE_KHR) {
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wlr_log(WLR_ERROR, "Failed to create EGL image from DMA-BUF");
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free(texture);
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return NULL;
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}
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@ -5,10 +5,11 @@
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#include <wlr/render/wlr_texture.h>
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void wlr_texture_init(struct wlr_texture *texture,
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const struct wlr_texture_impl *impl) {
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assert(impl->get_size);
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
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assert(impl->write_pixels);
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texture->impl = impl;
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texture->width = width;
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texture->height = height;
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}
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void wlr_texture_destroy(struct wlr_texture *texture) {
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@ -44,7 +45,8 @@ struct wlr_texture *wlr_texture_from_dmabuf(struct wlr_renderer *renderer,
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void wlr_texture_get_size(struct wlr_texture *texture, int *width,
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int *height) {
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texture->impl->get_size(texture, width, height);
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*width = texture->width;
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*height = texture->height;
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}
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bool wlr_texture_is_opaque(struct wlr_texture *texture) {
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