implement surface_damage_buffer
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d2e796edb7
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0b3d56384f
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@ -107,6 +107,7 @@ static void surface_commit(struct wl_client *client,
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// &surface->current.surface_damage,
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// 0, 0, surface->width, surface->height);
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pixman_region32_clear(&surface->pending.surface_damage);
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pixman_region32_clear(&surface->pending.buffer_damage);
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}
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// TODO: Commit other changes
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@ -151,6 +152,9 @@ void wlr_surface_flush_damage(struct wlr_surface *surface) {
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}
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pixman_region32_fini(&surface->current.surface_damage);
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pixman_region32_init(&surface->current.surface_damage);
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pixman_region32_fini(&surface->current.buffer_damage);
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pixman_region32_init(&surface->current.buffer_damage);
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release:
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wl_resource_queue_event(surface->current.buffer, WL_BUFFER_RELEASE);
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}
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@ -170,7 +174,14 @@ static void surface_damage_buffer(struct wl_client *client,
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struct wl_resource *resource,
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int32_t x, int32_t y, int32_t width,
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int32_t height) {
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wlr_log(L_DEBUG, "TODO: surface damage buffer");
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struct wlr_surface *surface = wl_resource_get_user_data(resource);
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if (width < 0 || height < 0) {
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return;
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}
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surface->pending.invalid |= WLR_SURFACE_INVALID_SURFACE_DAMAGE;
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pixman_region32_union_rect(&surface->pending.buffer_damage,
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&surface->pending.buffer_damage,
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x, y, width, height);
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}
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const struct wl_surface_interface surface_interface = {
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