scene: ensure node cannot be reparented below itself
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				|  | @ -138,6 +138,13 @@ void wlr_scene_node_reparent(struct wlr_scene_node *node, | |||
| 	if (node->parent == new_parent) { | ||||
| 		return; | ||||
| 	} | ||||
| 	/* Ensure that a node cannot become its own ancestor */ | ||||
| 	for (struct wlr_scene_node *ancestor = new_parent; ancestor != NULL; | ||||
| 			ancestor = ancestor->parent) { | ||||
| 		if (ancestor == node) { | ||||
| 			return; | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	wl_list_remove(&node->state.link); | ||||
| 
 | ||||
|  |  | |||
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