Move read_pixels from output to renderer
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55c063f440
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0ce3135304
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@ -30,27 +30,32 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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* This will render the texture at <123, 321>.
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*/
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float (*matrix)[16]);
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struct wlr_texture *texture, const float (*matrix)[16]);
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/**
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* Renders a solid quad in the specified color.
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*/
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void wlr_render_colored_quad(struct wlr_renderer *r,
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const float (*color)[4], const float (*matrix)[16]);
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const float (*color)[4], const float (*matrix)[16]);
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/**
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* Renders a solid ellipse in the specified color.
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*/
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void wlr_render_colored_ellipse(struct wlr_renderer *r,
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const float (*color)[4], const float (*matrix)[16]);
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const float (*color)[4], const float (*matrix)[16]);
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/**
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* Returns a list of pixel formats supported by this renderer.
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*/
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const enum wl_shm_format *wlr_renderer_get_formats(
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struct wlr_renderer *r, size_t *len);
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struct wlr_renderer *r, size_t *len);
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/**
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* Returns true if this wl_buffer is a DRM buffer.
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*/
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bool wlr_renderer_buffer_is_drm(struct wlr_renderer *renderer,
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struct wl_resource *buffer);
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struct wl_resource *buffer);
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/**
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* Reads pixels and stores them in out_data as ARGB8888.
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*/
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void wlr_renderer_read_pixels(struct wlr_renderer *r, int x, int y,
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int width, int height, void *out_data);
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/**
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* Destroys this wlr_renderer. Textures must be destroyed separately.
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*/
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@ -28,6 +28,8 @@ struct wlr_renderer_impl {
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struct wlr_renderer *renderer, size_t *len);
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bool (*buffer_is_drm)(struct wlr_renderer *renderer,
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struct wl_resource *buffer);
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void (*read_pixels)(struct wlr_renderer *renderer, int x, int y, int width,
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int height, void *out_data);
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void (*destroy)(struct wlr_renderer *renderer);
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};
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@ -72,9 +72,4 @@ void wlr_output_set_gamma(struct wlr_output *output,
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uint16_t size, uint16_t *r, uint16_t *g, uint16_t *b);
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uint16_t wlr_output_get_gamma_size(struct wlr_output *output);
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/**
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* Reads all pixels from the output and stores them as ARGB.
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*/
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void wlr_output_read_pixels(struct wlr_output *output, void *out_data);
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#endif
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@ -4,18 +4,23 @@
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struct wlr_screenshooter {
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struct wl_global *wl_global;
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struct wlr_renderer *renderer;
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void *data;
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};
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struct wlr_screenshot {
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struct wl_resource *resource;
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struct wl_resource *output;
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struct wl_resource *output_resource;
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struct wlr_output *output;
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struct wlr_screenshooter *screenshooter;
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void* data;
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};
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struct wlr_screenshooter *wlr_screenshooter_create(struct wl_display *display);
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struct wlr_screenshooter *wlr_screenshooter_create(struct wl_display *display,
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struct wlr_renderer *renderer);
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void wlr_screenshooter_destroy(struct wlr_screenshooter *screenshooter);
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#endif
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@ -226,7 +226,23 @@ static bool wlr_gles2_buffer_is_drm(struct wlr_renderer *_renderer,
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(struct wlr_gles2_renderer *)_renderer;
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EGLint format;
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return wlr_egl_query_buffer(renderer->egl, buffer,
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EGL_TEXTURE_FORMAT, &format);
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EGL_TEXTURE_FORMAT, &format);
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}
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static void rgba_to_argb(uint32_t *data, size_t height, size_t stride) {
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size_t n = height*stride/4;
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for (size_t i = 0; i < n; ++i) {
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uint32_t v = data[i];
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uint32_t rgb = (v & 0xffffff00) >> 8;
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uint32_t a = v & 0x000000ff;
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data[i] = rgb | (a << 24);
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}
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}
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static void wlr_gles2_read_pixels(struct wlr_renderer *renderer, int x, int y,
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int width, int height, void *out_data) {
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glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, out_data);
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rgba_to_argb(out_data, height, width*4);
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}
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static struct wlr_renderer_impl wlr_renderer_impl = {
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@ -238,6 +254,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
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.render_ellipse = wlr_gles2_render_ellipse,
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.formats = wlr_gles2_formats,
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.buffer_is_drm = wlr_gles2_buffer_is_drm,
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.read_pixels = wlr_gles2_read_pixels,
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};
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struct wlr_renderer *wlr_gles2_renderer_create(struct wlr_backend *backend) {
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@ -51,3 +51,8 @@ bool wlr_renderer_buffer_is_drm(struct wlr_renderer *r,
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struct wl_resource *buffer) {
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return r->impl->buffer_is_drm(r, buffer);
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}
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void wlr_renderer_read_pixels(struct wlr_renderer *r, int x, int y,
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int width, int height, void *out_data) {
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r->impl->read_pixels(r, x, y, width, height, out_data);
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}
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@ -182,7 +182,8 @@ struct roots_desktop *desktop_create(struct roots_server *server,
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desktop->gamma_control_manager = wlr_gamma_control_manager_create(
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server->wl_display);
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desktop->screenshooter = wlr_screenshooter_create(server->wl_display);
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desktop->screenshooter = wlr_screenshooter_create(server->wl_display,
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server->renderer);
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return desktop;
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}
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@ -250,20 +250,3 @@ uint16_t wlr_output_get_gamma_size(struct wlr_output *output) {
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}
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return output->impl->get_gamma_size(output);
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}
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static void rgba_to_argb(uint32_t *data, size_t height, size_t stride) {
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size_t n = height*stride/4;
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for (size_t i = 0; i < n; ++i) {
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uint32_t v = data[i];
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uint32_t rgb = (v & 0xffffff00) >> 8;
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uint32_t a = v & 0x000000ff;
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data[i] = rgb | (a << 24);
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}
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}
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void wlr_output_read_pixels(struct wlr_output *output, void *out_data) {
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wlr_output_make_current(output);
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glReadPixels(0, 0, output->width, output->height, GL_RGBA, GL_UNSIGNED_BYTE,
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out_data);
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rgba_to_argb(out_data, output->height, output->width*4);
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}
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@ -2,6 +2,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <wayland-server.h>
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#include <wlr/render.h>
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#include <wlr/types/wlr_screenshooter.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/util/log.h>
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@ -21,7 +22,6 @@ struct screenshot_state {
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int32_t width, height, stride;
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uint8_t *pixels;
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struct wl_shm_buffer *shm_buffer;
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struct wlr_output *output;
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struct wlr_screenshot *screenshot;
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struct wl_listener frame_listener;
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};
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@ -29,8 +29,12 @@ struct screenshot_state {
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static void output_frame_notify(struct wl_listener *listener, void *_data) {
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struct screenshot_state *state = wl_container_of(listener, state,
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frame_listener);
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struct wlr_renderer *renderer = state->screenshot->screenshooter->renderer;
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struct wlr_output *output = state->screenshot->output;
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wlr_output_read_pixels(state->output, state->pixels);
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wlr_output_make_current(output);
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wlr_renderer_read_pixels(renderer, 0, 0, output->width, output->height,
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state->pixels);
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void *data = wl_shm_buffer_get_data(state->shm_buffer);
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wl_shm_buffer_begin_access(state->shm_buffer);
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@ -49,6 +53,8 @@ static void output_frame_notify(struct wl_listener *listener, void *_data) {
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static void screenshooter_shoot(struct wl_client *client,
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struct wl_resource *_screenshooter, uint32_t id,
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struct wl_resource *_output, struct wl_resource *_buffer) {
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struct wlr_screenshooter *screenshooter =
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wl_resource_get_user_data(_screenshooter);
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struct wlr_output *output = wl_resource_get_user_data(_output);
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if (!wl_shm_buffer_get(_buffer)) {
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wlr_log(L_ERROR, "Invalid buffer: not a shared memory buffer");
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@ -81,7 +87,9 @@ static void screenshooter_shoot(struct wl_client *client,
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wl_client_post_no_memory(client);
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return;
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}
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screenshot->output = _output;
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screenshot->output_resource = _output;
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screenshot->output = output;
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screenshot->screenshooter = screenshooter;
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screenshot->resource = wl_resource_create(client,
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&orbital_screenshot_interface, wl_resource_get_version(_screenshooter),
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id);
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@ -91,12 +99,15 @@ static void screenshooter_shoot(struct wl_client *client,
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NULL);
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struct screenshot_state *state = calloc(1, sizeof(struct screenshot_state));
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if (!state) {
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wl_client_post_no_memory(client);
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return;
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}
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state->width = width;
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state->height = height;
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state->stride = stride;
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state->pixels = pixels;
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state->shm_buffer = shm_buffer;
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state->output = output;
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state->screenshot = screenshot;
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state->frame_listener.notify = output_frame_notify;
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wl_signal_add(&output->events.swap_buffers, &state->frame_listener);
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@ -122,12 +133,15 @@ static void screenshooter_bind(struct wl_client *wl_client,
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screenshooter, NULL);
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}
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struct wlr_screenshooter *wlr_screenshooter_create(struct wl_display *display) {
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struct wlr_screenshooter *wlr_screenshooter_create(struct wl_display *display,
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struct wlr_renderer *renderer) {
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struct wlr_screenshooter *screenshooter =
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calloc(1, sizeof(struct wlr_screenshooter));
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if (!screenshooter) {
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return NULL;
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}
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screenshooter->renderer = renderer;
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struct wl_global *wl_global = wl_global_create(display,
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&orbital_screenshooter_interface, 1, screenshooter, screenshooter_bind);
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if (!wl_global) {
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@ -135,6 +149,7 @@ struct wlr_screenshooter *wlr_screenshooter_create(struct wl_display *display) {
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return NULL;
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}
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screenshooter->wl_global = wl_global;
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return screenshooter;
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}
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