render: remove egl include from wlr_renderer
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@ -8,6 +8,7 @@
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#include <string.h>
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#include <string.h>
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#include <unistd.h>
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#include <unistd.h>
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#include <wayland-util.h>
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#include <wayland-util.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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@ -2,6 +2,7 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdio.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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@ -10,6 +10,7 @@
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#include <wayland-client.h>
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#include <wayland-client.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_matrix.h>
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#include <wlr/types/wlr_matrix.h>
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@ -13,6 +13,7 @@
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/interfaces/wlr_output.h>
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#include <wlr/interfaces/wlr_pointer.h>
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#include <wlr/interfaces/wlr_pointer.h>
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#include <wlr/interfaces/wlr_touch.h>
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#include <wlr/interfaces/wlr_touch.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/gles2.h>
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#include <wlr/render/gles2.h>
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#include <wlr/util/log.h>
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#include <wlr/util/log.h>
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@ -12,7 +12,6 @@
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#include <stdint.h>
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#include <stdint.h>
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#include <wayland-server-protocol.h>
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#include <wayland-server-protocol.h>
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#include <wlr/backend.h>
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#include <wlr/backend.h>
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#include <wlr/render/egl.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/render/wlr_texture.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_box.h>
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