render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported

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emersion 2018-03-15 15:51:15 +01:00
parent de0e40d621
commit 0e253e0615
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1 changed files with 4 additions and 2 deletions

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@ -163,8 +163,10 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
(EGLint*)&tex->wlr_texture.height); (EGLint*)&tex->wlr_texture.height);
EGLint inverted_y; EGLint inverted_y;
wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y); if (wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL,
tex->wlr_texture.inverted_y = !!inverted_y; &inverted_y)) {
tex->wlr_texture.inverted_y = !!inverted_y;
}
GLenum target; GLenum target;
const struct pixel_format *pf; const struct pixel_format *pf;