implement wlr_cursor_warp
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@ -28,8 +28,17 @@ void wlr_cursor_destroy(struct wlr_cursor *cur);
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void wlr_cursor_set_xcursor(struct wlr_cursor *cur, struct wlr_xcursor *xcur);
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void wlr_cursor_warp(struct wlr_cursor *cur, double x, double y);
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/**
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* Warp the cursor to the given x and y in layout coordinates. If x and y are
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* out of the layout boundaries or constraints, no warp will happen.
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*
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* Returns true when the mouse warp was successful.
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*/
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bool wlr_cursor_warp(struct wlr_cursor *cur, double x, double y);
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/**
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* Move the cursor in the direction of the given x and y coordinates.
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*/
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void wlr_cursor_move(struct wlr_cursor *cur, double delta_x, double delta_y);
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/**
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@ -64,18 +64,11 @@ void wlr_cursor_set_xcursor(struct wlr_cursor *cur, struct wlr_xcursor *xcur) {
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cur->state->xcursor = xcur;
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}
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void wlr_cursor_warp(struct wlr_cursor *cur, double x, double y) {
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}
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bool wlr_cursor_warp(struct wlr_cursor *cur, double x, double y) {
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if (!wlr_output_layout_output_at(cur->state->layout, x, y)) {
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return false;
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}
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void wlr_cursor_move(struct wlr_cursor *cur, double delta_x, double delta_y) {
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//struct wlr_output *current_output;
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//current_output = wlr_output_layout_output_at(cur->state->layout, cur->x, cur->y);
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// TODO handle no layout
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assert(cur->state->layout);
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double new_x = cur->x + delta_x;
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double new_y = cur->y + delta_y;
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int hotspot_x = 0;
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int hotspot_y = 0;
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@ -85,28 +78,41 @@ void wlr_cursor_move(struct wlr_cursor *cur, double delta_x, double delta_y) {
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hotspot_y = image->hotspot_y;
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}
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if (!wlr_output_layout_output_at(cur->state->layout, new_x, new_y)) {
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int closest_x, closest_y;
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wlr_output_layout_closest_boundary(cur->state->layout, new_x, new_y,
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&closest_x, &closest_y);
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new_x = closest_x;
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new_y = closest_y;
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}
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struct wlr_output_layout_output *l_output;
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wl_list_for_each(l_output, &cur->state->layout->outputs, link) {
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int output_x = new_x;
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int output_y = new_y;
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int output_x = x;
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int output_y = y;
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// TODO fix double to int rounding issues
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wlr_output_layout_output_coords(cur->state->layout,
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l_output->output, &output_x, &output_y);
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l_output->output, &output_x, &output_y);
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wlr_output_move_cursor(l_output->output, output_x - hotspot_x,
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output_y - hotspot_y);
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output_y - hotspot_y);
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}
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cur->x = new_x;
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cur->y = new_y;
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return true;
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}
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void wlr_cursor_move(struct wlr_cursor *cur, double delta_x, double delta_y) {
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// TODO handle no layout
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assert(cur->state->layout);
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int x = cur->x + delta_x;
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int y = cur->y + delta_y;
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if (!wlr_output_layout_output_at(cur->state->layout, x, y)) {
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int closest_x, closest_y;
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wlr_output_layout_closest_boundary(cur->state->layout, x, y, &closest_x,
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&closest_y);
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x = closest_x;
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y = closest_y;
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}
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if (wlr_cursor_warp(cur, x, y)) {
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cur->x = x;
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cur->y = y;
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}
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}
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static void handle_pointer_motion(struct wl_listener *listener, void *data) {
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