render/gles2: don't set inverted_y when EGL_WAYLAND_Y_INVERTED_WL is unsupported
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@ -163,8 +163,10 @@ static bool gles2_texture_upload_drm(struct wlr_texture *_tex,
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(EGLint*)&tex->wlr_texture.height);
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(EGLint*)&tex->wlr_texture.height);
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EGLint inverted_y;
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EGLint inverted_y;
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wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
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if (wlr_egl_query_buffer(tex->egl, buf, EGL_WAYLAND_Y_INVERTED_WL,
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tex->wlr_texture.inverted_y = !!inverted_y;
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&inverted_y)) {
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tex->wlr_texture.inverted_y = !!inverted_y;
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}
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GLenum target;
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GLenum target;
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const struct pixel_format *pf;
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const struct pixel_format *pf;
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